Help support TMP


"So, if I wanted to....." Topic


14 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the WWII Naval Discussion Message Board


548 hits since 26 Jun 2012
©1994-2013 Bill Armintrout
Comments or corrections?

John Thomas8 Supporting Member of TMP26 Jun 2012 2:24 p.m. PST

….fight the WWII Pacific naval war without a single aircraft in sight, which rule set would play the best*?

* – for this value of "best", think reflects the gunnery skills of each navy and ship capabilities most accurately.

Thanks in advance.

Personal logo The Editor The Editor of TMP Fezian26 Jun 2012 3:39 p.m. PST

One which allowed carriers to ram? evil grin

Ed Mohrmann Supporting Member of TMP26 Jun 2012 3:59 p.m. PST

A long time back, we did the Kommondorski battle using
Fletcher Pratt rules.

Seemed to work pretty well.

Isangeles26 Jun 2012 4:32 p.m. PST

I've played a bunch of rule sets and have not found anything that beats General Quarters 3 in my book. The gunnery charts and ship logs (which account for each navy's shooting skills and ship capabilities, as you are looking for) may seem imposing at first, but as anyone in my club can attest, once you've played with them a few times, things run very smoothly. I can't recommend them enough.

highlandcatfrog Supporting Member of TMP26 Jun 2012 4:49 p.m. PST

I'll second GQ 3 for the same reasons mentioned above.

Shagnasty Supporting Member of TMP26 Jun 2012 5:35 p.m. PST

Third for GQ III. We're playing this weekend.

HistoryPhD Supporting Member of TMP26 Jun 2012 5:46 p.m. PST

Personally, I prefer Command at Sea

Mako11 Supporting Member of TMP26 Jun 2012 6:34 p.m. PST

GQ 1 and 2, but GQ III will work too.

Night, destroyer and/or cruiser actions, early in the war. Some of the mid-war battles would work as well, since Japanese eye-sight and optics outranged American radar on a few occasions.

If playing smaller scenarios, with just a few vessels per side, use 1/4 and 1/2 hull/armament boxes, in lieu of the normal 1/2 and 1 hull box damage levels, and/or just increase the number of hull/armament boxes by a factor of 2x.

John Thomas8 Supporting Member of TMP26 Jun 2012 6:44 p.m. PST

The reviews indicate that GQ3 like 1-12 ships for a game.

Is it possible to go bigger? I was thinking about fooling around in my 2-car garage and getting every major surface combatant (minus the carriers and probably not all the DDs, too).

Personal logo CraigH Supporting Member of TMP26 Jun 2012 9:44 p.m. PST

You might want to consider reworking the Avalon Hill game Victory In The Pacific – pretty sure while they integrated carriers in, they don't dominate.

Good luck as I've had this idea too – imagining pouring out several hundred PzSch ships onto a sheet of painted plywood – just could never find quite the rule set that handled strategic combat at sea.

Personal logo Martin Rapier Supporting Member of TMP27 Jun 2012 3:26 a.m. PST

GQ (and even Fetcher Pratt) are going to creak for really big battles. For enormous battles we updated Colin Standishes pre-dreadnought 'De Bellis Navalis' (essentially DBA with battleships, Tsushima in an hour, that sort of thing).

Have a look around for 'Iron Ships and Wooden Heads' by Tim Gow, published in WI I think. It isn't going to work for battles post 42 when effective gunery radar really came into its own (same applies to FP really).

VitP is more a campaign game, so the battles are pretty abstract. Night actions are rather more prevalent than irl, but in a day action the carriers and land based air will sink everything in sight. It speeds play by ignoring destroyers, CLs etc, which might be an approach to adopt for your 'Pacific Jutland'.

afilter27 Jun 2012 6:28 a.m. PST

If you want to fight the surface battles then Naval Thunder hands down.

Omemin Inactive Member27 Jun 2012 9:49 a.m. PST

Another good choice is Seapower II for big battles and Seapower III for smaller ones.

spontoon30 Jun 2012 6:35 a.m. PST

You could always do The Great White Fleet versus teh Imperial Japanese fleet from Tsushima!

Sorry - only trusted members can post on the forums.