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"Rules for Pre-Dreadnought Fleet Actions" Topic

18 Posts

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1,652 hits since 27 Mar 2012
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alan lockhart Supporting Member of TMP27 Mar 2012 4:03 a.m. PST

I am tempted by the new Coaling Stations Rules which I understand might be able to cope with full fleet actions.

Are there any other suggestions for suitable rules to game large fleet actions, particularly the Russo-Japanes War?

Martin Rapier27 Mar 2012 4:11 a.m. PST

I use 'De Bellis Navalis' by Colin Standish, published in WI in January 2000.

It has subsequently appeared as 'Iron Ships and Wooden Heads' by Tim Gow (10920s/30s) and may or may not have influenced Phil Barkes 'Damn Battleships Again' (which covers pre-dreads).

Done Tshushima, Yellow Sea etc.

Elohim Inactive Member27 Mar 2012 4:22 a.m. PST

I like Damn Battleships Again, nice and simple =]

Khusrau27 Mar 2012 4:41 a.m. PST

Has anyone seen a review of "Coaling Stations" ?

John Leahy27 Mar 2012 4:44 a.m. PST

Count me in for Damn Battleships Again as well.



Khusrau27 Mar 2012 5:13 a.m. PST

One thing missing from DBSA is a set of campaign rules about – coaling stations – which would provide backstories to battles, and a reason for 2nd Class Cruisers!

I started writing one. But abandoned for other things. It is one of the reasons I am wondering about a review for 'Coaling Stations'

Princeps Inactive Member27 Mar 2012 6:04 a.m. PST

I like GDW's "Ironclads and Ether Flyers." Simply ignore everything Space 1899 related and you are left with an excellent set of naval rules.

Who asked this joker27 Mar 2012 6:22 a.m. PST

"Fire When Ready" was a micro game by Meta Gaming. It was simple and a lot of fun. Normally played on a hex grid, there is no reason you could not convert to a standard table top.

korsun0 Supporting Member of TMP27 Mar 2012 7:12 a.m. PST

Quick Fire from wtj, free and fun but not 'basic' for want of a better expression.

phssthpok27 Mar 2012 1:01 p.m. PST

Another vote for "Fire When Ready"

RobH Inactive Member27 Mar 2012 2:54 p.m. PST

Another vote for Quick Fire

Free rules that have enough detail to make different ship classes and quality mean something without too much "sailing" and "ship handling" knowledge required.

Baby brother of Battlefleet 1900 (also free from the same site) also excellent, but a real step up in complexity!

afilter Supporting Member of TMP28 Mar 2012 7:01 a.m. PST

Naval Thunder Rise of the Battleship.

Naval Thunder:

I have successfully gamed all the battles of RJW using these rules.

Fun and quick without alot of data checking.

Battle of the Yellow Sea:


WarpSpeed29 Mar 2012 2:00 p.m. PST

I agree,Quickfire is a nice paced fun game.WTJs line of vessels are also superb.

freecloud29 Mar 2012 3:16 p.m. PST

I use DBSA (Damn Battleships Again)

TheDreadnought Inactive Member30 Mar 2012 7:51 a.m. PST

Naval Thunder has a strong and active pre-dread player base, and is generally what you'll see played at cons for pre-dreads. A lot of these others are commonly mentioned in forums, but I've never seen anybody playing them at a con.


Royal Marine31 Mar 2012 2:15 a.m. PST

It's all here … TMP link

geek2go Inactive Member07 Apr 2012 2:45 p.m. PST

I like the EasyShip rules on Mike's Own Wargames site. Goes into some detail dealing with battle damage without getting too complicated, ie fire, flooding. Comes with handy print n play markers. And they're free.

bobblanchett29 May 2012 3:30 a.m. PST

I started on DBSA, but I found WTJ quickfire v. easy to play, the mechanics clear, compact, orthagonal and esily memorized with few exceptions (unlike DBSA resolution)

it added chrome without adding complexity which is a real art, if you as me.

after 3 turns we hardly looked at the charts.

What's "Coaling Stations"?

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