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"WoW/G Damage Rules" Topic


12 Posts

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1,070 hits since 16 Dec 2012
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Comments or corrections?

Abwehrschlacht16 Dec 2012 6:05 a.m. PST

I bet this may have been asked before, but does anyone have any alternative rules for damage in Wings of War/Glory. I like the card system but there is the inevitability of the explosion card coming up at any point especially as the deck gets lower. One way we get around it is by putting the damage cards back from the plane which drew the explosion and re-shuffling the deck. But that is not a complete solution as the card is still in. I don't want to take the card out otherwise it just becomes a slugging match based on damage points. I was think of using dice, but how would it simulate the special damages? Has anyone got any ideas or a system already in place for this?

deephorse16 Dec 2012 7:47 a.m. PST

I have to say that I don't understand your position here. You do the obvious thing by always drawing from the full deck, thereby keeping the chance of the Explosion card being drawn as constantly small. But then you complain that the card is still there to be drawn. And then you say that you don't want to take the card out. What exactly do you want?

I can't offer a solution because I play Canvas Eagles instead of WoW/G. In CE we draw damage chits and replace then in the cup, so that the chance of drawing any particularly devastating result is always the same and always present, though low.

Abwehrschlacht16 Dec 2012 8:20 a.m. PST

Sorry, that may have come across as a stream of consciousness. What I mean is, if I take the card out the chance of a plane being instantly destroyed is nil. I like the idea of a plane potentially being instantly destroyed, but the lower the card deck gets, the higher the potential for drawing the explosion card. I want the potential to remain the same throughout the game, like with a dice roll, say for instance, to cause an explosion you have to roll a 6 the chance remains the same no matter how many times you roll the dice. It could happen the first time or it could happen on the 100th roll or indeed if at all.

I think you have actually offered a solution with the damage chits in a cup. I was thinking of rolling dice for damage outcomes, but there is equal chance in pulling chits!

MajorB16 Dec 2012 8:38 a.m. PST

I want the potential to remain the same throughout the game

Then just shuffle any cards drawn straight back into the pack. Simples.

coopman16 Dec 2012 9:16 a.m. PST

How about this:
Take the explosion card out of the damage deck.
Any time that a plane suffers damage, roll a D20.
On a roll of 20, the plane explodes.

Abwehrschlacht16 Dec 2012 1:20 p.m. PST

Coopman, I think that might be a winner!

MajorB16 Dec 2012 3:44 p.m. PST

How about this:
Take the explosion card out of the damage deck.
Any time that a plane suffers damage, roll a D20.
On a roll of 20, the plane explodes.

Why bother? That will also change the probabilities. My suggestion keeps all the probabilities the same.

deephorse17 Dec 2012 6:43 a.m. PST

Why bother? That will also change the probabilities. My suggestion keeps all the probabilities the same.

Presumably because it will save having to shuffle the deck after every card draw. Not playing WoW/G I don't know what the nature of the cards in a damage deck are. Are some of them essentially blank (no damage caused)?

However, I think a 1 in 20 chance of exploding is quite high, though I have no data to support this view!

In our CE chit cup there is a 1 in 55 chance of drawing the 'Explodes' chit, but then only if you are drawing RED chits as opposed to BLUE ones. There is no chance of an explosion with BLUE chits. You draw either BLUE, RED or a mixture of both depending upon how much 'firepower' has hit the target, varied by a D6 roll.

Perhaps you should throw a D100 and have a one or two percent chance of an explosion?

Personal logo Herkybird Supporting Member of TMP17 Dec 2012 2:30 p.m. PST

I have 2 copies of the damage deck, and in our campaign, the explosion card represents both explosions and pilot injury/death, which otherwise is ignored in WofW/G

To see this in action go to: TMP link and follow the link to my blog.

Biggles downunder18 Dec 2012 12:46 a.m. PST

You might to have a look at this thread on the Aerodrome website

link

Abwehrschlacht18 Dec 2012 10:34 a.m. PST

I think the explosion stands in for an actual explosion or the pilot being killed. I think it has a real aspect to it, but I just don't like the inevitability of it appearing.

Thanks Biggles, that thread is quite interesting!

warren bruhn18 Dec 2012 6:37 p.m. PST

The local group here replaced the damage cards with laminated tokens which are placed in different damage bags (A, B, etc.). We draw damage tokens, record the effect, and then put the tokens back into the bag before somebody else has to draw.

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