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"15mm Fantasy AAR - Humans & Dwarves vs Orcs" Topic


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486 hits since 17 Jul 2012
©1994-2014 Bill Armintrout
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Marshal Mark Supporting Member of TMP17 Jul 2012 3:24 a.m. PST

Here's some pics from a game we did last week using my own rules (Fantasy, Ancient & Medieval Battles).

For more information on the rules see this post :

TMP link

And the Yahoo Group is here :

link

A combined force of Dwarves and Humans have intercepted a marauding horde of Orcs. The battle is set on a large open plain between a river and a dense forest. There is a small village and a ploughed field near the river, and a couple of gentle hills on the otherwise open battlefield.

The opening positions, from the river end :

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The Orc battle line :

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The Human forces and the Dwarves in the distance :

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The Orcs first set of Initiative Chits. These are placed by each unit to show the order in which the units are activated.

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The left end of the Orc line, with Initiative Chits placed. The "No Action" Chits mean the units cannot activate individually, but they will be able to activate as a group as they have a leader with them.

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The right end of the Orc line. The two units of Trolls plan to engage the Dwarfs, with the wolf riders outflanking them.

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The Human forces :

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And the Dwarves, adopting a defensive posture :

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Marshal Mark Supporting Member of TMP17 Jul 2012 3:36 a.m. PST

Positions at the start of the second turn :

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Turn 3. The Trolls are pushing forward, and enemy longbowmen have turned to attempt to slow them down before they engage the dwarves.

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Near the river, the Orcs are pushing forward and hope to overwhelm the Humans with their numbers.

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The first unit of Trolls engaged the Dwarf Archers who miraculously managed to defeat them (the archers rolled 2d6 vs the Trolls 2d12 in combat and won !). The second unit of trolls charged the archers, faring better this time but not destroying them asthey hoped. They now have enemy knights threatening their flank.

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The Orcs wolf riders engage the Dwarf Heavy foot.

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On the Orcs left, they are close to charge range.

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Charge ! The red counters indicate Disorder.

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Marshal Mark Supporting Member of TMP17 Jul 2012 3:45 a.m. PST

The Trolls get charge in the flank by Knights, and frontally by Dwarf Heavy foot.

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…and soon are destroyed :

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Orc warband destroy a unit of spearmen, but losses are heavy on both sides.

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Near the river, longbowmen hold off the flanking orcs.

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The Orc Shaman casts a "Battle Frenzy" spell on the wolf riders in the hope that they will defeat the Dwarf heavy foot.

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Things are looking bad for the Orcs a unit of Guard Swordsmen has broken through, destroying two units of orc archers in the field.

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With not many Orc units left, and one captain killed, we called it a win to the Humans and Dwarves.

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Marshal Mark Supporting Member of TMP17 Jul 2012 5:02 a.m. PST

This was the biggest battle we've played so far with these rules, with 21 units plus leaders on the Orcs side, and 19 on the Humans & Dwarves side. It all worked well and my two opponents both enjoyed it and thought the rules worked well.

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