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"Which was the most influential rule set ?" Topic


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11 Jan 2011 3:34 p.m. PST
by Editor in Chief Bill

  • Changed title from "Which was the most influentual rule set ?" to "Which was the most influential rule set ?"
  • Removed from TMP Poll Suggestions board
  • Crossposted to Game Design board

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Personal logo 20thmaine Supporting Member of TMP21 May 2010 5:43 a.m. PST

What rule sets have had the greatest influence on wargaming ? Pick top 3 or something

Not the same thing at all as the BEST rules or the GLOSSIEST rules or even the most POPULAR rules.

Here's a few suggestions :

Little Wars
DBA
Dungeons & Dragons
WRG Ancients
Chainmail
Challenger 2000
Warhammer
WH40K

BravoX21 May 2010 5:53 a.m. PST

How about Grants "The War Game".

Could be said to have attracted many people into the hobby and laid the foundation for many rulesets.

Henrix21 May 2010 5:56 a.m. PST

Kriegspiel ;-)

But that is perhaps not relevant to the question, really. I suggest it be removed and expressly not relevant, as you're probably looking for rules after the hobby had started.

Also; influential on what? Western culture as a whole? All kinds of games? Or only wargames played with miniatures?

Acharnement21 May 2010 6:00 a.m. PST

In terms of overall influence in games being played, new people being pulled into the hobby, and sales, I would guess at DBA and Warhammer/Warhammer 40K. For me, I would add Charles Grant's The Wargame.

Jamesonsafari21 May 2010 6:06 a.m. PST

Fire and Fury and Tactica really set the bar in the mid-80s for production value.

I think many rule sets would be happy to have that level of production even now.

Plus F&F took a wholistic approach giving advice on terrain, providing b&w templates to make your own paper buildings, figures and markers and scenarios. Quite a complete package.

Steve Hazuka21 May 2010 6:07 a.m. PST

Fire and Fury. Got me started whole hog into gaming.

mjkerner21 May 2010 6:08 a.m. PST

I vote for The Sword and the Flame as one of the most influential. It had a huge impact on Colonial gaming in general and they were innovative in that almost all of the few skirmish level rules at that time (1979) were bogged down in detail at mostly a 1 to 1 ratio, with little flexibility. TSATF changed all that and I believe is directly or indirectly responsible for the loose skirmish-style rules like the ones Two Hour Wargames and Too Fat Lardies do.

Grizwald21 May 2010 6:11 a.m. PST

Featherstone's rules in his book "Wargames" (1962). Triggered the popularity of recreational wargaming.

Wackmole921 May 2010 6:13 a.m. PST

I second Fletcher Pratt and also Jane's naval war game.

Bill D

The Gray Ghost21 May 2010 6:15 a.m. PST

Another vote for TSATF I don't know to many people who don't like or play it.

Martin Rapier21 May 2010 6:18 a.m. PST

Charles Grants 'Battle' for me.

plus DBA

Vintage Wargaming21 May 2010 6:23 a.m. PST

My vote goes to Ossian J D Elgstrom's Hur Man Fur Krig Med Tennsoldaten

link

and if only Tolkien, C S Lewis's and Brig Peter Young's medieval fantasy rules had survived….

link

Nick Weitnauer21 May 2010 6:29 a.m. PST

Probably not in order-

Chainmail- for leading the way for D&D
Warhammer (both)- for bringing wargaming more "mainstream"
Probably chess or checkers or something of the like, invented forever ago and showed that there was interest in moving war to the tabletop.

Pictors Studio21 May 2010 6:44 a.m. PST

I'd have to go with Warhammer as well for bringing gaming to more people. Of course warhammer came from somewhere so you might put that down as the most influential as it caused all that warhammer caused but you have to put a limit on it.

So I'd say Warhammer/Warhammer 40K.

Angel Barracks21 May 2010 6:56 a.m. PST

Warhammer for being the easy way in and being so very pretty.

bruntonboy21 May 2010 7:03 a.m. PST

As stated before the Don's "Wargames" as a book and sets of rules. Without it I doubt if anything else would have been written and we would all be trainspotters.

vojvoda21 May 2010 7:03 a.m. PST

Didn't we do this poll already?
VR
James Mattes

bruntonboy21 May 2010 7:05 a.m. PST

However since then….
WRG's Ancients rules for setting the "scientific" approach to scales and time in games, Fire and Fury for the great advance in presentation and Barkers DBA for making the games playable again.

nycjadie21 May 2010 7:09 a.m. PST

D&D. I think it inspired Warhammer which brought more people into tabletop gaming than any other game, I think.

Tommy2021 May 2010 7:27 a.m. PST

The Old Metal Detector:
and if only Tolkien, C S Lewis's and Brig Peter Young's medieval fantasy rules had survived….
Donjons & Flagons! I love it!

