Who enjoys making game decisions for remote players campaigns & battles via email?
I've played in one of Paul Leniston's games, it was reasonably enjoyable.
If you have, how did it go?
It went alright unti there was a contretemps involving the guy running the game and the French C-in-C IIRC and the campaign was aborted.
Too fast or too slow?
For me, it was too slow. I think that at the time we were trying to achieve one campaign move per week. There were very good reasons why it had to be on this kind of timescale, it isn't meant as a criticism at all, just a personal preference.
Too much correspondence/'work', or not enough?
It was about right. Formatted orders are the way to go here, with minimum room for messing it up through misunderstandings or 'over-creative' referee or player play.
What was the result?
In the end the campaign was fought to a completion.
What qualities and practices make a good 'gamemaster'?
The GM knowing exactly what is supposed to be achieved, hand-holding players where necessary, and being really clear what is, and is not, allowed. The GM having the necessary level of commitment to achieve the goal of the campaign (Paul had this in spades).
What technology do you think would help the experience?
E-mail. You could probably do some good stuff with IM, private chatrooms and Skype etc.
What, if anything, would make such a campaign/ battle game across the internet attractive to you?
The level of commitment I could give and the level of commitment a particular game required matching up. Absolute clarity on what the role of the player is. Total even-handednesses and that being seen to be so (this probably has some consequences for rules mechanisms etc.)
Hope that is of some help
Regards