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"Leipzig 2013 - Prussian recruitment begins" Topic


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Steve6423 Jun 2012 10:52 p.m. PST

In preparation for Leipzig 2013, the Prussians have started a secret recruitment drive to build a remodelled army for the coming war of liberation.

picture

link

Fairly ambitious schedule here – am going to need to a build up a significant number of additional forces over the next 6 months for a convention game next year, to be held in visitor-friendly Adelaide, SA. Dates and locations to be announced.

Leipzig at 1:60 ratio in 15mm, fighting multiple actions in parallel at roughly a Corps per side.

3 linked tables, each fielding a different Allied Corps vs a French Corps equivalent. Austrian / Prussian / Russiam vs French / Saxon / Polish / Allied .. over 2 days as the Allied forces attempt tighten the noose around Leipzig and defeat Napoleon.

Can they trap the Emperor himself, or will he be able to break out of the trap and defeat them in detail ?

Will Bernadotte arrive with his Swedes to cut the French line of communications ?

Will the Saxons change sides on day 2 ?

Modified Empire-V, computer moderated.

Regular blogging of progress between now and early next year, with details on how the plan for the convention game is looking, and how the armies are shaping up.

Wish me luck (Ill need it !!)

Mal Wright Fezian23 Jun 2012 11:44 p.m. PST

Is it true that having bigger, thicker plumes on their hats make the Prussian Guard fight better Steve? grin

14Bore24 Jun 2012 5:51 a.m. PST

You are right up my alley. If you were not 6000 miles away when your game happens I'd be right over. Since I can't, just keep recruiting.
Mal – yes it does.

VonBlucher24 Jun 2012 5:51 a.m. PST

Steve,
Best of luck on the project.
John

Gonsalvo24 Jun 2012 8:03 a.m. PST

Sounds like a fantastic project, Steve.

And yes, *of course* the bigger, thicker plumes makes the Prussian Guard fight better. No skinny @$& plumes like those Russians, no siree! Who would think otherwise? Humpf!

Steve6424 Jun 2012 10:20 a.m. PST

Hey guys, thanks for the support.

Its rather strange in a way that I have come to 'know' many of you over the last year by your posts alone, and would simply love the chance the have a regular game with any of you.

That is logistically difficult in the extreme, and so we make do with the next best thing – sharing ideas and battle reports online, etc. The internet has changed this obscure hobby in a huge way.

As far as the convention game goes – We will certainly be putting up a tonne of pics after the action at Leipzig 2013. That part is not a problem.

But to dive off topic slightly, lets look at this all too common 'we are too far away to join in the game' problem. Maybe not !

Will see how 2013 plays out, and how feasible it will be to have a live internet connection at the game. No promises at this stage of course, but if we can do that by 2013, that opens some possibilities. Think webcams for live action feeds, and a web interface to command some troops = remote gameplay over the net, perhaps.

Taking that idea one stage further – I am currently doing some cool things with arduino boards and RFID tagging. Came across this video that takes the idea in a slightly different direction.

Here is a prototype of something rather cool that is currently working …. so have a look at this gizmo that some enthusiasts have built, and let your imagination wander just a little :

YouTube link

Those 2 tables are talking wirelessly over a TCP/IP connection. That means that the same concept will work across the internet. Now substitute chess pieces with battalions, and a new idea starts to take shape.

It would be much more complicated – but still technically possible to do the same thing with a number of geographically separated but identically laid out tables. Its only a question of getting accurate sensors across the table at a really attractive price point.

Can you see where this might be headed ?

Ill say it again, it is perfectly within reach .. it is technically straightforward, and not even expensive. It just requires a certain investment of time and insanity to pull it off.

We do live in interesting times, and maybe one day, I can have regular engagements with all you guys without leaving my dear old shed !

paulalba24 Jun 2012 12:50 p.m. PST

Good luck on your project, looking good.

Sparker24 Jun 2012 7:27 p.m. PST

Good luck with this project – real cutting edge stuff! Are you also inviting flesh and blood participants from out of state?

