| alan lockhart | 27 Mar 2012 4:03 a.m. PST |
I am tempted by the new Coaling Stations Rules which I understand might be able to cope with full fleet actions. Are there any other suggestions for suitable rules to game large fleet actions, particularly the Russo-Japanes War? |
Martin Rapier  | 27 Mar 2012 4:11 a.m. PST |
I use 'De Bellis Navalis' by Colin Standish, published in WI in January 2000. It has subsequently appeared as 'Iron Ships and Wooden Heads' by Tim Gow (10920s/30s) and may or may not have influenced Phil Barkes 'Damn Battleships Again' (which covers pre-dreads). Done Tshushima, Yellow Sea etc. |
Elohim  | 27 Mar 2012 4:22 a.m. PST |
I like Damn Battleships Again, nice and simple =] |
Khusrau  | 27 Mar 2012 4:41 a.m. PST |
Has anyone seen a review of "Coaling Stations" ? |
John Leahy  | 27 Mar 2012 4:44 a.m. PST |
Count me in for Damn Battleships Again as well. Thanks, John |
Khusrau  | 27 Mar 2012 5:13 a.m. PST |
One thing missing from DBSA is a set of campaign rules about – coaling stations – which would provide backstories to battles, and a reason for 2nd Class Cruisers! I started writing one. But abandoned for other things. It is one of the reasons I am wondering about a review for 'Coaling Stations' |
| Princeps | 27 Mar 2012 6:04 a.m. PST |
I like GDW's "Ironclads and Ether Flyers." Simply ignore everything Space 1899 related and you are left with an excellent set of naval rules. |
Who asked this joker  | 27 Mar 2012 6:22 a.m. PST |
"Fire When Ready" was a micro game by Meta Gaming. It was simple and a lot of fun. Normally played on a hex grid, there is no reason you could not convert to a standard table top. |
korsun0  | 27 Mar 2012 7:12 a.m. PST |
Quick Fire from wtj, free and fun but not 'basic' for want of a better expression. |
| phssthpok | 27 Mar 2012 1:01 p.m. PST |
Another vote for "Fire When Ready" |
RobH  | 27 Mar 2012 2:54 p.m. PST |
Another vote for Quick Fire wtj.com/games/quickfire Free rules that have enough detail to make different ship classes and quality mean something without too much "sailing" and "ship handling" knowledge required. Baby brother of Battlefleet 1900 (also free from the same site) also excellent, but a real step up in complexity! |
| afilter | 28 Mar 2012 7:01 a.m. PST |
Naval Thunder Rise of the Battleship. Naval Thunder: navalthunder.com/products I have successfully gamed all the battles of RJW using these rules. Fun and quick without alot of data checking. Battle of the Yellow Sea: link |
| WarpSpeed | 29 Mar 2012 2:00 p.m. PST |
I agree,Quickfire is a nice paced fun game.WTJs line of vessels are also superb. |
| freecloud | 29 Mar 2012 3:16 p.m. PST |
I use DBSA (Damn Battleships Again) |
TheDreadnought  | 30 Mar 2012 7:51 a.m. PST |
Naval Thunder has a strong and active pre-dread player base, and is generally what you'll see played at cons for pre-dreads. A lot of these others are commonly mentioned in forums, but I've never seen anybody playing them at a con. link |
| Royal Marine | 31 Mar 2012 2:15 a.m. PST |
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geek2go  | 07 Apr 2012 2:45 p.m. PST |
I like the EasyShip rules on Mike's Own Wargames site. Goes into some detail dealing with battle damage without getting too complicated, ie fire, flooding. Comes with handy print n play markers. And they're free. |
| bobblanchett | 29 May 2012 3:30 a.m. PST |
I started on DBSA, but I found WTJ quickfire v. easy to play, the mechanics clear, compact, orthagonal and esily memorized with few exceptions (unlike DBSA resolution) it added chrome without adding complexity which is a real art, if you as me. after 3 turns we hardly looked at the charts. What's "Coaling Stations"? |