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"Painting: How Important is Faster?" Topic


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Personal logo Editor in Chief Bill The Editor of TMP Fezian28 Jun 2012 7:07 p.m. PST

The promotional materials for The Army Painter system stress that their product will allow you to finish your army faster.

On a scale of 0 (no importance) to 10 (prime importance), how important is speed to you when completing an army?

79thPA Supporting Member of TMP28 Jun 2012 7:14 p.m. PST

I guess everyone has their own sweet spot of "neatness" (or whatever you would call it) and speed, but speed is very important to me, so I'll go with a 9.

GypsyComet28 Jun 2012 7:35 p.m. PST

Depends on:

a) the attention span and patience of your opponents
b) the degree to which "painted only" matters to you and your opponents

darthfozzywig28 Jun 2012 7:38 p.m. PST

10

John the OFM28 Jun 2012 7:40 p.m. PST

1. Fast is nice, but I would rather have them look nice.
I could spray paint my entire British 8ty Army, Russian and American armies with Krylon Camo Khaki, but they would look like Bleeped text .
I still have to go back and touch up the khaki…
FAST is a single step in the process.
The Dip may be fast, but you still have to get all the block colors done first.

John the OFM28 Jun 2012 7:41 p.m. PST

Besides, I HAD a can of Army Painter Olive Drab for my Shermans. The damn thing leaked all over my hands and basement floor.

Dasher28 Jun 2012 7:53 p.m. PST

11.

pessa0028 Jun 2012 8:01 p.m. PST

0. Unless I'm trying to fit in with my group. Often we're playing a new era and have agreed to get certain units done for the next game. That can be more challenging.

For me, I rarely compromise on quality so it just ends up being a lot more intensive work to get em done.

pessa0028 Jun 2012 8:04 p.m. PST

I should add we play 28mm these days. I can't for the life of me, work out why anyone would play in 28mm scale and not have at least 'wargaming standard' (whatever that means?) figures on the table??

pessa0028 Jun 2012 8:12 p.m. PST

Wow, sometimes it doesn't take long to change one's mind! I'm going to resubmit my opinion from 0 to a 3 after seeing the highlander and Brit rifleman in this thread (scroll down):

TMP link

I could reproduce this, but it would take me far too long to realistically build whole armies of horse and musket to quite this level…

BigNickR28 Jun 2012 8:19 p.m. PST

i'm gonna be the odd man out here. Speed of painting is about a 5 on a tenscale for me. When I get in a painting mood it is helpful to be able to hammer out an entire unit at once before ADD/life kicks me OUT of the inclination/ability to paint. This is therefore a HUGE factor in my ability to game. (We ALL know how wrong it feels to field an UNPAINTED unit)

Pedrobear28 Jun 2012 8:21 p.m. PST

7

Personal logo McKinstry Supporting Member of TMP Fezian28 Jun 2012 8:34 p.m. PST

The only important thing is that they look right.

It is a nice thing if they can be made to look right quickly (or at least not horribly slowly).

striker828 Jun 2012 9:26 p.m. PST

0 All the stuff Army painter claims to make things faster I've had or have been using for years already.

SECURITY MINISTER CRITTER28 Jun 2012 9:34 p.m. PST

0 here!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

John Leahy Sponsoring Member of TMP28 Jun 2012 9:38 p.m. PST

8. Speed has to have some importance or you'd never finish. Also, unless you only do skirmish armies speed is an important factor in the final analysis.

Thanks,

John

Cardinal Hawkwood28 Jun 2012 10:03 p.m. PST

if you are painting for the rent then faster is important..though faster and effective is the magic mix..I don't think army painter makes things any faster for me..

Mapleleaf28 Jun 2012 10:24 p.m. PST

Given the increasing costs of figures it would seem sensible that you would paint them as best as you able to. This not only gives you a good looking army but will increase any potential resale value later on. So speed to me is not important

Whirlwind28 Jun 2012 10:24 p.m. PST

8

DeanMoto28 Jun 2012 11:15 p.m. PST

Lately, at least an 8. I don't like spending too much time on projects anymore. I far prefer to have figures/units ready for games as quickly as possible. That said, I'm still happy to spend more time (read: effort) on specialty/unique figures. Best, Dean

Wargamer Blue28 Jun 2012 11:17 p.m. PST

0

Fat Wally28 Jun 2012 11:27 p.m. PST

5. The old quality V quantity battle. The figures must look nice enough but I need them in large numbers and soon. Its a case of squaring it with yourself with what compromises you can make.

Rrobbyrobot28 Jun 2012 11:29 p.m. PST

It dependes on my level of interest. And whether I already have figures of that type done.
I just had some new Dervish arrive a couple days ago. Haven't started to paint them yet. I'll see how long it takes…
To answer the question. Somewhere around 0-3.

Timmo uk29 Jun 2012 1:59 a.m. PST

0.

I choose to paint them as well as I can rather than as fast as I can.

6sided29 Jun 2012 3:02 a.m. PST

8.

I changed the way I paint, from black undercoat and 3 shades to coloured undercoat, block clours in light tones and then army painter brushed on a year ago.

I have not looked back. I now have armies on the table rather than units and I don't have an aversion to slogging through my painting table. If you work to a bulk production method, focusing on doing a lot of figures in batches, AP works. Don't let anyone tell you it doesn't – my figures and output say they are wrong.

Jaz
6sided.net

Greenfield Games29 Jun 2012 3:16 a.m. PST

I'm going with 5. It important to actually finish a project so you can get playing, but it's not the most important thing.

Poi00029 Jun 2012 3:31 a.m. PST

Just enough, just in time, so I'd go with a 9.