Col Durnford21 May 2010 7:28 a.m. PST

D&D without it we would all have regiments made up of troops in the same dozen poses. It took D&D to expand the range on miniature lines. D&D brought on the rise of fantasy gaming and with it opened the flood gates to new players.

richarDISNEY21 May 2010 7:55 a.m. PST

D&D & 40k.

40k really did bring futuristic wargaming into the homes. There was not alot out there before that (that I am aware of…)
beer

Scorpio21 May 2010 8:08 a.m. PST

I'd like to vote in Mage Knight, for kicking off the prepainted plastics revolution.

Personal logo 20thmaine Supporting Member of TMP21 May 2010 8:17 a.m. PST

I had a PM sugegsting chess – my response :

Probably not – because chess grew out of earlier games, and also it's pretty limited in influence – there aren't a lot of chess like games around. DBA on the other hand spawned DBM, DBR, HoTT, and countless unofficial horse & musket / WWI/ WWII / sea games / air games / etc rule sets.

Also; influential on what? Western culture as a whole? All kinds of games? Or only wargames played with miniatures?

Influential on wargaming in particular. Chess – It's a popular game, but as a design it's a bit of a dead end, not many variants have really taken off.

Didn't we do this poll already?
VR
James Mattes

Almost certainly at some point – but I couldn't easily find it. I'm waiting for Connard Sage to do that for me.

Top Gun Ace21 May 2010 8:28 a.m. PST

Fletcher Pratt, D&D, Tractics, Air-War, and Star-Fleet Battles (fore-runner to the simpler Full Thrust, and other space games).

Connard Sage21 May 2010 8:30 a.m. PST

Let's examine the question

What rule sets have had the greatest influence on wargaming?


No mention there of 'what was the set of rules that bought you into wargaming?' is there? There are far too many personal reminiscences in this thread, as usual.

So

Wells: Little Wars.

Featherstone: War Games.

Scruby: All About Wargames.

WRG: Ancients

Steve Hazuka21 May 2010 8:57 a.m. PST

Oh yeah! STARGUARD 2250 AD Really the first Sci-Fi minis game.

Jovian121 May 2010 9:21 a.m. PST

WRG Ancients, EMPIRE, and Chainmail/D&D are my top three, but before them, KINGMAKER, Red Baron, and the Avalon Hill Bookshelf series of games – and there were a TON of them, Origins, Diplomacy, The Russian Civil War, the list goes on and on and on. Of course, board games are not really "miniatures games" but they certainly do start people in the hobby.

olicana21 May 2010 9:24 a.m. PST

No mention there of 'what was the set of rules that bought you into wargaming?' is there? There are far too many personal reminiscences in this thread, as usual.

Looking at the publication dates of some, it must be the youngsters, who missed out on that which inspired the authors of their chosen rule set. I wasn't around for the birth of Little Wars, but I remember the other 'wee ones'.

Possibly, the question should have been: Who has been the most influential wargames author? To which I would answer, due to his prolific output and influence on boys who went on to become 'wargames entrepeneurs' – Featherstone.

Feet up now21 May 2010 9:40 a.m. PST

Chess.Avalon hill boardgames,Little Wars and Rogue trader for me anyway.Others will differ of course.

ancientsgamer21 May 2010 10:17 a.m. PST

What Connard Sage aid…

However, his list is of historical wargaming influence…
I would certainly add D&D because this certainly influenced skirmish and definitely fantasy wargaming in a huge way.

Yes, board games by Avalon Hill and how about Stratego? How old is Risk?

I would also probably add the stuff done at the war colleges both in the United States and in the U.K. The name escapes me but I believe that the Army War College and West Point used some sort of formal rules mechanisms that have effected wargames in general (expecially micro armor). Wouldn't the Naval Academy also have something similar (naval games)

But to be fair Little Wars followed closely by War Games have had a huge influence. Scruby's definitely had a huge influence in the U.S.

JRacel21 May 2010 10:19 a.m. PST

D&D and Warhammer/Warhammer 40K

Jeff

peru52200021 May 2010 10:54 a.m. PST

Another vote for Fire & Fury. Just looking at that set of rules made me want to see how wargaming worked. Borrowed the book from a friend and was instantly hooked. Went to my first convention a couple of weeks later and have been hooked ever since.

Personal logo 20thmaine Supporting Member of TMP21 May 2010 11:16 a.m. PST

Yeah – The Fletcher Pratt rules shpuld definetly be on the list

Connard Sage21 May 2010 11:20 a.m. PST

There are far too many personal reminiscences in this thread, as usual.

And they aren't going to stop just because I mentioned it. No sirree.

Q "If Hitler had invaded Britain, would his main landing area have been Kent or the south coast?"

