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"54mm Aliens on LV426" Topic


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1,299 hits since 31 Jan 2012
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Lions Den31 Jan 2012 8:21 a.m. PST

link

Pictures and after action report in progress on the Alien world of Acheron.

Enjoy the picture show and double click images for HUD.
Leave a comment as encouragement is my only pay.

Pijlie31 Jan 2012 8:44 a.m. PST

Fantastic! I'm green with envy!

Jay Arnold31 Jan 2012 8:54 a.m. PST

Looks good, Ken. Will you be at Spring Recruits with this?

Lions Den31 Jan 2012 8:57 a.m. PST

No. I will be all piratey for Spring Recruits. This is just a filler solo game for myself and if the rules work well enough we will play at the club.

I have doubters that I can use GASLIGHT for nearly anything.

My followup will be the stats for this game translated into GASLIGHT mechanics.

Thanks for the comment.

What are you bringing to Recruits?

Frederick Supporting Member of TMP31 Jan 2012 9:07 a.m. PST

Well, when in doubt, nuke them out

Great report and fantastic looking game

Chris Palmer31 Jan 2012 9:32 a.m. PST

Doubters?!?! I want names. grin

You're game looks like great fun! Thanks for sharing the photo report. GASLIGHT is great for Sci-Fi games.

Jay Arnold31 Jan 2012 10:46 a.m. PST

Hopefully just myself. I've got a few irons in the fire, but they won't be ready by Spring Recruits. Fall Recruits, maybe, just maybe.

I will bring Commands & Colors: Ancients and a few others for pick-up games, though.

John Leahy Sponsoring Member of TMP31 Jan 2012 2:28 p.m. PST

Wow, that is great! I love the 54mm figs plus the rules are the best.

Thanks,

John

The Black Android31 Jan 2012 11:25 p.m. PST

Hay I have an apple box full of these Aliens figures and the Japanese Coin mini Alien and predator figures that are the same size. My wife wants me to get rid of them. Contact me for details. I was going to try to sell them during the new Alien prequel movie. But if you all want them for this type of game let me know.
Drboynton@yahoo.com

Thieses01 Feb 2012 8:44 a.m. PST

Lions Den great pics. Looks like the game was a blast. I like your APC. The Marines look beautiful. You really get a sense of imminent danger from the photos.

Lions Den01 Feb 2012 11:40 a.m. PST

Aliens Stats for GASLIGHT
Alien Queen
Move 12"
Shoot 6" 12 (tail slap)
Scuffle 2 @ 16 Hits are regarded with a further 1D6 roll = 1-4 victim is grabbed, 5 victim is incapacitated, 6 victim is killed outright.
Save 16 with 3 hits/ Hits cause an acid spray 3" using shoot 6.
SRM +8
(3 activation cards in the scenario deck)

Sentry Alien (linked telepathically to the queen)
This alien functions as the pod leader of a group of alien warriors.
Move 12"
Shoot 0
Scuffle 14 Hits are regarded with a further 1D6 roll = 1-4 victim is grabbed, 5 victim is incapacitated, 6 victim is killed outright.
Save 12 with 2 hits/ Hits cause a 3" acid shoot 6
SRM +4
(2 activation cards in the scenario deck and this activates the pod or group that they control)

Warrior Alien (linked telepathically to the sentry)
This alien functions as the regular extras of a group of alien warriors.
Move 9"
Shoot 0
Scuffle 12 Hits are regarded with a further 1D6 roll = 1-4 victim is grabbed, 5 victim is incapacitated, 6 victim is killed outright.
Save 0 Hits cause a 3" acid shoot 6
SRM +2
(activated on the card draw of their leader)

Facehugger pod
Move 0
Shoot 3" @8
Scuffle 8 Hits are regarded with an additional 1D6 roll of 1-3 wounded, 4-5 incapacitated 6 killed.
Save 0
SRM 0
Pods are activated like a mine field if a human is within 3" of a pod model.

Colonial Marines

M577 APC
Move 12
Shoot 14
Scuffle 10
Save 14 Vehicle has 5 Hit points, Individual hatches have 3 hit points each.
SRM +4 from Laser Cannon
(3 activation cards in the scenario deck)
The APC is represented by a model and a schematic of the vehicle interior. On the vehicle interior is a command control console that has a sustain of 16 for each squad in the scenario. These chits will record the HUD of the commander and give +2 benefit in morale rolls if the sustain roll is effective.

APC twin turret Lase Cannon
Shoot 14
1D6 hits are recorded in a 6" burst circle.

Colonial Marines
Leader
Move 6"
Shoot 12
Scuffle 10
Save 9
(2 activation cards will activate the squad this model controls)

Pvt
Move 6"
Shoot 10
Scuffle 8
Save 0
(activated with the leader card in the pertinent squad)

Weapon additions:
10mm Pulse Rifle
Shoot 18" @ 10
Scuffle 8


10mm Smart Gun (squad support weapon)
Shoot 36" @ 14 and hits a 6" area for 1D6 hits.
Scuffle 12

Flamer
Shoot 12" @ 10 and hits a 6" circle for 1D6 hits and continues to burn for that number of turns.
Scuffle 10 and does not cause acid reaction in alien targets.

Sentry Gun Tripod
Move -2"
Shoot 14
Scuffle 0
Sustain 14 or runs out of ammo
Can be moved and set up by 2 crew.
Components: gun, tripod, ammo crates.
(Activated on the reaction to alien movement within a preset field of fire)

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