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"ACW rules???" Topic


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1,125 hits since 10 Jul 2012
©1994-2013 Bill Armintrout
Comments or corrections?

grandad10 Jul 2012 3:47 a.m. PST

what set of ACW rules would anyone sujest i have used black powder but find they are OK but I get so frustrated with the orders system.

Buff Orpington10 Jul 2012 4:18 a.m. PST

I think that's too big a question for a simple answer.
What sort of game do you want? Skirmish, big battle?
What scale?
What sort of rules do you already like? No point telling you to look at Two Hour Wargames or Too Fat Lardies if you don't like other stuff they've done.

kiltboy10 Jul 2012 4:20 a.m. PST

What scale game are you looking for? Skirmish, small brigade size or regiment size? What scale of figures do you have and how are they based?

I have 15 mm based for They Couldn't Hit An Elephant and Fire n Fury which also works for Jonny Reb.

Elephant is card activated and Regiment or brigade level.

David

Major Bumsore10 Jul 2012 5:18 a.m. PST

but I get so frustrated with the orders system.

That, believe it or not, is a good sign! It is meant to be slightly frustrating! Too many wargames allow players to have far more control over their troops than was possible in reality.

Dynaman878910 Jul 2012 5:30 a.m. PST

Give "Call to the Colors" a look, they are free from the yahoo group.

link

No idea if it would fit your expectations or not, but they are well presented and the price can't be beat.

moonhippie310 Jul 2012 6:03 a.m. PST

I agree that on the regiment level, some rules make it seem like a messenger has to travel a great distance through perilous hill and dale, to deliver the all important message. It's usually about 500 yards. That's a little over a quarter mile. I could run that far in 2 minutes, or at least I used to be able to do that.

But the point is, way too much emphasis has been relegated to the brigade and divisional commanders. The individual regimental commanders really were not complete idiots. (well, maybe some of them were). Of course there were some miscommuications and downright mutany, but for the most part, everyone was on the same page. The problems arose when unforseen circumstances happened. Everyone attempted to do the right thing, which sometimes led to utter chaos.
And so in answer to your question, Go with the black powder rules for now. Lot's of other rules out there too. But someday, a holy grail of acw rules will be written.

Personal logo Stosstruppen Supporting Member of TMP10 Jul 2012 6:09 a.m. PST

Regimental – Regimental Fire & Fury

Brigade – Regular Fire & Fury

Played my first game of regimental a couple weeks ago and I love them. I am right there with you on BP, dislike the command system, and the whole toolbox approach.

peru52200010 Jul 2012 6:17 a.m. PST

Have to go with Regimental Fire and Fury or Brigade level Fire and Fury.

Major Bumsore10 Jul 2012 6:19 a.m. PST

I am right there with you on BP, dislike the command system, and the whole toolbox approach.

Of course, you may not realise it, but that statement is self-contradictory. One of the great things about a "tool box" approach is that if you don't like a rule you can change it. Don't like the command system? Fine, replace it with a command system more to your taste! The game will still work.

Personal logo Who asked this joker Supporting Member of TMP10 Jul 2012 6:20 a.m. PST

On to Richmond

Personal logo Stosstruppen Supporting Member of TMP10 Jul 2012 6:54 a.m. PST

It's not contradictory at all. I don't like the rules as written, I don't want to sit and figure out new rules to replace them. I don't want to figure out unit stats, etc. Thus I don't like the tool box approach. Nothing really wrong with that its just not my preference.

Personal logo Stosstruppen Supporting Member of TMP10 Jul 2012 6:55 a.m. PST

Funny though I am considering using BP for colonials….go figure….

79thPA Supporting Member of TMP10 Jul 2012 6:56 a.m. PST

No, frustration with a rule set is not a good sign and encourages dropping a time period instead of playing a time period.

On to Richmond is a nice set if you want multiple stands to represent a brigade. I like Volley and Bayonet for a single stand representing a brigade.

Major Bumsore10 Jul 2012 7:04 a.m. PST

I don't want to sit and figure out new rules to replace them. I don't want to figure out unit stats, etc.

Ah. Clearly, BP and similar rules are not for you, then. If you don't want to have to do any preparatory work I suggest you find a set of rules that doesn't require it.

No, frustration with a rule set is not a good sign

There is a difference between frustration with a rule set as a whole and frustation with a specific rule.

