"Full Thrust battle report on the blog" Topic
4 Posts
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Sundance | 26 Aug 2012 4:01 p.m. PST |
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Chef Lackey Rich | 26 Aug 2012 5:04 p.m. PST |
What stats did you use for the ships, the ones off Star Ranger's site? You may find thresh checks and accumulated systems failures are more important when playing with larger hulls. Escorts and even smaller cruisers tend to evaporate easily enough that finishing them off is an easy choice, but capital ships take enough to kill that it's often better to leave them alive and shift to a new target once they're at 2 or 3 thresh checks. Damage control generally takes a long time to get things working again even on a big ship, and something that can't maneuver or has lost its firecons (or most weapons) can be ignored for a bit. |
Sundance | 26 Aug 2012 5:47 p.m. PST |
Yes, we used the stats off Star Ranger. Yup, we could see how the threshold checks would be much more important on larger ships that can't easily be killed in a couple of turns. |
billclo | 04 May 2014 2:28 p.m. PST |
Sorry for the necro-post. I find that is better in many cases to work on eliminating enemy weapon systems by crippling ships initially, and moving on to the next target. Your smaller ships can probably finish off the cripples when most of the enemy fleet is crippled. :) |
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