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"MOCKERN 1813. A FoG-N AAR" Topic


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30 Dec 2016 6:57 a.m. PST
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2,517 hits since 30 Jul 2012
©1994-2024 Bill Armintrout
Comments or corrections?

trailape30 Jul 2012 2:42 a.m. PST

Hi guys
I've posted a rather long AAR on my blog:
link
"…While the best part of two Prussian Brigades (Divisions) and their Korps Cavalry pounded away at Mockern itself and the two Brigades from 22 Division defending it, the remainder attacked the line between Mockern and Eutritzsch. These Prussians suffered heavy casualties in the approach, and like the historical battle the French Artillery was responsible the vast majority of pain inflicted.
The fire was so thick that an attached officer in the Advance Guard under Katzeler was killed by round shot whilst approaching the large battery in direct support of the 22nd Division.
(Much cheering erupted from the French command at this unfortunate Prussian Officer's demise)".
visit the blog to read and see more.

WombatDazzler30 Jul 2012 4:10 a.m. PST

Your battles always look great.

cheers

Dazzler

trailape30 Jul 2012 4:14 a.m. PST

Thanks Dazzler.
It was a very enjoyable game.
A highlight was the unfortunate Prussian Officer's demise!
Cheers
trailape.blogspot.com.au

Maxshadow30 Jul 2012 7:05 a.m. PST

Great photos Trailape. What was your impressions on how the rules played.

Ashenduke30 Jul 2012 11:28 a.m. PST

Great looking game and enjoyable AAR.

John de Terre Neuve30 Jul 2012 11:50 a.m. PST

Great stuff, I asked a couple of questions on your blog?

John

trailape30 Jul 2012 3:50 p.m. PST

Great photos Trailape. What was your impressions on how the rules played?

Much the same as Arnaud expressed.
For playing at Corps level they are very good.
We had this game completed in 4 hours. Not bad for such a large game and considering our inexperiance with the rules even more impressive.
Everything worked 'as it ought to' in my opinion.
Loss of cohesion was gradual and more dramatic as you got closer / near to the enemy.
Command and control became an issue as the demands for the 'attention' of the command structure became stressed as casualties monted on the individual 'units' within the Divisions.
Cavalry were powerful, yet brittle.
These rules seemed to have borrowed quite a bit from LASALLE IMHO, (and that's not a bad thing).
They (the rules) are somewhat more complex that what I would usually go for, but reward the effort put in to learn them.
I stll consider the use of the Regiment as the base unit within the game silly and simply an attempt by Slitherine to somehow 'set their rules apart'.
All in all I would happily recommend them.
We will certainly be playing a lot more games with FoG-N.
Cheers

Maxshadow30 Jul 2012 8:39 p.m. PST

Thanks, I think I might give them a go. Being able to play bigger engagements on a smaller table is an attractive alternative also I liked Lasalle so thats a plus too.

Marcus Maximus03 Aug 2012 11:16 p.m. PST

You have some beautifully painted figures and some fantastic looking battles there trailape and I like your AAR reports as well, they read a bit like the good old AAR reports of Battle and Grants. Thank you for sharing.

trailape04 Aug 2012 12:06 a.m. PST

Thanks for the comments. I try and make the AARs entertaining to read.
Cheers

Paint Pig04 Aug 2012 2:10 a.m. PST

….and you do a damn fine job TA thumbs up

regards
dave

Trajanus04 Aug 2012 2:12 a.m. PST

Everything worked 'as it ought to' in my opinion.
Loss of cohesion was gradual and more dramatic as you got closer / near to the enemy. Command and control became an issue as the demands for the 'attention' of the command structure became stressed as casualties monted on the individual 'units' within the Divisions.
Cavalry were powerful, yet brittle.

All in all I would happily recommend them.
We will certainly be playing a lot more games with FoG-N.

Well as there's a copy on its way to me that's good to hear.

Thanks for the report.

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