A "Definitely Kent. I visited Margate as a child and it was the best holiday I ever had"

Objectivity? Bah, we don't need no steenking objectivity.

Right, I'm off to see Eric Bibb do his blues thing. Play nice :)

GoodBye21 May 2010 11:24 a.m. PST

Charge-Young
The Wargame-Grant
Wargames-Featherstone

Personal logo 20thmaine Supporting Member of TMP21 May 2010 12:04 p.m. PST

Right, I'm off to see Eric Bibb do his blues thing. Play nice :)

Nice – I was looking at tickets for Eric Bibb last night (he's playing, about an hour's drive away, next week), I knew he was touring and I've been umming and arring about going.

So, could you post how it went ? Might help to swing my decision.

forrester21 May 2010 1:40 p.m. PST

WRG-various sets.They held their own for a long time.Ancients almost had a monopoly.

Scorpio21 May 2010 1:58 p.m. PST

Rogue Trader was relatively unprecedented, and spawned what is *the* dominant force in the industry. I would list that instead of 40k/WHFB.

Personal logo Parzival Supporting Member of TMP21 May 2010 2:06 p.m. PST

Let's read that question again:
"What rule sets have had the greatest influence on wargaming ?"

By the term "rule set," I take this to mean a set of rules for playing tabletop war games, which is not the same thing as a boxed game or board game, or something abstract for which the appearance or identity of the figures really has no bearing on the game. To me, this rules out chess and other abstract strategy games, Risk and other board games, and even most AH war games, as all of these either only use figures as abstract pieces with arbitrary abilities (for example, the abilities of a piece in chess has nothing to do with the meaning of its name, or for that matter the piece's appearance. Similarly, in Risk a piece is just a number counter, nothing more, while AH games don't use figures at all.) By the term "wargaming," I assume the discussion is restricted to games attempting to simulate warfare, whether real or imagined (and whether realistic or abstract).

So, I think we have:
Kriegspiel, for introducing the idea of a wargame as a simulation.

Little Wars, for introducing the idea of a rule-based wargame as a hobby
.
Grant & Featherstone's works (I'm less familiar with these, though I know the names of the authors) for reviving the hobby and really kicking off the growth of a dedicated industry (as opposed to toy soldier manufacturers, who produced primarily for abstract play and maybe dioramas or modeling).

Chainmail, for launching the entire fantasy branch of the hobby.

Warhammer, for revealing the possibilities of high-end production and marketing values.

40K, for driving the sci-fi ground battles genre into prominence.

DBA, for reproving the concept that simple rules can provide a very satisfying and realistic gaming experience.

Empire, as a cautionary tale. * wink

And there are certainly more. Note, by the way, that I do think that abstract games and boardgames like chess, Risk, Squad Leader, AH, etc., have been very influential, as have role-playing games like D&D and Traveller. However, as these do not fall under the apparent premise of the question (being either abstract, or not involving figures, or not involving war), I have left them out of the mix.

* (Okay, the Empire bit was just a joke… I must confess I know nothing of the game but what I have heard here— but what I have heard has been less than flattering.)

Uesugi Kenshin Supporting Member of TMP21 May 2010 3:26 p.m. PST

Dungeons & Dragons
Rogue Trader
Flames of War

Feet up now21 May 2010 4:19 p.m. PST

Oh forgot cry havoc ,another boardgame.
played it with tabletop figures aswell,just like a modern miniatures game.great Ruleset from the early 80's.

Personal logo 20thmaine Supporting Member of TMP21 May 2010 4:35 p.m. PST

I've also played cry havoc – good game, but I don't think it had a revolutionary effect or huge influence on wargaming.

Brett Longworth21 May 2010 5:29 p.m. PST

D&D helped to spawn the "fantasy" gaming market in all it's forms (wargaming, role playing and computer gaming).

A lot of "historical" wargamers have a Warhammer army in the closet. Warhammer is in many ways the public face of wargaming as GW locates it's stores in prominent positions.

DBA/DBM had a lot of "historical" gamers in it's thrall for years and continues to influence element based games. However, it's influence is pretty limited to the grognards as the writing and production of the rule books is awful.

jgawne21 May 2010 5:40 p.m. PST

D&D- the entire hobby changed. the first use of "points" for increasing levels or powers of a unit.

But that's assuming you consider the whole role playing thing a "wargame"

Connard Sage22 May 2010 2:36 a.m. PST

So, could you post how it went ? Might help to swing my decision.

You've got a PM :)

vojvoda22 May 2010 7:04 a.m. PST

Of the list above I would say for me Little Wars. Read it and although I was already a wargamer got me hooked on the History of wargaming.
VR
James Mattes

Kampfgruppe Cottrell23 May 2010 2:05 p.m. PST

BGWWII

Brian

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