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"Giant sea snails" Topic


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Patrice16 Dec 2012 9:45 a.m. PST

Another silly idea for cheap monsters. I've been using it in some pirate games, I'll probably use it in a Pulp game too.

Early in the game, some of the players are told (in a pirate inn) that "Il faut craindre le Big Horneau" ("The Big Horneau must be feared"). This does not mean anything, so they believed it could be the name of a ship, etc.

Some time before the game I had gathered some (real) sea snails empty shells…

In the game the sea snail shells were placed on a very far beach. They just look as dead sea snail shells, but…

Characteristics:
- When characters walk on the beach, after some time the giant sea snails slowly turn towards the nearest characters; and the next game turn, they begin to move slowly.
- I give them 4 cm move per game turn. They move very slowly but nothing can stop them. They kill humans and animals if they can reach them.
- Melee weapons and muskets have no effect. They can be destroyed by placing a grenade or a powder barrel, just in front of them when they advance (a dangerous thing to do), or by cannon balls (1-3 hull points depending on their size, if your rules include hull damage points for the ships). Modern firearms could be more effective.

They may be there for natural reasons, or someone could have brought them a very long time ago (when they were very young and small) to guard a treasure or for some reason.

Characteristics and names can be adapted to the scenarios etc. I call them "Big Horneaux" it's a joke because "bigorneau" is a French name for sea snails :) In a 19th-20th century Pulp game I'll probably tell that they have been studied by a Pr. Panzerbülow and call them "panzerbülows" ("bulot" is a French name for a sea snail species, these shells are actually "bulot" shells).

In more modern games, I suppose that destroying them could raise difficulties with local authorities or green activists, as these giant animals certainly are an endangered species :)

Personal logo Grelber Supporting Member of TMP16 Dec 2012 12:40 p.m. PST

Medieval manuscripts went through a brief period when the margins were decorated with battles between knights--mostly dismounted--and snails. I never quite figured this out, but I thought it could be interesting to game. I may borrow some of your ideas.
Grelber

Rubber Suit Theatre16 Dec 2012 5:20 p.m. PST

The giant sea snails are troubling – but what worries me are the enormous hermit crabs coveting their shells…

Matsuru Sami Kaze17 Dec 2012 9:32 a.m. PST

Antidote to the giant sea snails is the giant black cookpot and lots of mushrooms. Shells that big contribute to the reaction that meat's back on the menu tonight, boys.

abdul666lw17 Dec 2012 2:16 p.m. PST

Simple but terribly effective!
Your pirates 'enjoy' unexpected encounters: what next? King Kong? Godzilla? Cthulhu? Or -more mundane but less lethal- 'simply' dinosaurs and cave girls in fur bikinis?

Mako1117 Dec 2012 3:02 p.m. PST

I like the faster moving hermit crabs idea as well, though the sea snails have merit too.

In one Sci-Fi rules set, snails are sentient, and have the ability to cause severe disorientation in humans, through their psychic abilities. This causes them to be virtually incapacitated, making them easy prey for their slower foes.

Some over-sized fiddler crabs could be fun too, especially if an intrepid pirate crew decides to search for treasure in their "caves", which are really crab tunnels. No doubt, those tales of woe will be told for many decades to come.

Patrice17 Dec 2012 3:09 p.m. PST

Well it certainly is a useful end for some empty "bulot" (Buccinum undatum, "common whelk" in English?) shells, after I have eaten them :)

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