Looking for a good, mid-range, somewhat abstracted set of rules for running Planetary Assaults for a Spaceship Campaign, and/or Planetary Invasions, in cases where I may not want to fight the battles out in detail (say like with the Full Thrust rules mods).
Rules for conducting Planetary Bombardments would be a bonus, if those are available too.
Looking for something midway between the 1st edition of Imperium, and Prefect boardgames.
Not sure how Fifth Frontier War, and/or Power Projection Fleet handle these scenarios, but think one, or the other, or both just might fit the bill. Invasion Earth might as well, but is probably a bit too detailed for my needs.
Ideally, it'd be nice if there was some sort of planetary map, where defense, and or attacking units could be placed to hold ground, outmaneuver opponents for key objectives, conduct attacks, etc.
I imagine the appropriate force levels for the boardgame pieces would represent battalions, regiments, brigades, or divisions.
Being able to conduct and resolve a planetary attack in 10 – 60 minutes, with some tactical maneuvering would be nice, in order to permit games with attacks in multiple star sectors in an afternoon.
Interactions and blockades between planetary defense forces, and attacking ships in orbit would be a plus too.
Does anyone make a rules set like that?
It'd be nice to use some of the above as a backdrop for more detailed games on the tabletop, using minis as well, if they could be tied together in some way, e.g. map movement for the units, and then fighting out battles in smaller scales, e.g. platoon to company level actions, in 15mm scale, or using 6mm minis.
Here's a previous posting providing some discussion on the subject:
TMP link