Frederick Supporting Member of TMP10 Jul 2012 7:08 a.m. PST

As noted above, we have used Fire & Fury for many years and like it a lot

There are a number of skirmish rules – but if are using Black Powder this suggests that Fire & Fury or a similar grand tactical set may be more your style

grandad10 Jul 2012 8:04 a.m. PST

sorry lads im using 6mm

Major Bumsore10 Jul 2012 8:12 a.m. PST

sorry lads im using 6mm

The size of the figures maketh not a whit of difference.

Personal logo Baccus 6mm Sponsoring Member of TMP10 Jul 2012 8:19 a.m. PST

Polemos ACW. One set of rules giving you two levels of action. No, your armies don't always do what you want them to, but there's the challenge.

link

For more details – available on reasonably priced hard copy, or cheaper pdf format.

Dynaman878910 Jul 2012 8:20 a.m. PST

> sorry lads im using 6mm

Just take any 15mm rule set and double the number of figs on a base (what I have done with Elephant by TFL) or use CM instead of inches for rules that use inches.

Some more detail on what you dislike about the BP orders system would be helpful, if you hate the whole idea then Elephant will not be the rules for you, if it is just the execution then perhaps it is.

Major Bumsore10 Jul 2012 8:22 a.m. PST

No, your armies don't always do what you want them to, but there's the challenge.

A mechanic that has that sort of effect, or limits the number of units you can move, is quite common in rules sets these days.

Personal logo The Tin Dictator Supporting Member of TMP10 Jul 2012 9:33 a.m. PST

Regimental = Johnny Reb II
Brigade = Fire & Fury

Ken Portner Supporting Member of TMP10 Jul 2012 9:45 a.m. PST

Played my first game of regimental a couple weeks ago and I love them. I am right there with you on BP, dislike the command system,

A curious statement considering that both BP and F&F require you to roll to see if your units can move. Their command systems are quite similar in effect.

corporalpat10 Jul 2012 11:13 a.m. PST

Funny, one of the things I like best about Black Powder is the command system! If you get frustrated with BP you probably won't like the Too Fat Lardies' wonderfully frustrating card system either.

I would recommend Fire & Fury or Regimental F&F. It is a popular rule set that has withstood the test of time rather well IMHO. But, again, you may not like the command system. I would also highly recommend On to Richmond if you can get hold of a copy.

Ed Mohrmann Supporting Member of TMP10 Jul 2012 11:57 a.m. PST

Anyone who wants a copy of a PDF of the 1982 On
To Richmond rules go over to TMP's 'ACW Discussion'
board and send me a request on the 'Requests for me for
OTR rules' thread.

They're FREE and LEGAL, since I have permission from
the current holder of copyright (Don Perrin).

Personal logo Stosstruppen Supporting Member of TMP10 Jul 2012 12:48 p.m. PST

@ bede Yes they are similar, but I have played F&F since they first came out and still love them, I'll stick with them. I do not like the BP command system for Napoleonics I do not think it is a good fit. But that is my opinion.

@Margard Don't have immediate plans for using BP though like I said above I may do it for colonials, but that is a ways off and I might find something more to my liking by then.

Omemin Inactive Member10 Jul 2012 12:52 p.m. PST

You can get a set of my ACW rules (regimental level) free-for-nothing by contacting me at omemin@aol.com. If you don't like them, you're not out any cash.

They are part of my 3-piece suit of rules, 18th Century/Napoleonics/American Civil War. The others are also available if you want them.

Bob Bailey

Calico Bill10 Jul 2012 3:25 p.m. PST

"On To Richmond" for the higher level games. I don't play skirmish so can't help there. Sounds like Ed Mohrmann is offering the ideal solution to your problem. OTR is fast, lots of fun, and provides what looks to be historical outcomes. We use 6mm minis for it here and it works just fine and looks more like a real battle.

HistoryPhD Supporting Member of TMP10 Jul 2012 3:27 p.m. PST

For regimental, I've never found anything I like as well as Johnny Reb II, though I use the house "tweaked" version known as JR 2.5

Big Red Supporting Member of TMP11 Jul 2012 9:15 a.m. PST

HistoryPHD,

Where would one find a copy of JR2.5?

Thanks,

Bill.

John Thomas8 Supporting Member of TMP11 Jul 2012 7:47 p.m. PST

They Could Hit An Elephant rocks the ACW.

Bandit Supporting Member of TMP14 Sep 2012 7:50 a.m. PST

Johnny Reb 2 is my preference though I also play Regimental Fire & Fury with a group semi-commonly and it works well.

Cheers,

The Bandit

SheriffLee12 Dec 2012 12:42 p.m. PST

We dropped JRIII years ago and replaced it with RF&F.

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