"What are TUSK II rules?" Topic
8 Posts
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SirFjodin | 30 Nov 2010 12:21 a.m. PST |
link Prehistoric gamers, can somebody tell me what new features are in TUSK II rules on irregular minatures website? |
20thmaine | 30 Nov 2010 4:20 a.m. PST |
IIRC Tusk was all prehistoric or 19th century big game dino hunting Tusk II added alternate history – so scenarios using Napoleon's dino cav and that sort of thing Tusk III – added SF elements and Daleks. |
Dave Crowell | 30 Nov 2010 5:00 a.m. PST |
Tusk II adds King Kong, Domesticated dinos, aeroplanes, Pterodactyls, and player vs player combat. If you like Tusk, Wrath of Kong is well worth it. |
SirFjodin | 30 Nov 2010 3:26 p.m. PST |
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Double W | 02 Dec 2010 6:14 a.m. PST |
Just FYI: I didn't care much for Tusk until I got hold of the Tusk II rules. So I recommend getting them. (It would be nice if they were republished like the Tusk I rules.) |
shorts2 | 22 Jun 2011 2:48 p.m. PST |
I've just added a game report of Tusk II Capture King Kong link |
jeffbird | 31 May 2014 6:16 a.m. PST |
Hi, I have a query as reagrds Tusk II. It mentions Human-to-Human Combat, what rection table do i use, sorry if its a dumb ass question. |
evilcartoonist | 31 May 2014 7:44 a.m. PST |
I think the human-vs-human combat assumes the two sides are both controlled by players; the "Where Pterodactyls Dare" scenario, for example mentions the options each human group can take when constructing from the list. |
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