45thdiv29 Jun 2012 3:35 a.m. PST

I am about an 8 as well. I just picked up the army painter system. The only fast part I see is the dip, and I am not a fan of that look. I think the "washes/inks" (which are water based versions of their dip cans) will be good. A bit more control.

I enjoy painting, but I enjoy gaming as well. I still want my army to look good on the table.

Now if they sold "army basing" that was "fast" I could get into that. Basing is my least favorite and the slowest part of the process.

Matthew

Chocolate Fezian29 Jun 2012 3:42 a.m. PST

Depends on the project, some I just want finished so 10
Some the painting is the end in it's self so 0

gianpippo29 Jun 2012 3:49 a.m. PST

The question was how important is speed when painting an army but many people just anwered wheter they like the Army Painter products or not. This is just an option to speed painting up but there are many other techniques. Speed is important but the figures still have to look nice enough for me to be proud of them. I will go with 6.
Gianpaolo

Lentulus29 Jun 2012 4:10 a.m. PST

8. I want good now, not great later. I'm not even sure I can do great, but I can manage good-enough fairly fast.

I do not, however, use Army Painter products.

Cosmic Reset29 Jun 2012 4:15 a.m. PST

Speed is extremely important, as I get maybe 45 minutes during a good week to spend on my hobby. I also have a lot of interests and need for a lot of armies. Additionally my time is burdened by my making many of my own masters and castings, and scratch building almost all of my own terrain. Speed in painting is at least a 9 on the 1-10 scale.

ataulfo29 Jun 2012 4:36 a.m. PST

I'll go 8!

Derek H29 Jun 2012 5:01 a.m. PST

What Lentalus said, I'm primarily a gamer rather than a painter.

Good enough to play with, done as fast as possible.

Army Painter are primarily a marketing and distribution company. I've not yet seen a single item in their line where an identical product, or at least functional equivalent, isn't available cheaper elsewhere, usually at around half the price or less.

In their favour they have a wide range of (mostly) useful and high quality products available from a single source and they seem to be succeeding in getting their stuff into stores.

But you pay for the convenience.

Chef Lackey Rich Fezian29 Jun 2012 5:02 a.m. PST

Lots of people saying 8 or higher because they don't have much time to paint. At what point on that 0-10 scale does the time you'd spend painting become so precious or limited that you'd use a painting service instead, or resort to playing games that offer prepaints? This is at least a two-axis scale, with Cost and Time factored in – and possibly a third "Pride In Doing It Yourself" dimension.

vtsaogames29 Jun 2012 5:13 a.m. PST

8 or 9. The dip technique gave me better looking figures in half the time, a major improvement.

Personal logo Dentatus Sponsoring Member of TMP Fezian29 Jun 2012 5:39 a.m. PST

I'm more gamer than painter. Unless it's a single character fig, I tend to "assembly-line" paint. (all the green, all the brown, all the black) That usually gives me a reasonable balance between Speed and Quality. And yes, inks are your friend.

Bob in Edmonton29 Jun 2012 5:50 a.m. PST

An 8 for me too--speeding along painting keeps up my motivation to both paint and game.

Tom Reed29 Jun 2012 6:23 a.m. PST

Since I paint almost all skirmish figures I'd say 4-5, mainly because I like to spend time at the painting table.

Delthos29 Jun 2012 6:32 a.m. PST

I'd say a 6 or 7 for me. As time has gone on and I've gotten better at painting I'd say the iportance of it has gone down as my speed has increased.

Martin Rapier29 Jun 2012 6:33 a.m. PST

I'm not sure speed is a factor at all, avoidance of boredom and frustration is.

I like them to look decent but without a load of faffing around, and equally I like to hit my production targets.

Fast painting techniques (washing, drybrushing) generally let me hit my targets but they also look good and are not an exercise in frustration. I haven't blacklined a figure for ten years now.

So, call it a 7.

Personal logo 20thmaine Supporting Member of TMP29 Jun 2012 6:38 a.m. PST

10

I'm rapidly running out of life

Mick in Switzerland29 Jun 2012 6:44 a.m. PST

8

I think speed is important so that you can get to having playable armies while you are still interested in them.

I do armies as matched pairs and often with matching scenery. My current project is the battles in 1476 of the Swiss against Burgundy. I now have 275 painted figures, with more than 120 done in the past three months.

Since I started painting using fast techniques about five years ago, I am much happier and I have virtually no lead pile. This means I can buy new things as they are launched and paint them immediately.

Mick

Altius29 Jun 2012 6:52 a.m. PST

2-3

boy wundyr x29 Jun 2012 7:05 a.m. PST

I also like Lentulus' comment, although I'm not sure I'd put it at 8, but something like 6-7. My problem is I seem to have an functional inability to actually paint fast (I eat slow too – maybe there's a study there). I need to work on speed painting methods more.

PygmaelionAgain29 Jun 2012 7:19 a.m. PST

Faster as a function of "Get them on the table" is an 8 of 10.

Faster as a function of "Hastily slap some color on it and declare it done" is where it all goes to heck.

I used color blocking and dipping techniques on a bunch of Greatcoat Sci Fi Troopers (the ones from that company that causes so much shouting), and despite having a dozen of them done in an evening, my color picks combined with my dip to create a horrid magenta and green looking squad.

I had worked so fast, I'd have to do it twice, and add time to strip them to boot!

popeye29 Jun 2012 7:26 a.m. PST

0 for me

Jana Wang29 Jun 2012 7:32 a.m. PST

Pretty low on the scale for me unless I am prepping for an event.

richarDISNEY29 Jun 2012 7:35 a.m. PST

1
beer

Uesugi Kenshin Supporting Member of TMP29 Jun 2012 9:02 a.m. PST

7, like Mick says.

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