has been for a little whil in fact.
Another excellent issue covering a wide spectrum of wargaming topics.
George Arnold discusses his random terrain selection system
Kevin White gives more progress from his colonial campaign – Dhunda – as the British send a punitive expdition into the heart of the unrest (great pictures of this 54mm game).
Changing your rule set sees Graham Empson undertaking major tinkering on The Sword & The Flame and comes up with a solo decison driven set of rules for the US Plains Wars.
Chris Hahn is playing fictional historical games with Hail Caeser.
And Jonathan Aird is playing fantasy games with GW's LOTR skirmish – it's time for The Hobbits to reclaim The Shire after the fall of Sharkey. This is a dice driven programmed scenario.
Jim Wright has a complete fictional 1880's campaign system for Hordes of the Things – with effects of internal politics and mob effects back home all affecting the outcome.
Paul Le Long combines darts and WWII gaming to produce an Arnham game system – where will the para's land ? Will the gliders arrive ? All will be revealed
.
From Ushant to Sciliy : Hornblower for wargamers reaches part 3, with additional scenarios described by Rob Morgan.
Jeffery Chorney has been thinking about flat figures – and provids some paper cut out ones as examples of their potential.
So jam packed
there was no room for letters or The Editorial !
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