Help support TMP


"Any good rules to use with these Pulp Adventures?" Topic


16 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Fantasy Scenarios Message Board

Back to the Pulp Gaming Message Board


Areas of Interest

Fantasy
World War One
World War Two on the Land
Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

15mm Amazon Maiden Archers

Personal logo Editor in Chief Bill The Editor of TMP Fezian adds maiden bows to his Amazon army.


Featured Book Review


1,687 hits since 15 Nov 2010
©1994-2024 Bill Armintrout
Comments or corrections?

Captain Nemo15 Nov 2010 12:37 p.m. PST

I was wondering if anyone had any good rule suggestions for a Mummy game?
I was thinking something like two teams against a Mummy team. I'm normally a 15mm guy but I couldn't pass up on these reaper sculpts.

morebloodypulp.blogspot.com

shelldrake15 Nov 2010 12:56 p.m. PST

"Where Heroes Dare" from Iron Ivan Games

The Gray Ghost15 Nov 2010 12:56 p.m. PST

Why are Mummies always the bad guy? Why arn't here any games where the mummies are the good guys defending their tomb from raiders??? SAY NO TO MUMMY DISCRIMINATION!!!


ps I like Astounding Tales

whill415 Nov 2010 12:59 p.m. PST

I like GASLIGHT. It is fairly open ended.

Cardinal Hawkwood15 Nov 2010 1:17 p.m. PST

we use our own and if Greywolf contacts you he may be able to explain

Captain Nemo15 Nov 2010 1:19 p.m. PST

I had consider using Kill Team for this Mummy game. But those all look like good suggestions. I'll have to check them out.

Scorpio15 Nov 2010 2:03 p.m. PST

I really want to sit down and figure out a good pulp conversion for AE-WWII. I mean, it's pretty pulp as is (now including Mummy rules, for example), but just need to write up army lists and new units to go along with it. It should be everything I need, just have to, you know, do it.

If you asked me to do it tomorrow, I'd run it with Strange Aeons. But I think that's more horror than what you're looking for. Where Heroes Dare is another idea, but you'd have to put some work into writing the scenario, or coming up with Mummy rules.

Broadsword15 Nov 2010 2:21 p.m. PST

WHERE HEROES DARE! by Iron Ivan Games – link

Gathrawn5015 Nov 2010 2:28 p.m. PST

I'll "third" Where Heroes Dare!!! Haven't tried much in a supernatural vein yet, but am sure it will be do-able. I even bought my own pile of mummies and tomb explorers.
Mongo

Battle Works Studios15 Nov 2010 2:52 p.m. PST

Chaos in Cairo did adventurers versus mummy cultists. Probably easy enough to mod into whole teams of active mummies.

Personal logo Jlundberg Supporting Member of TMP15 Nov 2010 2:57 p.m. PST

Rugged Adventures has a sensible structure, plays well and is Free link
Where Heroes dare is also interesting as is the Larger than Life ruleset out of Two Hour Wargames

Captain Nemo15 Nov 2010 4:59 p.m. PST

Thanks for all the info guys!

Personal logo chicklewis Supporting Member of TMP15 Nov 2010 8:40 p.m. PST

I'm partial to .45 adventure. It will be re-released in 2nd edition sometime in December, if rumors are true.

Warrenss215 Nov 2010 9:09 p.m. PST

.45 Adventures or Astounding Tales! You can't go wrong with either one.

richarDISNEY16 Nov 2010 9:00 a.m. PST

Well, Astounding Tales 2 has a book for them (Astounding Adventures #2). And they are pretty good.
But I am biased. I wrote one of them… sock laugh

The Chaos in Cairo is really good too…

Scorpio, there is mummy rules in the new AE:WW2 book link
beer

Scorpio17 Nov 2010 8:29 a.m. PST

Scorpio, there is mummy rules in the new AE:WW2 book link

Oh, I know, I'm one of those playtesters listed in the front of the Basra 1946 book.

I was saying you'd need to come up with mummy rules for Where Heroes Dare.

Sorry - only verified members can post on the forums.