Steve6424 Jun 2012 10:44 p.m. PST

GDay Sparker,

Good that you should mention that – currently looking at putting together attractive package deals with local businesses to accommodate interstate groups of mates coming over. Airfares in advance are always cheap anyway. Adelaide is a small scene, so getting interstaters is a big focus of the planning at the moment.

I was actually targetting your group specifically in that planning as well, but you beat me to it :)

If we could allocate some more table space, in case you guys in particular were interested in running some ad-hoc BP games – if we provided terrain and figures to help you do that, it might be possible as well. Would be fun, and fit in with what are doing.

Get in touch via PM if you could please, and lets talk about what we can do to get you guys over here. Cheers.

Mal Wright Fezian25 Jun 2012 3:48 a.m. PST

Of course interstate visitors are very welcome. We will be advertising to other state clubs. If enough wanted to fly in we could even arrange airport pick up.

But only those who are safe dining in a winery full of enough booze to drown a couple of regiments of troops in!grin

Mal Wright Fezian25 Jun 2012 4:01 a.m. PST

The basic plan is.
WARGAMES CONVENTION in the community hall at OLD REYNELLA. Saturday and sunday 9th and 10th of March 2013. The anniversary year of LEIPZIG.
DINNER in the historic cellars of the nearby Hardy's winery. The wine cellar is the oldest in Australia. Built in 1838. Wonderful old wooden beams, one side stone wall, the other side merely compacted and limed earth in the style of the era.
REENACTORS parade and skirmish.

FEATURE GAME. Battle of the Nations. Leipzig 1813. Probably take up one whole room of the venue. The rest of the hall wargames of all periods and types….even the dreaded WH stuff. Rooms set aside for competition gamers.
Tours of other historical sites including the recently restored Cobb & Co staging post and stables.

The venue is just south of the city of Adelaide. An easy access via the freeway, first off ramp. We will be having meetings soon with local history groups to work out other things, including accommodation deals etc. It would be a district cooperation event. Only 15minutes from the Southern Vales wineries where there are a couple of hundred open for free tasting almost every day. Plus of course for the family, all the sights and touristy stuff of the Fleurieu Peninsular. (See…we even had a Frenchman name the area! grin ) Magnificent beaches and other tourist attractions.

MARK IT DOWN. 9th and 10th of March. Old Reynella, a southern outskirts suburb of Adelaide.

Sparker25 Jun 2012 3:26 p.m. PST

But only those who are safe dining in a winery full of enough booze to drown a couple of regiments of troops in!

Oh I'm a safe enough pair of hands in that environment now I reckon (the whole 'Trafalgar Dinner comfort break in a empty wine bottle' incident is water under the bridge now – well perhaps not water exactly!)

Not sure about the rest of the NSW mob though…..

Sparker25 Jun 2012 3:30 p.m. PST

@ Steve – PM sent, and will check with the rest of the mob on Sunday at our next game…

14Bore25 Jun 2012 3:58 p.m. PST

Steve – Are you building specific Brigades (Divisions) of Prussians or generic units?

Mal Wright Fezian25 Jun 2012 5:46 p.m. PST

Note that I will be assisting Steve by scratch building the scenery he will require as soon as he determines which part of the Leipzig area he requires.

I've had a little previous experience in terrain building going back over the past 45 years or so. grin

link

picture

picture

Steve6426 Jun 2012 10:54 a.m. PST

Steve – Are you building specific Brigades (Divisions) of Prussians or generic units?

Everything is specific .. to the best of my ability to sort through resources. Given that its 'only' 15mm though – I draw the line at button colours and sword knot arrangement :) Facing colours, shoulder tabs and flags are as good as it gets for this project anyway.

Luckily, the resources on the Prussians are pretty consistent. I am happily applying artistic license to the Reserve regiments though … and all my Reserve regiments carry un-official and unsanctioned flags that are smuggled onto the field. Brave would be the officer that tells them to put those flags away !

