Help support TMP


"Luft Krieg by DP9" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.


Back to the Weird WWII Message Board

Back to the Pulp Gaming Message Board

Back to the WWII Aviation Product Reviews Message Board


Areas of Interest

Fantasy
World War One
World War Two on the Land
World War Two in the Air
Science Fiction

Featured Hobby News Article


Featured Link


Featured Showcase Article


Featured Workbench Article

Zombies on the Workbench

Chogokin Fezian encounters the Walking Dead.


Featured Profile Article

FoW El Alamein at Gen Con

Paul Glasser reports his experience in the Second Battle of El Alamein at Gen Con 2007.


Featured Book Review


1,819 hits since 21 Apr 2012
©1994-2026 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
evilleMonkeigh21 Apr 2012 5:31 a.m. PST

Don't see a lot of press on this game (it's been around a while)

Here's a review:

link

It seems to work more at a flight level than a 1 on 1 duel and caters to a lot of Luft '46 weird world II x-planes…

There's a supplement that allows for aerial fortresses which has me thinking nostalgically about Crimson Skies.

Lion in the Stars21 Apr 2012 6:21 a.m. PST

Yup, it's pretty interesting. I think the 'problem' is the Silhouette system that DP9 uses. It's rather different and gamers tend to be … set in their ways.

A small problem is finding all the what-if aircraft!

evilleMonkeigh21 Apr 2012 6:46 a.m. PST

I would love to know the build point value for the Silhouette system as it is quite versatile but its wacky math using multiple d6s confuses me.

I also think it kinda misses its niche – there is a gap in the 12+ fighters/side air wargames and it could have filled it but overcomplicated in a few un-needed areas

EDIT: I found I-94 (the guys who make the stickers) make a lot of weird ww2 stuff; between that and the integral Kreig models they have most stuff covered…

Lion in the Stars21 Apr 2012 10:39 a.m. PST

The Silhouette point-value system is the same in all the early books. Having a spreadsheet really makes it easier to put together, cube roots are annoying.

I don't have any e-copies of the vehicle construction rules on this computer, unfortunately, but if you buy an e-copy of Heavy Gear v1 link you can find it there. It's reasonably straight-forward, except for those annoying cube roots I mentioned.

evilleMonkeigh11 May 2012 4:29 p.m. PST

I also reviewed a game dealing with similar content: Luftwaffe 1946.

This is a much more old-school game without the RPG mechanic. It is more 'normal' than Luft Krieg but pilot ability seems abstracted and the altitude bands and carry over movement more fiddly.

link

Both games just kinda miss the mark for me – they could work well as squadron level rules (i.e. each player has 8-16 planes not the 1-2 you have in say CY6) but they just overcomplicated it too much for that; whilst not having the detail of more 1 pilot-1 plane games.

Lion in the Stars11 May 2012 7:26 p.m. PST

I will freely admit I like the 'scale' of Luftkrieg.

The vision I have of WW2 is large flights of aircraft, so I want rules that will support that.

Crimson Skies is pulp gaming, where the aircraft is at least as much a character as the pilot. So you really need a different kind of rules for that.

Sorry - only verified members can post on the forums.