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"An Attempt at a Condensed "Campaign" System" Topic


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Comments or corrections?

RobBrennan07 Nov 2010 4:37 p.m. PST

Hi again

here is another idea I've been playing with over the last year – could you make a series of games feel like a campaign by using swiss chess parings and tracking the relative number of wins the players have?

It is a mapless campaign between 2 sides designed to be played in 1 day over a series of 3-4 games (per player).

link

I'm not so happy about this one I've run it 3 times now and revised it after each one – the first time worked the best :-(

I still think there is a lot of potential in the idea. Purists beware – there is not even a hint of logistics in this! :-)

rgds
rob

John G19 Mar 2013 6:32 a.m. PST

Hi Rob,

i think that you have the makings odf a good system there.

Have you developed it since?

An alternative would be to matrix results apply to this battle rather than the next.

Regards
John

RobBrennan28 Mar 2013 8:51 a.m. PST

Hi John,

I think there is potential, but I didn't get it working as desired.
Hence I started again and built this one:
iworg.com/node/239
It has less flavour/twists but it still seems to give those asymmetric battles we like with very little overhead.

rgds
rob

OSchmidt29 Mar 2013 6:09 a.m. PST

Interesting premise.

I developed a mapless, recordless campaign system for my 18th Century set up as well. I designed it to be both a regular game (you can play it without table top resolution of battles,) but the primary intent is as a scenario generator people can play to make such table top battles.

It works pretty good. You can turn on the lights in your wargame room, unpack the campaign, play it to where you get an interesting table top contact in 15 minutes, then go to the table top, then after the table top battle pack it up again in 15 minutes. You can start or stop anywhere in the sequence and pick it up next time exactly where you left off. Has differing countries, victory conditions, economics, trade, skullduggery and scandal and provides a wide variety of options.

It can be done.

the only drawback people say is the lack of a map. They like the map even though they can do everything they could on the map with half the hassle. I tried showing them how all the map campaigns they had bogged down in record-keeping and minutia. They just shrug and say, "Yah, I know, this works much better, but I like the map."

Mako1129 Mar 2013 6:30 p.m. PST

I don't see why not.

A few guys have made up campaign games for AirWar: C21, that are very streamlined, but that give a feel for a campaign, including replacements, ammo stocks, having to manange your forces, etc.

Check them out in the files section of the Wessex Games Historical Yahoo Group.

The ones provided are Desert Eagles, Yankee Station, and Gnat Bites, or something like that, if I recall correctly.

Usually, they'd play one or two scenarios a night, but no reason you can't play more, if you have the time.

I think the winners get the option of choosing the next scenario, since they are presumed to have the strategic initiative.

John G02 Apr 2013 3:04 a.m. PST

Ta Rob, I'll have a look.

Hi OSchmidt, any chance of sharing your system?

Regards
John

OSchmidt04 Apr 2013 6:45 a.m. PST

Dear John G.

Sure, send your snail-mail (postal delivery address) to me and I'll send you one of the new booklets when I finish it in a week or three. The booklet tells you about the game and how to play it but the game is in the envelopes and decks of cards I self-publish. If you're really into the game and want to try I'll send them but I'll have to charge you something for the printing. But to just get a view of the system the booklet will be enough.

OSchmidt05 Apr 2013 3:32 a.m. PST

Dear John G.

Forgot, send the snail mail to sigurd@eclipse.net

sorry I didn't give you the link in the first note.

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