The Russians are a bit trickier, due to some confusion about how closely the field armies matched up with officially decreed regulations. Unit sizes are all over the shop too – some 'regiments' fielding barely half a battalion makes life interesting. I don't think its a hard call to put some regiments in the line in their older shakos, facings and flags, even by 1813. They are mostly new uniform, with a little off-regulation variety here and there. For second line units, and padding out larger battalions … I do have some generic looking 1812 Russian rabble in a mix of headgear as well. That should work. The Russian army has a unique charm.

The Austrians are no problem … except maybe some of the Cavalry units. I have a nice collection of landwehr from 1809 as well, which are all over the place in terms of unofficial uniforms and special flags. They can provide a cool reserve force for the 1813 Austrians in this game.

With the French & Allies too – collecting Bardin regulation troops to pad out the forces now in the new uniform, but I am also going to have a rag tag mix of battalions in whatever scraps they could get their hands on. Some Polish troops in the old cut of uniform, etc, etc.

The Italians are yet to be started, as are the Swedes. If I run short of time, I will cut production over to these odd units, and dole out a few colourful extra Battaliosn as attachments to other Corps.

Thank God for greatcoats !! I was reading somewhere about an engagement in wooded areas between some battalions of Prussians, Saxons and French. All in greatcoats, and a mix of shako covers. Once the lines broke down and fighting was close, nobody could tell anyone else apart ! I should keep a heavy reserve of generic enough troops in greatcoats in case we need to add a whole pile more figures to a table.

Artillery is a pig to get right in terms of models, especially the French who tend to have an ad-hoc mix of calibres and howitzers assembled as a mission specific task force. Models of guns from different manufacturers look completely different as well. So all the bases filled with guns on the table are going to have to be 'representative' of whatever was there on the day. Players will have to refer to the computer OOB to see exactly what each handful of gun models represents.

For each Corps fielded for battle though, OOBs and deployed formation options will be as close to accurate as I can get. That whole area is a can of worms, hey !!

Fun, with a touch of OCD.

Sparker27 Jun 2012 3:43 a.m. PST

Well Steve, I admire your dedication. It will be the game of a lifetime!

WarDepotDavid28 Jun 2012 3:46 a.m. PST

Great work. Keep us posted.

Steve6428 Jun 2012 5:04 a.m. PST

Hi David,

Good to hear from you. I would like to have some handouts at the game as well, with some info on the Napoleonic scene in various parts of the country.

If you guys are interested, can you write up something on the Brisbane events, suitable for handout ? If so, can you email details to steveoc64 at gmail and I will do the rest.

I am also keen to printout that excellent "Intro to Empire" that you wrote, and hand those out as well … with your permission.

If there is anything we can do to convince your group to have a weekend in Adelaide next March – let us know, and we will pull out all stops to make it happen.

Cheers

WarDepotDavid01 Jul 2012 10:04 p.m. PST

Hey Steve

Use the Intro to Empire as much as you like. Go for it.

I will put something together on our group and send it to you.

Royal Marine05 Jul 2012 3:09 p.m. PST

You lot are bonkers! Leipzig at 1:60! Must be all that Oz blood running to your head, being upside down and all that.

14Bore05 Jul 2012 3:27 p.m. PST

RM@ I don't think it's all that crazy. Except for Austrians I could field the allies myself. Of course I'd need some Frenchies to fight also. I'm actually quite jealous I can't go, unless I hit a mega-lottery and then get a passport.

Steve6406 Jul 2012 3:01 a.m. PST

Hehe .. pretty crazy indeed ;)

It is what you would call 'non trivial' for sure, but there are ways and means of tackling problems like that. The approach I am taking is to break it down into manageable chunks, and sifting out what is important from what is less important.

In terms of the size of the battle – yes its huge. There will be a lot of table space, and a multitude of miniatures involved no matter how you try and tackle it.

However – there is a lot more going on than just a simple smashing together of thousands of figures, and the challenge is to capture the underlying story on the tabletop, an have the players understand the bigger picture and chess game going on at that level. Thats what I am hoping to pull off here.

