| optional field | 05 Nov 2012 9:16 p.m. PST |
I stumbled upon the Sea Strike rules quite accidentally from reading another thread here on TMP, and read the modernized, online version "Go in and Sink," but it seems to lack many of the features in the original. I've checked eBay, but nothing turned up. I know WRG has posted most of their old rules as PDFs, but again I found nothing on their site. I know the game is long since out of print, but does anyone know where to find a copy of the rules? |
| DavidinGlenreagh CoffsGrafton | 06 Nov 2012 1:06 a.m. PST |
I bought a copy for a friend
I paid $45 USDAU plus shipping for a 2nd hand complete copy. There is a listing of Seastrike on the Bazaar from the below page that is dedicated to the game (also it has some useful down loads): link Posting to the forum linked to the above might find another seller as the only one listed is new for $75 USDUS (new)! link other options – flee marts and ebay
. Good luck! |
| bsrlee | 06 Nov 2012 6:55 a.m. PST |
You talking about the game that came in a large folder with plastic coated ship counters that you marked off damage on with a chinagraph pencil? A curiously elegant system. I've got a copy somewhere in my library, we stopped playing it when we lost one ship counter & that was in the days before home scanners & colour printers. |
| forrester | 06 Nov 2012 7:33 a.m. PST |
I sold mine years ago. But it was a good system, and the concept of crossing off weapons etc from a ship counter/diagram was one that resurfaced in "Full Thrust". |
| plutarch 64 | 06 Nov 2012 8:19 a.m. PST |
I still have mine, complete with the card sets, missions and the transparent "ruler" (albeit now broken in two). I had to take it out of the cupboard just to look at my naiive representation of the 'Ark Royal' and the 'Moskva'. A great game in its time. |
| Rich Bliss | 06 Nov 2012 9:11 a.m. PST |
It was the mission system that I really liked. I've got a complete copy somewhere around. |
| optional field | 06 Nov 2012 1:36 p.m. PST |
It was the mission system that I really liked. I've got a complete copy somewhere around.
The mission system and the ship design system are what fascinate me. I'd like to get a look at it and, perhaps, use it as a scenario creation system for Harpoon. |
| GarrisonMiniatures | 06 Nov 2012 2:48 p.m. PST |
Think I've still got one in the attic. The mission system could cause problems though – sometimes missions came up that gave one side an automatic win. |
| optional field | 06 Nov 2012 8:45 p.m. PST |
sometimes missions came up that gave one side an automatic win
Can you explain how that's possible? |
| GarrisonMiniatures | 07 Nov 2012 4:01 a.m. PST |
Remembering back 30-35 years, each side had a mission with victory conditions. I seem to recall a couple of battles where things were set up so that one side had a set of conditions where they couldn't physically stop the other side from achieving their victory conditions. Or, conditions such as 'sink 2 surface vessels' then find opponent only has aircraft and submarines, so you can;'t physically win. Sorry, don't remember the details. |
| DavidinGlenreagh CoffsGrafton | 08 Nov 2012 1:00 a.m. PST |
I just checked my friends copy of the rules. It appears that they fixed that with a rewrite of the 1973 rules – In the 1977 rules they have refer to "warship" which includes submarines. e.g. seastrike Objective 7 Main: "To knock out enemy HQ and to destroy any two enemy warships" However – if the enemy had no warships to be destroyed.. I'd claim that I had completed that part of the objective! ;-) |