| Chris Rance | 05 Feb 2011 1:20 p.m. PST |
Classic Traveller and RQ2 With honourable mentions to WHFRP 1st, AD&D 1st and Gamma World |
| Sundance | 05 Feb 2011 1:32 p.m. PST |
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| pushingtin | 05 Feb 2011 1:45 p.m. PST |
Spirit of the Century: the character creation process is some of the most fun I have had in an RPG. The new Warhammer Fantasy RPG: interesting system with some unique mechanics, and no grid for combat. |
| M C MonkeyDew | 05 Feb 2011 1:52 p.m. PST |
"Mythic". Let's you game in any setting and on the fly. Using either the game's combat rules or more often one our THW sets for fighting miniatures games. |
| Sven Lugar | 05 Feb 2011 1:58 p.m. PST |
RUNEQUEST!!!!! In all it's forms from classic Runequest, Mongoose Runequest II, BRP, Call of Cthulhu, Ringworld, Elric!, Stormbringer, Other Suns, Superworld, & more. |
| Space Monkey | 05 Feb 2011 2:09 p.m. PST |
Call of Cthulhu and WFRP 1st ed
Though lately I've been intrigued by a lot of the Retro-clone stuff
such as Lamentations of the Flame Princess
which is original D&D with an emphasis on weird fantasy
playing off my love for Arduin and Empire of the Petal Throne. |
| Moonbeast | 05 Feb 2011 2:10 p.m. PST |
Pathfinder and Legend of the Five Rings for fantasy, Cyberpunk 2020 and Call of Cthulhu for modern. |
Doms Decals  | 05 Feb 2011 2:18 p.m. PST |
7 will always be the classic, although the 16 has its uses
. |
| skippy0001 | 05 Feb 2011 2:56 p.m. PST |
Twilight 2000 2.2, 3.5 D&D. |
martinjpayne1964  | 05 Feb 2011 3:05 p.m. PST |
Traveller: The New Era and Twilight 2000 v.2.2. Both using GDW's fantastic, flexible House Rules System. |
| Pierce Inverarity | 05 Feb 2011 7:25 p.m. PST |
Toss-up between AD&D 1E and Classic Traveller. CoC a close third. There are many more, but these three brought countless hours of excitement and hilarity. Had I known them at the time, Palladium Fantasy, early Rolemaster, T2K and 2300AD would have been up there as well. And of course Privateers & Gentlemen. Well, and En Garde. |
| Pierce Inverarity | 05 Feb 2011 7:26 p.m. PST |
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| Mutant Q | 05 Feb 2011 8:18 p.m. PST |
Another vote for Empire of the Petal Throne. I also enjoy Mongoose Traveller (really looking forward for 2300 AD supplement) and Savage Worlds especially for "Space 1889" and "The Day After Ragnarok." |
| Dave Gamer | 05 Feb 2011 9:35 p.m. PST |
Original D&D plus many 3rd party supplements (like Arduin Grimore). 1st Edition Tunnels and Trolls GDW's En Garde Metagaming's The Fantasy Trip. It was pretty much after playing a lot of this that I decided that what I liked most about RPG's was a good detailed combat system – I wasn't interested in actually "role-playing" (I always saw the "role-playing" part as a scenario generator for combat). So I dropped the RPG and went straight into miniatures gaming. |
| evilmike | 05 Feb 2011 9:36 p.m. PST |
Space:1889 GURPS Traveller (CT, MT, and MongTrav) FASATrek CP2020 Chaosium (CoC, Pendragon, etc) |
| Spartan | 05 Feb 2011 10:10 p.m. PST |
Atomic Highway Hollow Earth Expedition Regime Diabolique: All For One 2nd Edition WFRP Star Frontiers Boot Hill Wild West Cinema RPG Stormbringer |
| helmet101 | 05 Feb 2011 11:53 p.m. PST |
Wow, it's crazy. There are 67 answers and 90 different games
at the moment, I am giving a try to pathfinder because it looks like a safe norm, but my group is turning to old school style for the freedom of action and narrative |
| Huscarle | 06 Feb 2011 3:38 a.m. PST |
Pathfinder Call of Cthulhu Pendragon & Space Opera (although it's been many moons since I last played these, but we had 2 cracking campaigns). |
| infojunky | 06 Feb 2011 4:01 a.m. PST |
