
"Montgmerie's and Arnold's 1776 assault on Quebec" Topic
8 Posts
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John the OFM  | 20 Dec 2011 5:56 p.m. PST |
I find it fascinating, but am clueless how I would set up the battlefield on the table, and how I would game it. If you have ever gamed it, how did you do it? |
| Man of Few Words | 20 Dec 2011 6:27 p.m. PST |
John, I know your feeling about History (sic) Channel but I saw the bio on Morgan there or Military Channel that gave some idea of the routes for the three columns. Not what you need but I thought more enlightening than usual. |
| epturner | 20 Dec 2011 7:18 p.m. PST |
John; First, stand in a freezer unit for a day or two
.. Oh, you mean with toy soldiers. Actually, it's a street fight. In snow. With muskets that don't really work well in a snow storm. I wouldn't bother. Eric |
| Ed the Two Hour Wargames guy | 20 Dec 2011 10:48 p.m. PST |
Here's a pretty good map. link |
| FusilierDan | 21 Dec 2011 6:38 a.m. PST |
Wasn't ther a game in the Canadian Wargames Groups' book The Whites of Thier Eyes? |
| Glengarry 2 | 21 Dec 2011 1:37 p.m. PST |
There's an osprey Campaign book on the subject: link |
| Supercilius Maximus | 27 Dec 2011 4:24 p.m. PST |
Unfortunately, that Osprey was one of the first campaign titles to do away with the "gaming the campaign" chapter at the end. The keys to the historical outcome were critical losses/setbacks early on among the attackers, and resolute leadership and calm among the defenders. Because of the elements and the confusion, it's probably best to play it as three separate mini-games – preferably with each of the three American players/teams unable to see the two other tables or communicate with each other. The British can either be umpired (to reflect their "interior lines" defence and better co-ordination), or with their players able to send messages to each other – with the chance of being lost/captured/delayed. IIRC, the snow in the streets assaulted by Morgan was so high that men could enter and exit the houses by the upper floor windows; unfortunately, those inside could fire and re-load, the firearms of those outside were hostages to the weather. There were key events that determined the outcome of each attack (Montgomery's death and the shutting of the door in one of the barricades that thwarted Arnold/Morgan); you could make these less predictable (or less drastic) to give the Americans more of a chance of success. Equally, you could have the weather suddenly clear up and reveal the weakness of the defenders and/or how close the attackers were to succeeding. |
| Druzhina | 19 Jan 2012 4:59 p.m. PST |
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