| Chris PzTp | 19 Jun 2012 10:22 a.m. PST |
Several years ago I published a set of WWII micro armor rules and they have been fairly successful. I have been working on a set of hex-based late WWI (and HG Wells) rules and I am wondering if there would be a market for such a thing. The idea would be that any size hexes could be used with figures of any scale. Each infantry stand, fit within a single hex, represents a company. Any opinions? |
John the OFM  | 19 Jun 2012 10:26 a.m. PST |
Not if I have to buy a hex map mat. |
| 74EFS Intel | 19 Jun 2012 11:26 a.m. PST |
Chris, Ever since LITKO came out with laser-cut hex bases I've toyed with the idea of a hex-based WWI game. I've even considered converting the boardgame Landships! to miniatures, but never it never went beyond the "hmmmmm" stage. So, yes, I'd be interested. |
| Dave Crowell | 19 Jun 2012 2:04 p.m. PST |
Yes, I would be interested. Most of my hex mats are naval blue in various shades, but there is alway the C&C:A set to pull out. I have no dislike of hexes. I'd be happy to help playtest. |
| Sundance | 19 Jun 2012 3:38 p.m. PST |
I'd be interested. Just starting to look at WWI, though I am more inclined to either early, early war (first couple of months – the war of maneuver), or trench raiding later in the war. |
| Rudysnelson | 19 Jun 2012 4:17 p.m. PST |
I have already seen a few WW1 variants of Memnoir'44 at several conventions. One was set in 1915, one on the Eastern front and one in Palestine. |
| coopman | 19 Jun 2012 4:36 p.m. PST |
Yes, I would be interested. |
| vtsaogames | 19 Jun 2012 6:14 p.m. PST |
I have a Hotz mat with 9 X 13 hexes, each 5" wide (like Memoir/C&C) on a 4 X 6 foot table. If I can game on that, yes. I have 10mm Mesopotamia, both sides. Prefer a game that plays out in two hours or less, three at the most. I guess the number of hexes per table counts, in terms of what mats people already have. Maybe. |
| Martin Rapier | 20 Jun 2012 3:22 a.m. PST |
We already play hex based WW1 games, so yes. |
| Lego Warrior | 20 Jun 2012 6:04 a.m. PST |
H G Wells – yep I'd buy that – so when will they be ready |
| Chris PzTp | 20 Jun 2012 6:52 a.m. PST |
Thanks for the replies! I am not sure when these will come out. I will be using the same publisher as my WWII rules, so things should go smoothly. If anyone wants to take a look at what I have so far, send me an email and I'll reply with a PDF. My email is _@_._ cpagano clemson edu |
| richarDISNEY | 20 Jun 2012 7:31 a.m. PST |
I thought there was some already
 |
| nazrat | 21 Jun 2012 4:05 a.m. PST |
Peter Pig has several, don't they (although they use squares, not hexes
)? |
| monk2002uk | 22 Jun 2012 9:36 a.m. PST |
If you are using a company as the basic stand, what are you considering will be the real-life equivalent of a hex side in yards or metres? Robert |
| Chris PzTp | 22 Jun 2012 9:56 a.m. PST |
A battalion is typically responsible for a frontage of around 6 hexes, which corresponds to roughly 500 m. Thus I suppose 1 hex is equal to around 80 m or 90 yards. I should note that I've been writing rules and running games for well over 20 years and I don't think a single player as ever complained that my scales seem off, but when I explicitly state what the scales are it is easy to find issue with them. When reading the rules things often seem funky, but while playing the game things feel right and stuff unfolds in a plausible manner. I'd rather have it that way then the other way around :) |
| Chris PzTp | 30 Oct 2012 7:12 a.m. PST |
Forgive me for bumping this topic back to the top, but if anyone in interested I will be running this game in January at the Siege of Augusta (GA, USA). siegeofaugusta.org Three pictures from last year's game made it into their gallary. The're the ones with hexes, near the bottom; link One of the pics shows a rather interesting melee scrum involving tanks, armored cars, infantry and cavalry. |
| moocifer | 21 Nov 2012 5:27 a.m. PST |
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| Chris PzTp | 23 Nov 2012 11:22 a.m. PST |
Thanks Moociver. I just sent them. |