Right now Savage Worlds. Fast easy simple, relatively robust across multiple genres. Supports skirmish level combats smoothly. Used to be a toss up between Gurps and Hero depending on the power level and technical aspects of the game being played. In Turn before them Traveller. But I have truly found I will play anything as long as it is fun. In the darkest history we had a blast playing Dragonlance using the Chivalry and Sorcery rules set. |
| XRaysVision | 06 Feb 2011 7:03 a.m. PST |
1. D&D 4E 2. Feng Shui 3. Tunnels & Trolls / Mercenaries, Spies & Private Eyes (solo) 4. The Fantasy Trip (solo) |
| Striker | 06 Feb 2011 9:51 a.m. PST |
Twilight 2000 and Top Secret. |
| pahoota | 06 Feb 2011 10:38 a.m. PST |
1st: Call of Cthulhu hands down 2nd: Tie
TSR Marvel Superheroes Advanced Boxed Set Mechanics not so good with the wonky chart, but great supplements and you got to play your favorite comic characters.
Gamma World (1st to 3rd Ed.) Terrible mechanics but the best RPG setting ever in my opinion. |
| Elric Of Melnibone | 06 Feb 2011 11:18 a.m. PST |
Tunnels & Trolls followed by Runequest
Happy Days :0) |
| dayglowill | 06 Feb 2011 11:23 a.m. PST |
Two favourite RPG, that's a tough one. Tunnels & Trolls 5ed (the first one available in the UK) it was the first RPG I bought. Chosen over D&D because you only needed the one book and could get solo adventures for it. Though it turned out I needn't have worried about the solo adventures as I soon persuaded a couple of schoolmates to give it a go. We had a lot of fun until our characters got to higher levels where the combat system didn't work as well. Although I haven't played any RPG in years I still have a copy (not my original one) of the rules on my shelf to bring back happy memories. West End Games Star Wars 1st Edition is my other choice. It is the game I most enjoyed being DM for. Fun, not too complicated, and Ewoks too! It was perfect for what the group of people I played with at the time used it for, as an occasional bit of fun between more "serious" campaigns using Rolemaster. And that brings me to the point so many others have made. It's not the system it's the DM. Rolemaster is not my favourite RPG, I doubt it would make my top ten in fact. But the best RPG experiences I ever had were playing Rolemaster, because Tony, the DM, was brilliant. |
| La Long Carabine | 06 Feb 2011 12:18 p.m. PST |
Fantasy trip AD&D I like the fact that OSRIC has giving a way for new rulebooks to exist and keep AD&D going. I wonder if enough interst could be gathered to do rewrite of the Fantasy Trip? GURPS is close, but it seems to have become a bit overcomplicated. GURPS still a fun play, but it just doesn't have the same feel. LLC aka Ron |
| mad monkey 1 | 06 Feb 2011 3:07 p.m. PST |
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| Privateer4hire | 06 Feb 2011 4:34 p.m. PST |
In no particular order: Gamma World (from 2nd edition forward including Alternity and the current D&D 4e variant) D&D 4e Alternity Star Frontiers |
| Etranger | 06 Feb 2011 4:54 p.m. PST |
Traveller (LBB edition) & RQ2. Honourable mentions to AD&D 1st ed, Paranoia & CoC. |
| Whitestreak | 06 Feb 2011 8:46 p.m. PST |
I've been a big fan of GURPS and Traveller for years now. Of course, for other choices: Boot Hill for western gaming, Marvel for Superheroes, so I'm easily entertained. :) |
| Lion in the Stars | 07 Feb 2011 12:54 a.m. PST |
Either Cyberpunk '2.5' (ie, CP3 rules with 2020 setting) or Shadowrun 4 for modern/scifi. Exalted 2e (yes, 2e is worth the upgrade!) for super-high fantasy. Qin is cool, but limited stylistically to the far east, and D&D4 needs a very good dm to get any decent rp. |
| Zardoz | 07 Feb 2011 10:00 a.m. PST |
