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"Full Thrust battle report on the blog" Topic

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Sundance Supporting Member of TMP26 Aug 2012 4:01 p.m. PST

We did a small Full Thrust battle last night. Brief report is on the blog at

Chief Lackey Rich Supporting Member of TMP Fezian26 Aug 2012 5:04 p.m. PST

What stats did you use for the ships, the ones off Star Ranger's site?

You may find thresh checks and accumulated systems failures are more important when playing with larger hulls. Escorts and even smaller cruisers tend to evaporate easily enough that finishing them off is an easy choice, but capital ships take enough to kill that it's often better to leave them alive and shift to a new target once they're at 2 or 3 thresh checks. Damage control generally takes a long time to get things working again even on a big ship, and something that can't maneuver or has lost its firecons (or most weapons) can be ignored for a bit.

Sundance Supporting Member of TMP26 Aug 2012 5:47 p.m. PST

Yes, we used the stats off Star Ranger. Yup, we could see how the threshold checks would be much more important on larger ships that can't easily be killed in a couple of turns.

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