Editor in Chief Bill | 20 Jul 2011 8:55 p.m. PST |
Which ruleset do you prefer for Pulp gaming? |
SECURITY MINISTER CRITTER | 20 Jul 2011 8:56 p.m. PST |
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Broadsword | 20 Jul 2011 9:20 p.m. PST |
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Tommy20 | 20 Jul 2011 9:21 p.m. PST |
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Pijlie | 20 Jul 2011 9:23 p.m. PST |
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chicklewis | 20 Jul 2011 9:49 p.m. PST |
I've played four, and don't like any of them, really. |
Cpt Arexu | 20 Jul 2011 9:57 p.m. PST |
GASLIGHT, but also Larger than Life, Adventures in the Lost Lands, Gangbusters, Call of Cthulhu, and a host of others
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PulpAce | 20 Jul 2011 10:29 p.m. PST |
Most Favorite! .45 Adventures. Crimson Skies. Then: Pulp Hero. Thrilling Tales. Two Fisted Tales. Rugged Adventures. |
BBurger | 20 Jul 2011 11:11 p.m. PST |
.45 Adventures 2nd Edition, overall. Larger Than Life has some interesting campaign ideas. Astounding Adventures for sheer pulp flavour. Savage Tales, which works quite well as a skirmish game, given that it's really a light RPG. Where Heroes Dare I've heard good things about, but haven't bought yet. Strange Aeons if you like things eldritch. |
Mikhail Lerementov | 21 Jul 2011 1:54 a.m. PST |
.45 Adventure hands down. Does a good job of giving you that pulp feeling. Second would be GASLIGHT which I use when I need to play an army sized game. |
Henrix | 21 Jul 2011 2:04 a.m. PST |
Savage Worlds or SW Showdown. Strange Aeons is a ton of fun. Easily adapted to non-horror pulp as well. |
flooglestreet | 21 Jul 2011 4:18 a.m. PST |
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fairoaks024 | 21 Jul 2011 4:22 a.m. PST |
astounding adventures regards jim |
Gathrawn50 | 21 Jul 2011 5:16 a.m. PST |
Another vote for Where Heroes Dare!!! |
Caesar | 21 Jul 2011 5:16 a.m. PST |
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Scorpio | 21 Jul 2011 5:26 a.m. PST |
Personally? AE-WWII. One day, I will sit down to write up using AE-WWII rules for a pulp game. All the info is there already, just need to move some labels around. Can have a force of as few as three models, or a horde of mooks in the low twenties. But even as it is, you can have OSS agents hunting werewolves in the jungle, or testing Tesla guns out while hunting evil sorcerers and their thuggish henchmen, or hiding from Cthonic monsters in a desert tomb while searching for a lost tome. |
TodCreasey | 21 Jul 2011 7:11 a.m. PST |
.45 adventures is good for very RPG focussed games but our guys are very shooty so we use TW&T with the card system from Sharpe Practise. The lardies promise a pulp set one day and when they do I will likely use that. |
richarDISNEY | 21 Jul 2011 8:16 a.m. PST |
Well, I think all of the above mentioned pulp rules all are great. I'd play them all in a heartbeat. EXCEPT
. Gaslight and Savage Worlds are not my cuppa. But AE-WW2, Thrilling Tales, CIC, Where Heroes Dare, .45 Adventure, Astounding Adventures, Larger Than Life, Strange Aeons, Crimson Skies, Adventure D20, Rugged Adventures (from Pulp Figs) all have something to bring to the table. I have all of them, play all of them. Love them all! I guess I have TOO MANY favorites. I cannot just pick one ruleset.
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Lee Brilleaux | 21 Jul 2011 8:46 a.m. PST |
It's not well publicized, but the Pulp games designers all get together at a scuzzy diner at 3 AM on a regular basis to drink bourbon and bad coffee. And we agree that there's no 'best set'; it's all personal preference and what works for this particular adventure. I do very free form games, often on huge tables with vast numbers of participants. Rich does more structured rules, and likes boards you can get on a diner booth table. Ed does his reaction thing. The GASLIGHT guys like multi-part serials. Bob and Kurt like bigger games with lots of troops. Everyone else has their own wrinkle. But Pulp isn't like, say, ancients. You base figures individually. There aren't any tournaments – we'd laugh anyone out of the joint who suggested it. So, there are favourite sets. But there's no best set. We'd all raise oour little black masks at the very idea. |
The Virtual Armchair General | 21 Jul 2011 9:44 a.m. PST |
Well said, Brother Squint! TVAG |
kallman | 21 Jul 2011 11:21 a.m. PST |
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The Gray Ghost | 21 Jul 2011 11:35 a.m. PST |
Astounding Tales! and Gaslight |
quidveritas | 21 Jul 2011 12:13 p.m. PST |
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Rattrap1 | 21 Jul 2011 1:17 p.m. PST |
Jack's right. I've never claimed my set was best, only that it was different in some way from the others. Each game presents the genre in a different way. You will probably find equal numbers of people for each set and many who play multiples depending on the game and players. |
Toshach | 21 Jul 2011 7:01 p.m. PST |
I've enjoyed Rugged Adventures, and We Can Be Heroes II. |
Willtij | 21 Jul 2011 7:10 p.m. PST |
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Bobgnar | 21 Jul 2011 7:36 p.m. PST |
The actual original question is what rule set do you prefer. I prefer the one I know how to play. Flying Lead |
Bob Murch | 22 Jul 2011 6:38 p.m. PST |
Mexican Jack and I still meet up when we can. As far as our secret locals; the more bullet holes in the plaster, the better. Pulp games need to reflect the genre and are very dependent on the game master to keep the action moving and the story in line with the desired atmosphere. Bob w/o his Dog is right because the better the GM knows his rules, the easier it will be for him to disregard them when appropriate. I like to keep a library of any related rule set in case something cool in them might prove useful. I also like Pulp reference material like ‘Gurps Cliffhangers'. Bob Murch pulpfigures.com On Twitter (@PulpFigures) |
chipjaxgarrison | 24 Jul 2011 2:12 p.m. PST |
Our first rule of play: "Don't let the rules get in the way of a good game" Chip Coffey |
richarDISNEY | 29 Jul 2011 8:48 a.m. PST |
Chip, that is the SECOND rule
First rule is "Not letting history get in the way of a good game".
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