Cold City / Hot War for an excellent setting and probably the most elegent rules I've ever seen. Call of Cthulhu & Traveller for the setting. |
| richarDISNEY | 07 Feb 2011 11:03 a.m. PST |
Witch Hunter : The Invisible World Weird War 2 Tales of the Floating Vagabond Dark Continent Classic Deadlands
 |
| Mooseworks8 | 07 Feb 2011 11:39 a.m. PST |
GURPS WW2 with a mix of Weird War D&D Warhammer Fantasy Roleplay 2nd Ed. |
| Farstar | 07 Feb 2011 1:04 p.m. PST |
So far: 16 Call of Cthulhu 14 Classic (LBB) Traveller (with other editions getting eight more) 11 WFRP (combined 1e and 2e) 10 AD&D 1e 7 GURPS 7 Runequest (with other BRP games getting six more) 6 AD&D 2e 6 Pathfinder 6 Paranoia 6 Gamma World (various editions) 6 Twilight 2000 5 D&D (non-specific) 5 Cyperpunk 2020 4 D&D 3.5, D&D4, Tunnels & Trolls, Savage Worlds, Star Wars d6, Star Frontiers, and TFT 3 Palladium Fantasy, Hero System/Champions, Marvel Super Heroes, Rolemaster, and EPT. 2 Amber Diceless, TMNT, Boot Hill, D&D Basic, Arduin, En Garde, Vampire (gen), Space 1889, Mutant Chronicles, Top Secret, DP9 Silhouette (gen), DP9 Heavy Gear, Space Opera, Star Trek RPG (FASA) And a whole raft of singletons. |
| Redmenace555 | 07 Feb 2011 7:37 p.m. PST |
To GM: Champions. I loved how the disad system got even my least inclined roleplayers to come up with some kind of backstory. Wish to God I could have played it with comic fans. Star Wars D6 R&E. In some ways the antithesis to Champions, light and fast and everyone knew the backstory allready. It was also the first birthday my then girlfriend now wife baught me. To Play: Call of Cthulhu/CoC Delta Green, As with others who have already sounded off, this was the game I played with the best GMs, best co-players and with the best source material. Ghostbusters 1st ed, I played this through one summer with a bunch of guys into Python, SCTV and SNL. I've never laughed so hard during a game. I can still incapacitate myself laughing when I reminisce about those games from two and a half decades ago. |
| Gryffen88 | 07 Feb 2011 11:40 p.m. PST |
Savage Worlds is my current game of choice with Pathfinder being a far back 2nd place. |
| Two Owl Bob | 10 Feb 2011 3:50 a.m. PST |
Call of Cthulhu is my all time favourite RPG, it's so easily adaptable and not really tied down to any specific era/genre. We have added a few specific skills and played it in sci-fi, fantasy, mundane detective, napoleonic and ancient greek settings. Labyrinth Lord, a D&D retro-clone is my current game of choice, mainly because I detest Pathfinder and D&D 4e. LL does everything I want, comes in two cheap volumes and it is easy to add my own monsters, magic and other things. Tunnels and trolls I haven't played for a long time but I always liked the abstraction for playability tradeoff. I like rules that allow all the thinking to be about the story not the mechanics. |
| Warbeads | 10 Feb 2011 7:10 a.m. PST |
OD&D (white box plus supplements (GH, BM, etc.,) – rules lite, player character heavy. AD&D 1st – when I stopped. Well, I actually ran a few games 2nd edition but hardly counts versus "multiple years" of the OD&D and several years of AD&D 1st. Gracias, Glenn Considered Traveller and Metamorphasis Alpha but, like 2nd edition AD&D, not enough actual GM'ing to be seriously considered. |
| Hobilar | 12 Feb 2011 10:58 p.m. PST |
Savage Worlds AD&D + Basic D&D |
| Last Hussar | 16 Feb 2011 6:35 p.m. PST |
Rules are not important. I think people are probably voting for rules they played their most enjoyable games with. For me that would be Fighting Fantasy, a system based on the FF pick your own adventure books, and then heavily tweaked by my mate. The story made the game, the rules were just something to hang it on. |