The story of Leipzig is a classic Kesselschlacht … an encirclement on a strategic scale, sort of like a Napoleonic version of Stalingrad. The Allies collectively have a problem of coordinating their actions to trap Napoleon in Leipzig. The French has the problem of keeping their options of breakout open .. and they start the scenario with many options.

But doing all this in the space of 2 days is a problem !!

The other major problem is structuring the game in such a way that players can easily grok what is going on, and understand how each tabletop event relates to the bigger picture. This is esp. true for newbies who will be in large numbers at the convention, and who we want to be able to easily join in the game at any point, and have fun running a Division for an hour or so.

Has to be spectacular and inviting rather simply intimidating. Have to make sure that they can move on after an hour if they like, ad yet have come away from the game feeling like they fully understood what was happening.


Here is the plan so far :

1) – Identify the main lines that the French can use to breakout of the trap of encirclement.

2) – Convert each of these independent zones of potential breakout into a tabletop action.

3) – Run the larger strategic situation off-table using a network of computers to track hidden movement of Corps.

4) – Fight out a number of engagements in parallel on the various table tops. Each major engagement should involve anything up to a couple of Corps per side, on a frontage of around 6 foot of table space. That is not too many figures when you think about it.

5) – Make sure that each multi-Corps engagment can be resolved in detail in the space of a 2-3 hour session at tops. Using Empire to do this probably sounds ridiculous as well … but again, the computer will make or break this.

6) – Translate the results of each engagement back into the strategic situation, and evolve things through to the next engagement. Setup and then play the next round.

Analysing the actual battle, it comes down to a few simple fronts, that all start out as small meeting engagements before they escalate into a general battle.

There is the main Southern Front fought out on a wide plain leadding all the to Leipzig. The Allies are here in number, and all the French can hope for is a delaying action.

There is the Northern front, with lots of hills, and the opportunity to cut Blucher off from his lines of communication. In the historical battle the French managed to do this, but Blucher went against the book and simply ignored this minor inconvenience. Vorwarts was his only option, and thats what he did ! This cost the French a chance of breaking out of the trap.

Then there is the critical section to the West, with the action at Lindenau. That is the only real bridge over the river that provides safe passage back to Paris.

In the historical battle, despite the hundreds of thousands of troops involved all around Leipzig – there was only a small engagement at Lindenau and the disastrous premature destruction of the bridge sealed the Grande Armee's ultimate fate .. and led to the total collapse of Napoleon's empire.

There are many aspects to the campaign that make for a great game.

I will have at least another computer setup for members of the public, to hop onto and read through a few simple pages / videos to get an understanding of what is happening in the game.

If they are interested, they can then run through a simple 15 minute 'officer training course' on that computer to get up to speed with what they need to know in order to run a command in the game as a Divisional commander.

When they pass the training course – the main system will then allocate them a command on the tabletop, and they can take part in the battle .. hitting the ground running as a fully qualified commander.

All being well .. take a short break, and they can then get involved in the next 2-3 hour engagement as a Corps commander.

So thats the plan. Will still need a LOT of figures, but not an impossible number.

In fact, at Lindenau, might even break that down further and fight it out at 1:15 scale if there is an assault on the bridge. That would be fun !!

Mal Wright Fezian07 Jul 2012 3:47 a.m. PST

You lot are bonkers! Leipzig at 1:60! Must be all that Oz blood running to your head, being upside down and all that.

Nah…but it could have something to do with over 200 wineries that give free tasting in the area of the game!
huh?

Maxshadow09 Jul 2012 8:55 p.m. PST

This sounds like your brewing a once in a lifetime exsperience. Hope I can make it.

Royal Marine11 Jul 2012 4:04 a.m. PST

… wineries … now I see the logic.

Mal Wright Fezian11 Jul 2012 9:56 p.m. PST

wineries … now I see the logic.

We ith allllwayyzzz logishal even en thuh wine distr-hic!

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