HammerHead | 28 Jul 2012 4:41 a.m. PST |
Is it important to get the table scenery as good as possible? 1) yes important 2) basic will do 3) only in the Grand style |
Rrobbyrobot | 28 Jul 2012 4:51 a.m. PST |
It's important to have good scenery, but too much makes a game less playable. So, 1. |
Yesthatphil | 28 Jul 2012 5:15 a.m. PST |
It must be appropriate to the style and resolution of the game: nothing wrong with a map-style 'abstract' battlefield if that suits the illusions best (or a garden with 54mm Little Wars battalions)
'Tatty because I can't be bothered' is never appropriate, and felt pieces* are usually a disgrace, even in competitions
But it is silly to assume that a landscaped 'model railway' type layout is intrinsically better than a 'step hills and sandtex' style
If it is thought out, done nicely and appropriate for the game it will work perfectly. If it is careless and inappropriate, it won't. Even if the components are OK in themselves. Wargames are about illusions. If the terrain effort fractures the illusion it detracts from the game. Phil * I do mean, by that, carefully made fields and similar appropriate components which happen to be of that material: I mean cheap tatty competition ware
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Saber6 | 28 Jul 2012 8:09 a.m. PST |
Functonal is a primary requirement. No good having woods that can't fit troops. |
galvinm | 28 Jul 2012 10:23 a.m. PST |
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etotheipi | 28 Jul 2012 11:06 a.m. PST |
Yes, but good is a balance between utility and representational accuracy. |
kreoseus2 | 28 Jul 2012 11:22 a.m. PST |
1, but I play a lot of scales/settings/levels so a lot of my scenery is quite generic. Baggage camps etc are army specific but my hills in 15mm ancients serve as islands in VSF naval. My rough broken ground pieces get trees added to become woods etc. Roads & rivers are fine, but what is a river in 15mm is a stream in 28mm and an estuary in 6mm WWII. Buildings obviously are more setting fixed. |
Scorpio | 28 Jul 2012 11:50 a.m. PST |
Functonal is a primary requirement. No good having woods that can't fit troops. Seconded. I'm playing a game, not building a diorama. |
Shadow Elf | 28 Jul 2012 12:12 p.m. PST |
2 I am more interested in spending my very limited hobby budget on figures and models rather then terrain. I have no problem gaming on flat 2D board if that's what there is. Of course a nice table is better, but it still is just a game. |
billthecat | 28 Jul 2012 2:18 p.m. PST |
Yes, so '1'
but the level of detail should be just below the figures. There is some variation based on the game played as well. The key words are 'good' and 'possible'
lots of factors here
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14Bore | 28 Jul 2012 4:17 p.m. PST |
1, But also there is eye candy scenery and functional scenery. For instance you could map out woods with a piece of felt, addng trees doesn't add to game but adds to the spectical |
SECURITY MINISTER CRITTER | 28 Jul 2012 5:11 p.m. PST |
2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
HammerHead | 28 Jul 2012 10:01 p.m. PST |
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Howler | 29 Jul 2012 1:24 p.m. PST |
Nicely painted minis need attractive scenery to get the full visual effect |
Grand Duke Natokina | 29 Jul 2012 1:59 p.m. PST |
Unless your fight is in North Africa, scenery is good. |
vojvoda | 29 Jul 2012 3:26 p.m. PST |
1. But it has to be correct for the scale of the game. Too many minor watercourses and contour changes where the scale is much smaller does not work. Terrain should look like terrain regardless of the scale. I have never seen oval or round hills with stair step changes in elevation. I use USGS or other type maps for all my research on terrain. I understand how a slight change of elevation can mask a regiment advancing across generally open ground. VR James Mattes |
John the Greater | 30 Jul 2012 7:01 a.m. PST |
The first consideration is playability. Terrain should make it clear where the edge of the wood is or the crest of the hill. Lovely terrain won't compensate for long arguments over whether so-and-so is under cover. |
Sgt Slag | 31 Jul 2012 5:58 a.m. PST |
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Patrick Sexton | 31 Jul 2012 8:01 a.m. PST |
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Uesugi Kenshin | 01 Aug 2012 11:49 a.m. PST |
For me, "1". Almost as important if not as important as the minis. |
Bashytubits | 03 Aug 2012 7:47 a.m. PST |
1 for me. It is not that hard to have a nice looking set up and it adds to the game. |
20thmaine | 03 Aug 2012 1:32 p.m. PST |
I suspect I set up a table that rates as a 2 – it certainly isn't miniature railway standard. But I think it has its own charm, so I'm happy. |
HammerHead | 14 Aug 2012 5:16 a.m. PST |
interesting comments..I seen a acw set up & it was way better than average but then they had it set up. for a few days battle (demo game). But I have seen club battles set up as impressive just took 3/4hr from table setting to playing |
Dasher | 01 Oct 2012 9:51 a.m. PST |
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138SquadronRAF | 01 Oct 2012 10:37 a.m. PST |
1. I will no longer put on a game that has poor quality or looking terrain. I avoid playing games with poor quality terrain. Wargames to me is about storytelling. Poor quality terrian spoils that story for me. |
Non Irn Bru | 02 Oct 2012 12:57 p.m. PST |
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Uesugi Kenshin | 02 Oct 2012 3:13 p.m. PST |
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20thmaine | 04 Oct 2012 4:52 p.m. PST |
2 although define "basic" !! |