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"Saalfeld Refought in the Peninsular" Topic


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Comments or corrections?

Whirlwind18 Dec 2012 12:52 p.m. PST

As part of my narrative campaign set in the Peninsular War, I have re-fought the Battle of Saalfield link with the Spanish taking the part of the Prusso-Saxon force from the original battle. Saalfeld has been a favourite of mine since I first read about it in Petre's link Napoleon's Conquest of Prussia about 25 years ago. I used the scenario in the Polemos Napoleonic Campaign, but when I get around to it, I'll dig out the Saalfeld scenario in an old MW and have a go at that for comparison purposes. Anyway, it was a thoroughly tense and enjoyable affair: link

I've also fought another battle from 'Scenarios for All Ages' as part of the campaign: that one is here: link

Both games played with Baccus 6mm Napoleonics figures using the Polemos General de Division rules on a 5'x3' table.

Regards

marshalGreg18 Dec 2012 1:03 p.m. PST

Can you elaborate more on the brigade only organization being more hardy at the expense of command efficiency- Pls?

This is very interesting!
Unfortunately, I am not familiar with these rules
MG

Whirlwind18 Dec 2012 1:41 p.m. PST

Okay, the way it works is this:

Two things are generated by the number of formations (brigades or divisions) that a C-in-C directly controls: the number of tempo points(which are used to 'gain the tempo' and as PIPs like in DBx to do stuff with troops) and the army morale level, which is the number of formations multiplied by 2.5.

For army morale, every time a formation is broken, then a D6 is rolled and that number is taken from the army morale. When army morale falls below 0, the army as a whole is broken. But when at least 50% of the brigades in a division have been broken, the whole division is considered to be 'spent' (broken for all intents and purposes).

The other advantage is that an army organized in brigades will have more tempo points, so should be able to gain the initiative on turns where it really needs it.

But there are two big downsides. First, divisional generals are between 50% and 150% more efficient in turning PIPs into activity. Secondly, divisional generals, but not brigadiers, are represented on the table and are able to rally one shaken base for free per turn, which can be a key advantage.

I did a full review here which might help to explain any unfamiliar concepts: link

Regards

Whirlwind18 Dec 2012 11:59 p.m. PST

Hmm, I messed up the first link to Saalfeld, should have been: link

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