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"Waterloo Campaign at Little Wars" Topic


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488 hits since 30 Apr 2012
©1994-2013 Bill Armintrout
Comments or corrections?

GDrover Supporting Member of TMP30 Apr 2012 8:39 p.m. PST

I put on a game at Little Wars on Saturday: The entire Waterloo Campaign (!) with battles fought out using my homebrew rules of Command & Colors: Napoleon

How is that possible you may ask?

Here's the report:

link

Maxshadow Supporting Member of TMP30 Apr 2012 10:19 p.m. PST

Fun batrep Glenn thanks. I asked on the Blog but may as well ask again here for the others. What does a unit if attrition do in your campaign?

Major Mike01 May 2012 5:00 a.m. PST

Wow, that was great! What did you use to generate your OB? What determined what kind of terrain was on the battle table and where it went?

GDrover Supporting Member of TMP01 May 2012 5:31 a.m. PST

Max – if the Allied player is forced to lose a unit due to the French occupying one of the supplyline cities (Ghent and Brussels for the British, and Brussels and Liege for the Prussians), they have a choice of which of their units to remove.

Each unit (block) on the strategic map had two, three, or four strength points. Each strength point represented one unit (roughly a division) on the battle tabletop.

Mike – for the OOB I assigned each block a unit designation such as British I Corps Infantry, or Netherlands Cavalry, or French Imperial Guard artillery. So when the unit entered battle, I could consult my OOB list and place the correct units on the table. I created the OOB using Mark Aidken's great Waterloo Companion, an amazing resource.

As for terrain, I was going to roll on a table I made and have the players each place a certain number of terrain pieces, but decided that since I was a neutral judge it would be better for me to just lay out the terrain.

Under less time stress, I would have probably tried to model the terrain of each actual location, but I didn't want to slow down the action by trying to do that.

Major Mike01 May 2012 7:32 a.m. PST

You could have given each side a couple of terrain cards to modify the terrain of a battlefield. You also could have generated up a couple of generic map layouts (say 6) and just roll a d6 to see which battlefield layout to use. Still, very nicely done.

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