| infojunky | 09 Nov 2012 11:00 p.m. PST |
What rules are you playing with? Why? How well do they support miniatures? |
Chef Lackey Rich  | 10 Nov 2012 6:18 a.m. PST |
For scifi? Savage Worlds and Mutants & Masterminds. The former is great with minis, the latter not at all. |
| Katzbalger | 10 Nov 2012 6:33 a.m. PST |
Tomorrow's War, Chain Reaction, Stargrunt 2, and WH40K (modified) are what I've used in the last 6 years or so. The last one was Chain Reaction and I'm prepping to run a WH40K game right now. Rob |
| Dravi74 | 10 Nov 2012 9:34 a.m. PST |
Currently running Mutant Chronicles as I love the world (even if I have to make up some of the history to get it to make sense!). They had Warzone as the miniatures game. However, anyone who ever bought out the licence ended up tanking. Prince August have the rules and leftover minis. link I find the figs a bit hit and miss, with some I adore and some I just don't like. But they had it set up so you could import your RPG character into the miniature game (with a bit of loss of details obviously). |
| richarDISNEY | 10 Nov 2012 10:26 a.m. PST |
I do believer that Katzbalger missed the "RPG" part
I am currently playing: Star Wars : Special Edition .. Great with minis. Gamma World : Also great with minis And my two sci fi favs
Shadowrun -- Not too mini friendly Eclipse Phase -- GREAT game, also not minis friendly.
 |
| Only Warlock | 10 Nov 2012 10:47 a.m. PST |
15mm- Tomorrow's War; 5150 SA; All Things Zombie; Stargrunt II; Flying Lead. All of these support Miniatures that Span my collection and are very amenable to adaptation for my tastes. I have a huge variety of 15mm Sci Fi from every manufacturer and i like having rules that are tuned for eack species/nationality. |
Tgerritsen  | 10 Nov 2012 12:34 p.m. PST |
Richard, that's not the Star Wars FFG game you said was awful, is it? Have you changed your mind? |
| infojunky | 10 Nov 2012 4:03 p.m. PST |
Chief Lackey Rich Is the miniatures rules support in Mutants and Masterminds just a artifact of that specify flavor of the True20 rules of across the board? |
| Space Monkey | 10 Nov 2012 5:54 p.m. PST |
We use miniatures with all our RPGs
regardless of them having rules specifically for miniatures. We were playing Star Wars D6
nice rules I thought. Lots of miniatures got on the table for that. I'd happily play Dark Heresy/Rogue Trader and bring my menagerie of 40K minis along. At the moment I'd really like to play a campaign of Eclipse Phase and that's one I wouldn't see using miniatures for as much
based on how our past games have gone. |
Chef Lackey Rich  | 11 Nov 2012 9:47 a.m. PST |
Chief Lackey Rich Is the miniatures rules support in Mutants and Masterminds just a artifact of that specify flavor of the True20 rules of across the board? Not sure I understand the question. There isn't any need/use for minis in M&M at all, and the rules don't support them. Movement speeds, ranges, etc all make tabletop tactical play ala D&D or Pathfinder nigh-impossible. Unlike (say) Champions, there's no rules for playing on a map or hexgrid. |
| infojunky | 11 Nov 2012 10:45 p.m. PST |
Ok I have been pondering the True20 rules, I just actually got a copy of them tonight, but the question is weather True20 can't support miniatures, ore was that more a Mutants and masterminds thing. But your answered that in your reply. |
Chef Lackey Rich  | 13 Nov 2012 10:27 a.m. PST |
True20 is a mutation/evolution of the d20 OGL from WotC, so it ought to support minis play fine in most settings. That only falls apart when you start getting tremendous variation in character movement speeds, ranges (and melee reach), and areas of effect, which tends to mostly be a superhero issue. For ex, our current M&M team has a guy who can be anything from microscopic to 60' tall, another one who can teleport continental distances, a stretchy guy with 120 foot melee reach, and a guy with a gun – and we're a very low-power group by M&M default standards. Trying to put such disparate characters on a tabletop grid map is an exercise in frustration. |
| Zardoz | 14 Nov 2012 6:57 a.m. PST |
Dead of Night Cold City Hot War We don't use mini's at all. |