Help support TMP


"Best Pulp Ruleset?" Topic


31 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Pulp Gaming Message Board


Action Log

27 Mar 2012 4:02 a.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board

Areas of Interest

Fantasy
World War One
World War Two on the Land
Science Fiction

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

Mighty Armies: Fantasy


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Eldar Striking Scorpion (40K)

Personal logo Editor in Chief Bill The Editor of TMP Fezian displays a donated figure from our 2006 world project.


Featured Workbench Article

Thomas Pope's Orcs! At 12 O'clock

Entry #4 in Scale Creep's Scavengers Design Contest - as plastic forks become the means of death in fantasy skies...


Featured Book Review


2,912 hits since 20 Jul 2011
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian20 Jul 2011 8:55 p.m. PST

Which ruleset do you prefer for Pulp gaming?

SECURITY MINISTER CRITTER20 Jul 2011 8:56 p.m. PST

Gumshoe.

Broadsword20 Jul 2011 9:20 p.m. PST

Where Heroes Dare!

Al | ravenfeastsmeadhall.blogspot.com

Tommy2020 Jul 2011 9:21 p.m. PST

A&E by GASLIGHT

Pijlie20 Jul 2011 9:23 p.m. PST

GASLIGHT !

Personal logo chicklewis Supporting Member of TMP20 Jul 2011 9:49 p.m. PST

I've played four, and don't like any of them, really.

Cpt Arexu20 Jul 2011 9:57 p.m. PST

GASLIGHT, but also Larger than Life, Adventures in the Lost Lands, Gangbusters, Call of Cthulhu, and a host of others…

PulpAce20 Jul 2011 10:29 p.m. PST

Most Favorite!
.45 Adventures.
Crimson Skies.

Then:
Pulp Hero.
Thrilling Tales.
Two Fisted Tales.
Rugged Adventures.

BBurger20 Jul 2011 11:11 p.m. PST

.45 Adventures 2nd Edition, overall.

Larger Than Life has some interesting campaign ideas.

Astounding Adventures for sheer pulp flavour.

Savage Tales, which works quite well as a skirmish game, given that it's really a light RPG.

Where Heroes Dare I've heard good things about, but haven't bought yet.

Strange Aeons if you like things eldritch.

Mikhail Lerementov21 Jul 2011 1:54 a.m. PST

.45 Adventure hands down. Does a good job of giving you that pulp feeling. Second would be GASLIGHT which I use when I need to play an army sized game.

Henrix21 Jul 2011 2:04 a.m. PST

Savage Worlds or SW Showdown.

Strange Aeons is a ton of fun. Easily adapted to non-horror pulp as well.

flooglestreet21 Jul 2011 4:18 a.m. PST

.45 Adventure

fairoaks02421 Jul 2011 4:22 a.m. PST

astounding adventures

regards

jim

Gathrawn5021 Jul 2011 5:16 a.m. PST

Another vote for Where Heroes Dare!!!

Caesar21 Jul 2011 5:16 a.m. PST

Chaos in Cairo

Scorpio21 Jul 2011 5:26 a.m. PST

Personally? AE-WWII.

One day, I will sit down to write up using AE-WWII rules for a pulp game. All the info is there already, just need to move some labels around. Can have a force of as few as three models, or a horde of mooks in the low twenties.

But even as it is, you can have OSS agents hunting werewolves in the jungle, or testing Tesla guns out while hunting evil sorcerers and their thuggish henchmen, or hiding from Cthonic monsters in a desert tomb while searching for a lost tome.

TodCreasey21 Jul 2011 7:11 a.m. PST

.45 adventures is good for very RPG focussed games but our guys are very shooty so we use TW&T with the card system from Sharpe Practise. The lardies promise a pulp set one day and when they do I will likely use that.

richarDISNEY21 Jul 2011 8:16 a.m. PST

Well, I think all of the above mentioned pulp rules all are great. I'd play them all in a heartbeat.

EXCEPT…. Gaslight and Savage Worlds are not my cuppa.

But AE-WW2, Thrilling Tales, CIC, Where Heroes Dare, .45 Adventure, Astounding Adventures, Larger Than Life, Strange Aeons, Crimson Skies, Adventure D20, Rugged Adventures (from Pulp Figs) all have something to bring to the table.
I have all of them, play all of them. Love them all!
I guess I have TOO MANY favorites. I cannot just pick one ruleset.
beer

Lee Brilleaux Fezian21 Jul 2011 8:46 a.m. PST

It's not well publicized, but the Pulp games designers all get together at a scuzzy diner at 3 AM on a regular basis to drink bourbon and bad coffee. And we agree that there's no 'best set'; it's all personal preference and what works for this particular adventure.

I do very free form games, often on huge tables with vast numbers of participants. Rich does more structured rules, and likes boards you can get on a diner booth table. Ed does his reaction thing. The GASLIGHT guys like multi-part serials. Bob and Kurt like bigger games with lots of troops. Everyone else has their own wrinkle.

But Pulp isn't like, say, ancients. You base figures individually. There aren't any tournaments – we'd laugh anyone out of the joint who suggested it.

So, there are favourite sets. But there's no best set. We'd all raise oour little black masks at the very idea.

Personal logo The Virtual Armchair General Sponsoring Member of TMP21 Jul 2011 9:44 a.m. PST

Well said, Brother Squint!

TVAG

kallman21 Jul 2011 11:21 a.m. PST

Bravo Sir! Bravo!

The Gray Ghost21 Jul 2011 11:35 a.m. PST

Astounding Tales! and Gaslight

quidveritas21 Jul 2011 12:13 p.m. PST

.45

Rattrap121 Jul 2011 1:17 p.m. PST

Jack's right. I've never claimed my set was best, only that it was different in some way from the others. Each game presents the genre in a different way. You will probably find equal numbers of people for each set and many who play multiples depending on the game and players.

Toshach Sponsoring Member of TMP21 Jul 2011 7:01 p.m. PST

I've enjoyed Rugged Adventures, and We Can Be Heroes II.

Willtij21 Jul 2011 7:10 p.m. PST

Gaslight

Personal logo Bobgnar Supporting Member of TMP21 Jul 2011 7:36 p.m. PST

The actual original question is what rule set do you prefer.

I prefer the one I know how to play.
Flying Lead

Bob Murch22 Jul 2011 6:38 p.m. PST

Mexican Jack and I still meet up when we can. As far as our secret locals; the more bullet holes in the plaster, the better.

Pulp games need to reflect the genre and are very dependent on the game master to keep the action moving and the story in line with the desired atmosphere. Bob w/o his Dog is right because the better the GM knows his rules, the easier it will be for him to disregard them when appropriate.

I like to keep a library of any related rule set in case something cool in them might prove useful. I also like Pulp reference material like ‘Gurps Cliffhangers'.

Bob Murch
pulpfigures.com
On Twitter (@PulpFigures)

chipjaxgarrison24 Jul 2011 2:12 p.m. PST

Our first rule of play: "Don't let the rules get in the way of a good game"

Chip Coffey

richarDISNEY29 Jul 2011 8:48 a.m. PST

Chip, that is the SECOND rule…
First rule is "Not letting history get in the way of a good game".
beer

Sorry - only verified members can post on the forums.