Well, the AAR is
Interesting. First of all, the Dragon's army consisted of all infravision type monsters, so we attacked at night, to take advantage. When we arrived, the Dragon did a reconnaissance mission to assess the Fort: it was illuminated by enough Continual Light spells, cast in the air, to turn the 9'x6' table into daylight -- no advantage, as it was effectively daylight, and the Fort defenders could see everything approaching them, from any direction. The walls were manned by Longbowmen, who covered 50% of all of the walls. The Dragon was young, so it had only 6 Hits, and an AR of 5.
After buzzing, and breathing fire on, the lone Human Cavalry unit, patrolling outside the walls, and routing them, the Dragon discovered that the Wooden Fort, was covered by an illusion -- it was actually a stone castle. At that point, I realized the Dragon's Army had no chance at all. Every pass within bow range the Dragon made past the wall of the Fort, he took four attacks, from two Heroes (AD10), and two Longbow Units (AD8 x 2, 1 Figure attacking, from each unit), so he took two hits, total -- one hit away from being grounded for the duration of the game.
To state the obvious, there was an extreme amount of magic employed by the Human defenders. The Continual Light spells [around 30(?) of them, based on the area lit up by them], wiped out the chances of the Humanoid horde advancing to the walls, even with their battering ram (which was destroyed by enemy fire, anyway -- the Humans had two catapults which targeted the Ram, grinding it into sawdust). I realized that with the effectual daylight conditions, and Longbowmen on the walls, the Humanoids were doomed to failure. We played a little longer, then I asked about calling it, and reporting back to the Lich commander who ordered this attack. The Dragon was the Army Commander, controlled by me. We lost 1/2 of our army attacking an impregnable fortress, which was covered in magic light, and illusion, defended by the most devastating forces within the BattleSystem rules -- Longbowmen. We retreated, and reported to the Lich. I don't know if he killed the young Dragon, or not.
We still had a good time. I fielded my newly completed wooden Fort, and my Goblin army of 105(?) figures, and we played with a lot of other fun toys. It was anything but a balanced game, though. The evil army never had a chance. Longbowmen are absolute killers within the game. If they are in play, the opposing team needs a lot of bodies to soak up truckloads of damage. Goblins move at 9", as did many of the other evil units. We just did not have enough troops to survive the archers. The stone fortress effectively tripled the force of the defenders, which was already too powerful for the evil horde to defeat. Cheers!