| TheTabletopGamer | 13 May 2012 11:10 a.m. PST |
This is a simple campaign I made for use with cold war commander, the system could be used for almost any period though as it's so simple. It's not too realistic or detailed in terms of supply, but I think it does enough to give each tabletop battle you play an outcome that will affect the 'bigger picture'. Let me know what you think!
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| GeoffQRF | 13 May 2012 11:50 a.m. PST |
I assume counter can only move 1 region each turn. |
| TheTabletopGamer | 13 May 2012 12:03 p.m. PST |
Yes (forgot to mention that in the rules
oops) |
| GeoffQRF | 13 May 2012 12:08 p.m. PST |
Looks good, although I'd be tempted to permit 500 point half units, and allow a losing force to extract 250-500 points to a neighbouring friendly zone. |
| TheTabletopGamer | 13 May 2012 12:11 p.m. PST |
Thats not a bad idea, I defenately think having the 500pt units could help to make for more 'even battles', 1500 v 1000 seems a lot more reasonable than 2000 v 1000. You'd need to have 3 different counters to represent 250, 500, and 1000 pt armies though, a piece of blank laminated paper with the number of points written on them maybe. |
| GeoffQRF | 14 May 2012 2:08 a.m. PST |
Niedersachsen would be the obvious starter, as you can get 4000 points into it on turn 1 from 4 different Pact locations. ;-) Might be worth limiting movement to each of the subzones. The Niedersachsen border then has a north and south invasion point. Bayern can then have a higher point value (as need to hold more zones). You then limit the reinforcements to holding the whole zone rather than just sub-elements, thus forcing you to push harder to take a whole zone rather than just part of it. I wonder if the reinforcements are high. NATO starts with 14 points. Even assuming a successful 2 pronged attack, that could potentially leave them with 4000 points of reinforcements at the end of turn 2. |
| skippy0001 | 14 May 2012 7:09 a.m. PST |
You could also factor in air interdiction by having the moving force lose and/or delay 10-25% of the contingent with a corresponding loss due to air parity and air defenses. |
| TheTabletopGamer | 17 May 2012 4:50 a.m. PST |
You have a good point about the reinforcement points, but I figured that with the PACT getting an extra 2000 pts at the start of the game, they'd have enough to push in and take some areas from NATO. One thing i forgot to mention in those rules was that you can attack 'launch invasions' with as many forces as you want in a turn, but you may only attack with each unit/army once. and all forces from one sector MUST attack the same enemy sector, you can't split them. |
| jony663 | 18 May 2012 11:20 p.m. PST |
I see Berlin starts as Warpac. Is there any chance to fight over it? |
| TheTabletopGamer | 03 Jun 2012 9:03 a.m. PST |
What do you mean? NATO can certainly try to move in and take it yes. |
| Jemima Fawr | 03 Jun 2012 9:57 a.m. PST |
He means that NATO was already holding West Berlin with a divisional-sized, British/US/French force, which means that Warpac and not NATO would be the ones who would have to try and take it. |