/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] "FWC Bootcamp 2011 AARs" Topic

 Help support TMP


"FWC Bootcamp 2011 AARs" Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the SF Battle Reports Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

FUBAR


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

6mm Sci-Fi South Africans

Personal logo Editor in Chief Bill The Editor of TMP Fezian takes some South Africans and turns them into urban bad guys.


Featured Workbench Article

Adam Paints the Brigadier

Adam8472 Fezian takes inspiration from Doctor Who.


2,110 hits since 23 May 2011
©1994-2026 Bill Armintrout
Comments or corrections?

The Membership System will be closing for maintenance in 13 minutes. Please finish anything that will involve the membership system, including membership changes or posting of messages.

Shedman24 May 2011 2:35 p.m. PST

AARs from 3 of the games at FWC Bootcamp 2011

Game 1
link

Game 2
link

Game 3
link

Angel Barracks24 May 2011 2:47 p.m. PST

My first foray into FWC and a nicer bunch of people would be hard to find.


Michael.

John Leahy Sponsoring Member of TMP24 May 2011 6:19 p.m. PST

Looks like it was fun! How long did the smaller game last vs the big one?

Thanks,

John

Shedman25 May 2011 2:28 a.m. PST

The 2000 points games took 2-3 hours to complete

The 8000 points game took 5 hours to do 4 turns but this was down to a couple of people never having played before and a lot of air strikes and artillery which are time consuming

An air strike include rolling …
1. to see if it arrives
2. to see the deviation from target point
3. for anti-aircraft fire
4. attacks against each unit under the template
5. saves for each unit hit
6. suppression for each unit hit

If you have 5 units under a template and 5 air strikes per turn and several people to interact with then that's a lot of time

And most of the time airstrikes don't do that much damage

I would like to try the 8000 point game with only 2 players to see whether it would speed up or not

Sorry - only verified members can post on the forums.