| Warbeads | 18 Feb 2011 7:13 p.m. PST |
Rules are important. Some games by the nature of their grit, style, or detail were one shot wonders (I wonder why I played them.) Players/GM/DM/genre are much more important I would agree with but the rules are important, IMO. Gracias, Glenn |
| Sir Samuel Vimes | 19 Feb 2011 11:22 a.m. PST |
Savage Worlds (Deadlands setting in particular) WHFRP 2nd ed Scion (White Wolf storyteller system) |
| mikeah | 21 Feb 2011 3:31 p.m. PST |
Sengoku – The single most detailed Samurai Historical RPG ever. Essentially Bushido Mark 2. Space Opera – FGU A really great world to run Privateers and Gentlemen & Heart of Oak – Napoleonic Naval RPG That will date me to pre-computer times |
| Weasel | 06 Mar 2011 2:06 p.m. PST |
Two games ? Thats impossible. If i had to pick, I guess Runequest (for actually making some damn sense) and Rolemaster (because it puts characters at the forefront). But picking just two ? Nyeh |
| corporalpat | 25 Mar 2011 10:43 a.m. PST |
Glad to see so many Traveller fans out there. One of my all time favorites! Haven't played since the Army, but I always liked the character development method. It could almost be a game in itself! Another favorite is MERP/Rolemaster (modified and added to of course) which I have been playing for years. I am running a campaign right now in pre-War of the Ring Middle Earth with four ex D&D players and two new players. They (me too) especially like the combat system with its critical results tables. |
| Muah ha ha | 27 Mar 2011 3:28 p.m. PST |
Original D&D. I use it for almost everything, as there are versions of it now for almost everything: High Fantasy / Sword & Sorcery: Many clones exist, my favorite is Labyrinth Lord. Other good ones include Castles & Crusades and Swords & Wizardry. Sword & Planet: Warriors of Mars Space Opera: Star Blades Superhero: Hideouts & Hoodlums VSF: Age of Extraordinary Gentlemen, and my own newly published White Rajah of Venus. I know the system, and, even if it isn't the best, lots of people play it, so you can usually get a game up (even 4eders will play if you tell them that it's D&D, only simpler). Also, simplicity is a major benefit. |
| infojunky | 27 Mar 2011 11:16 p.m. PST |
Well for a while it was Hero, then it became GURPs, but now it is Savage Worlds. It was all about flexibility Hero and GURPS are great for it, but very complex if you let them get away from you. Now it is Savage Worlds as it is a good generic system but very streamlined, and you can relatively large games (on the scale 40k:RogueTrader) It allows one to combine both miniatures gaming and Roleplaying. Oh and of course Traveller in all its flavors. CT/MgT editions preferred. Nearly 20 years of regular play with the same people
. Can't be a bad thing. |
| Troll Hammer | 28 Mar 2011 8:31 a.m. PST |
I'd say the CONAN boxed set by TSR using a (D%) system. It was easy to pick up and play and character creation was simple and open ended. Or that LARP game that all little kids play with their toy guns. You know the "Ok,Ok Just pretend I shot you
" No dice, table or paper needed! |
| Knockman | 31 Mar 2011 5:01 a.m. PST |
First ever RPG – Classic Traveller (LBBs) – and it may sit in it's box unused, but it often ends up being re-visited. And great source material for Full Thrust Fifth Frontier War! Other well-loved RPG – Kult (early editions). Very adult. Very dark. Very disturbing. Completely suits the darker parts of my mind. I've run scenarios where several of the players have had some 'disturbing' moments after the games sessions. It's also been the one game where some of my friends have genuinely surprised me with their back-story creativity! |