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"How Do You Play Multi-day Battles?" Topic


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Comments or corrections?

John Thomas831 May 2012 7:30 p.m. PST

Especially for a convention.

Break them up into multiple games? Hammer through from end to end?

If you do break them up, do you carry over casualties to the next scenario, even with different players?

I was thinking of doing Trevilian Station, a two day cavalry-only fight west of Petersburg in June of 1864.

Thanks in advance.

Rich Bliss31 May 2012 8:07 p.m. PST

I've done them generally as one bug game. I use Volley and Bayonet with the nighttime recovery rules. I've done both Gettyburg and Chickamaugua successfully this way. I'm considering doing Gettysburg again next year at Little Wars for 150th anniversary.

Narratio31 May 2012 10:55 p.m. PST

I've fought in several multi day battles and the basics were the same. Whatever happened on day one MUST affect whatever happens of day 2, 3 or 4.

Your troops fought for a day, night was called.
You were now given chances to rally, resupply and refit the units, some movemnet around teh battlefield and its environs was allowed. No further towards the enemy but slight readjustments of position.

For day two the units which had really fought – as in discharged thier weapons and taken casualties for at least 4 combat turns the previous day – were adjudged fatigues and where given penalties on anything to do with offense but not defense.

Even if they were shot to pieces they could still be used. Of course many of the shot up or partially rallied units from the previous day had been folded into combined units, brigaded. Thier morale was adjusted down to the that of the lower unit in the brigade.

You or your oppponent could have used the cover of night to withdraw, but in doing so some units may become disrupted, suffer desertions, get lost etc. Leaving your opponent with the battlefield and a bunch of loot.

When doing multi day battles it's always good to spend time figuring out what actually happenend in the night. This includes recovery of routing and pursuing units as well as resupply from own or enemy resources, movement of units, where are and what do your scouts actually see etc.

John Thomas801 Jun 2012 6:07 a.m. PST

Thanks for the items to consider.

Omemin05 Jun 2012 9:06 a.m. PST

My rule of thumb is each unit recovers to yesterday's morale and gets 1/4 of their casualties back.

The battlefield situation carries forward from day to day, of course.

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