
"Force on Force Scenarios - what do you think?" Topic
8 Posts
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| Mick in Switzerland | 15 Sep 2011 4:00 a.m. PST |
Has anybody played the scenarios in the Force on Force books? What did you think of them? I have played the Fallujha scenario in the main rulebook and it was challenging and fun. We played twice, switching sides. Both games were very close but the Iraqis won. I also bought "Enduring Freedom". So far we have only played scenario 2, "Black Dust". Again, we played twice, switching sides. Both games were won by the Taliban but I think that is a result of bad tactics. The US forces have to be stealthy, stay hidden and call airstrikes. Starting a firefight between 30+ Taliban and 7 SF guys is a very bad idea. What have you tried and how did they play out? Mick |
| Generalstoner49 | 15 Sep 2011 5:29 a.m. PST |
Have played a few and the most memorable was the Alamo scenario in enduring freedom. If not played correctly by the coalition forces they have a hard time winning any scenario if they are not careful. Bounding overwatch is the key. We also played the coldwar gone hot scenario which was a blast but pure carnage is the only way to explain it. |
pzivh43  | 15 Sep 2011 9:06 a.m. PST |
Have played the Alamos scenario from Road to Baghdad. Good one, and hard for US to win (but that's true of all Alamo games, no?). |
The G Dog  | 15 Sep 2011 11:26 a.m. PST |
Played the "Thunder Run" from the FoF book. It was exciting and a very close run thing. What Generalstoner49 says "Bounding Overwatch is the key". |
| Mick in Switzerland | 16 Sep 2011 2:43 a.m. PST |
"Bounding Overwatch is the key". Please can you explain how this works in the game? I am still struggling with the reaction/ interupt concepts in the game. I understand that one unit is on overwatch and the next makes a move. However, how do the enemy reactions work out. How does the overwatch unit interupt the enemy reaction to the unit that is moving? Mick |
| Ambush Alley Games | 16 Sep 2011 5:12 a.m. PST |
I can give you a quick summary of how it works, Mick. Basically, a unit on Overwatch can interrupt any enemy fire or movement within its LOS. It also receives a +1 to its Reaction Test die rolls to reflect its heightened vigilance. When a friendly unit moves forward, the Overwatch unit can engage any enemy units that fire at it or move towards it. Successful Overwatch fire takes place before the enemy unit can fire and thus has a chance to destroy, suppress, or pin the enemy unit. For more details, feel free to either skim our forum at ambushalleygames.com/forum (you don't need to be a member to read the forum, just to post on it). Best, Shawn. |
| Mick in Switzerland | 16 Sep 2011 5:59 a.m. PST |
Dear Shawn, Thanks – I will try that. I am already a member of your forums. Mick (Farnworth) |
| Ambush Alley Games | 16 Sep 2011 4:32 p.m. PST |
Sorry, Mick! I guess I didn't recognize you. You'r taller on our forum! ;) Shawn. |
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