
"Giglamps at Fugitive's Drift" Topic
3 Posts
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| M C MonkeyDew | 18 Mar 2011 12:00 p.m. PST |
Lt. Giglamps has been entrusted with carrying the Colour to safety. Will he outrun or evade the warriors between Isandlwana and the Drift? Story and photos at: link As always thanks for stopping by and comments welcome. |
| mjkerner | 18 Mar 2011 12:19 p.m. PST |
"In order to descend from the plateau a figure must first find a practicable path. In order to this a figure moves to the edge of the plateau where they wish to descend and throw a single d6. The result of the roll is the value for a path test. The figure then rolls 2d6 compared against the path value. If both dice "pass" the figure may descend at half speed. If only one dice is passed, the figure may descend only to the bottom of the slope and must give up it's mount if any and proceed on foot. If no dice are passed this part of the slope is impassable and the figure must move at least three inches further along the slope in either direction and try again." It's this kind of process that I like so much about THW's "pass dice" rules. Fun stuff! |
| M C MonkeyDew | 18 Mar 2011 3:09 p.m. PST |
Glad you like it. Yes, it's an easy way to tackle any unusual battlefield oddity. |
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