haywire  | 04 Nov 2012 3:47 p.m. PST |
Does the ION effect take place on any hit (shield or hull) or only on a hull hit? We were going by the assumption of ANY hit, but wanted to make sure. |
| marcus arilius | 04 Nov 2012 4:31 p.m. PST |
If a ship is hit by an ion cannon, it takes 1 damage and an ion token. If a ship with shields is hit by an ion cannon, it takes 1 damage and an ion token, however 1 shield is removed by the 1 damage. The ion token is still placed and has its effect. link |
| Allen57 | 04 Nov 2012 4:41 p.m. PST |
Dont get it. What is the effect of an ion token? |
Deathwing  | 04 Nov 2012 4:53 p.m. PST |
Means it can't really move that next turn and drifts. Make it easy to know where its going to be! |
haywire  | 04 Nov 2012 8:34 p.m. PST |
Thanks Marcus Arilius! Allen57 A ship that has been hit by an ION weapon must take a "move straight 1" on its next movement. It can still perform actions and shoot. |
| Ghostrunner | 12 Nov 2012 7:58 a.m. PST |
We've been playing on the assumption that a ship that gets an ion token still gets to shoot the turn is gets the token – it seems clear that it gets to shoot normally the next turn (after it does the straight 1 move). Any reason to think this is incorrect? |
Mako11  | 13 Nov 2012 2:16 p.m. PST |
Don't know officially, but seems to me that if a hit can disable/fry the engines and flight controls, it would knock out the weaponry too. Would certainly make for an interesting house rule, if that's not the way it really works in the game. |
haywire  | 17 Nov 2012 6:22 p.m. PST |
It can still shoot and spend actions normally. Only its movement is effected. |
| DoubleNot7 | 13 Dec 2012 7:02 a.m. PST |
According to what I have read over at FFG a hit from an Ion is negated by a shield, only an actual hull hit scores the ion effect. No matter how many hits you score, only one hit is scored the rest are discarded. |
| Ghostrunner | 13 Dec 2012 7:44 a.m. PST |
Nothing I've seen in the rules or on the boards convinces me that shields can stop the ion effect. Ion token is placed if a 'hit' is scored. Taking down a shield is still a 'hit'. |
Xintao  | 13 Dec 2012 10:52 a.m. PST |
It would be good to get a final answer on this. It would be a vast improvement on the Ion Cannon, if you only needed a hit, ignoring shields. Till I hear otherwise, my reading of the rules is, shields DO count to block the ion cannon. Xin |
Clay the Elitist  | 13 Dec 2012 12:12 p.m. PST |
What answer? You hit the target, it gets an ion token. Why the confusion? |
| Ghostrunner | 13 Dec 2012 2:26 p.m. PST |
Page 12 of the rulebook: If there is at least one uncanceled [explosion] or [hollow explosion] result remaining, the defender is considered hit Ion Cannon Turret card: If this attack hits the target ship, the ship suffers 1 damage and receives 1 ion token. Then cancel all dice results. --- The damage is not specific to shields or hull. The ion token is placed as a result of the hit, not the effects of the damage. Therefore => barring some ruling from the game designers themselves: Shields do not block Ion Tokens |
Dom Skelton  | 14 Dec 2012 4:11 a.m. PST |
Agreed entirely – in terms of Star Wars background fluff possibly they *ought* to, but there's definitely nothing in the rules that says shields negate the ion cannon's extra effects. |
| JeremyR | 14 Dec 2012 5:53 a.m. PST |
"It would be good to get a final answer on this. It would be a vast improvement on the Ion Cannon, if you only needed a hit, ignoring shields. Till I hear otherwise, my reading of the rules is, shields DO count to block the ion cannon." Well you can certainly play the game however you would like in your own play group, but if you treat ion cannons in this manner you would be going against the rules. Ion cannon hits give a ship an ion token whether it has shields or not. Where in the rules does it say otherwise? |