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"Medical Service." Topic


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Armand15 Nov 2009 5:17 p.m. PST

Please, want to know if anybody play with some kind of medical service in your wargames.

In my case, as I had many wounded, if the unit had a medic the return to the first line is more easy that they hadn't.

Amicalement
Armand

11th ACR15 Nov 2009 8:45 p.m. PST

Once more, from my rules "Demi-Brigades in the Desert!"

link

A set of rules intended to provide a game recreating Napoleon's Campaign in Egypt and the Holy Land.

By Robert Henry


o. Medical and Heath: Some of the major problems for all forces involved in this theater of operations were the threat of Disease. Some of the major problems were the Bubonic Plague, Dysentery, Heat Exhaustion/Heatstroke and Ophthalmia.

Bubonic Plague: Is an acute, severe infectious disorder caused by the bacterium. These bacteria can be carried by small wild rodents, other wild animals or even household pets. The disease can be transmitted to humans through the bites of fleas or through direct contact with infected animal tissues. Major symptoms include an abrupt onset with chills, fever, and enlarged lymph nodes (buboes).

Dysentery: Is a disease involving inflammation of the lining of the large intestine. The inflammation, which is caused by microscopic organisms, produces abdominal pain and diarrhea. The bowel movements may contain mucus and blood. Some cases of dysentery include fever or vomiting. Many of the French troops were infected with Dysentery when eating watermelons along the Nile River.

Heat Exhaustion: Heat Exhaustion occurs when a person cannot sweat enough to cool the body. Symptoms of heat exhaustion include fatigue, weakness, headache, dizziness, nausea, and skin that are cool, moist, pale, or flushed. Heat exhaustion can sometimes lead to heatstroke.
Heatstroke: Occurs when the body fails to regulate its own temperature and body temperature continues to rise, often to 105 °F or higher. A person with heatstroke may stop sweating. Symptoms of heatstroke include confusion, delirium, or unconsciousness and skin that is red, hot, and dry, even under the armpits.
Ophthalmia: Is a name for severe diseases affecting the eye membranes. These diseases may be caused by infections, poisons, or injuries. Sympathetic ophthalmia, a rare condition, spreads to both eyes after a serious injury to one eye and can lead to blindness if untreated. This was a very common disease during the campaign. Ophthalmia is mainly caused by sand in the air and extreme sunlight. This condition is not fatal if treated properly (bandages over eyes) and a full recovery usually took place within ten days.

Any of these heath problems may be represented by giving a unit a reduction in it combat capabilities as well as movement. It may also affect the command and control of the army and the unit's in it.
To remedy some of the army's medical/heath problems, specifically combat wounds you may
wish to have a Hospital element with your army. This would mainly be used during Siege
Operations or during a Campaign Game. It will be represented by a three inch by three inch
(3" x 3") base and will have twelve (12) figures mounted on it.

A Hospital will have no shooting capability, it will move at the speed of beasts of burden and if attacked in close combat it will at zero (0) defensive points. It will take a Hospital two hour (4 turn) to setup/tear down for movement. And during either movement or setup/tear down they may not be assisting the wounded.

Note: If an army is capable of having a hospital it may have more than one. Example one in each major group of the army or in a garrison.

Casualties returning to duty after a battle:
Return of losses: (Casualty Replacement):
a. If both sides are in possession of the battlefield at the end of the battle then both sides recover two thirds (2/3rds) of their casualties in (LM's).

b. If one side retreats with a rearguard it recovers one half (½) of its casualties. The victorious side recovers two thirds (2/3rds) of its infantry and cavalry casualties and all of its artillery casualties in (LM's).

c. If there is no rearguard then the retreating army recovers one third (1/3rd) of its infantry and cavalry and none of its artillery in (LM's).

e. A rearguard must be intact and neither routed/fleeing or units that have reached there "Break Point" or are "Shaken" (Yellow LM), and equal to at least one quarter of the army's original formed troop strength.

Some nations had a better level of medical care. This may be represented by adjusting the above mentioned Hospital rule.

The French had a very good standard of care for its sick and wounded.
French: Plus 1/4th will return.

The Mamelukes would have hardly any medical care for its sick and wounded.
Mameluke: Plus 1/16th will return.

The Ottomans would be below standard in its medical care for its sick and wounded.
Ottomans: Plus 1/8th will return.

The British would be below standard in its medical care for its sick and wounded.
British: Plus 1/8th will return.

At first light on the day after a battle the recovered losses (slightly/walking wounded) will return to their units, by removing the appropriate amount of LM's.

Note: if a unit was eliminated do to Close Combat, or being Massacred during surrender, these losses may not be brought back.

11th ACR15 Nov 2009 9:50 p.m. PST

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