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"The Shape of Your Gaming Group's Consensus" Topic


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Personal logo etotheipi Sponsoring Member of TMP18 Feb 2012 5:06 a.m. PST

If you game in a somewhat regular group or venue, it is likely the people you game with like the same games you do. Or perhaps you game with them for some other reason, but there is a reason nonetheless. Given that everyone particpating has a reason, how aware of the others' reasons are you? … are they similar? … does that affect your personal enjoyment of play?

Connard Sage18 Feb 2012 5:07 a.m. PST

We just sort it out on the carpark.

Fat Wally18 Feb 2012 5:17 a.m. PST

We all like the same sort of games, but we all really enjoy each others company too.

Mike Mayes18 Feb 2012 5:49 a.m. PST

In our group, we all have different types of games we prefer, and usually 'specialize' in, take turns running. What we have in common is a shared base in fantasy gaming (D&D), interests in military history and science fiction, and the need for a night out.

Mike

SECURITY MINISTER CRITTER18 Feb 2012 6:51 a.m. PST

In our group we have theme Sundays. 1)Modern 2)Horse&Musket 3)Ancient to Renaissance 4)? 5)Open.
However rules wise we don't sort it out in the car park. We just bludgeon(I spelled it right first try)one another till the last standing achieves consensus.
Rules selection fights make WWII look like a pub fight though!

Plynkes18 Feb 2012 7:59 a.m. PST

The shape of our gaming group's consensus is an irregular tetrahedron.

Dark Knights And Bloody Dawns18 Feb 2012 9:31 a.m. PST

The shape of our gaming group is large…

Klebert L Hall18 Feb 2012 9:43 a.m. PST

Squidish.
-Kle.

Coyotepunc and Hatshepsuut18 Feb 2012 10:38 a.m. PST

I am the Dungeon Master. I arbitrate the rules. If there is a differing opinion, we discuss it after the encounter and I will decide how we handke it in the future accordingly. My players mostly are too lazy to care and just want their characters to kill things…

corporalpat18 Feb 2012 4:00 p.m. PST

My players mostly are too lazy to care and just want their characters to kill things…

The RPG group that games at my house is exactly the same! Rather frustrating to come up with complex story lines, and adventure sites only to have some fool rush in, tripping traps and sounding alarms just to be able to attack the first thing in sight! Luckily, I have two other groups I game with who are, shall we say, more diverse and have a higher level of tactical acumen.

Personal logo etotheipi Sponsoring Member of TMP19 Feb 2012 6:50 a.m. PST

We just sort it out on the carpark.

So, has your group decided on Marquess of Queensbury rules? ;)


just want their characters to kill things…

This is kind of the designer/player dichotomy, no? It would be very unsatisfying to design a game that was just a gauntlet of different monsters. As players, it is a bit unastisfying to try to suss out the designer's logic.

I think we've done this to players by allowing them to design their characters (especially the backgrounds) mostly independent of the scenarios and campaigns. This weakens the link between "who my character is" and "how they relate to the situation".

I think it is interesting that you point out a role-based difference in consensus rather than an individual-based one (what I was thinking.

and the need for a night out.

really enjoy each others company too.

This can be a big influence in consensus building. I don't mind playing a game or a role in the game that isn't in my top preferences as much as I mind not participating (here, at this time, with these people, …).

Grizzlymc19 Feb 2012 7:01 a.m. PST

We sit in a circle and sing kumbayah until everyone gets bored and goes home.

TodCreasey19 Feb 2012 1:48 p.m. PST

Like most largish clubs we have a variety of games that are popular with a different (but overlapping) group of people playing the games.

usually consensus comes from 2-3 people who like a game who then bring others in

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