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"basing 1/6000 destroyers how should I do it" Topic


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810 hits since 8 Nov 2009
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Comments or corrections?

Dawkins08 Nov 2009 2:08 p.m. PST

hello,

I am basing some 1/6000 destroyers for my home brew game

cruiser, (pre)dreadnoughts, coastal defense, monitors are all based as individuals.

Subs individuals.


how or what is the best way to deal with destroyers and gun boats

I was thinking in squadrons of 4 ships

or would singles be best?

KenH0108 Nov 2009 3:11 p.m. PST

Wouldn't that depend on the rules you plan to use?

Ken

Dawkins08 Nov 2009 3:25 p.m. PST

they are home brew as mentioned above.

would it be best to keep destroyers, gun boats and transports/tankers as a group on a single base or individual?

M C MonkeyDew08 Nov 2009 4:29 p.m. PST

Do your rules allow them to change formation, take individual ship losses, and have ships drop out of formation for damage and other purposes OR do your rules treat the formation as indivisible?

The answer to that question ought to dictate your basing requirements.

Bob

DestoFante08 Nov 2009 5:53 p.m. PST

I understand that individually-based 1/6000 vessels may be tricky, but personally that is the way I keep mine. Since they are all from the Figurehead range, I based them individually on the included bases, and I am happy with that arrangement. You can see a few pics in my blog at:

destofante.blogspot.com

(Look under "naval" category.)

DestoFante

Martin Rapier09 Nov 2009 5:21 a.m. PST

I usually base DDs separately, even if they are supposed to represent flotillas. Gives more flexibility.

Dan Cyr09 Nov 2009 11:49 a.m. PST

I mount destroyers individually, but all TB I mount 2 to a stand.

Dan

The Monstrous Jake09 Nov 2009 7:21 p.m. PST

It would depend on the rules you're using, and also the period and theatre. In some spots and periods, destroyers and even torpedo boats operated singly.

If you're doing Jutland, it might make sense to mount them in formation. If you're doing Yalu or Santiago, I think it makes more sense to mount them singly.

hindsTMP14 Nov 2009 12:48 p.m. PST

Another option is that you can have one DD model represent 2 "game ships". Remember that ground scale is typically greater than ship scale, so this probably results in an increase in positional realism.

Since I use General Quarters rules, that means I would associate 2 DD SDSs with the single DD model, which represents the appoximate location of both game ships. With this approach, a house rule is needed to handle the speed at which the model can move, when the game ships it represents have different speeds (speed of fastest ship, to avoid opponent "gaming" the system?).

In the attached image, I was usig a 4-1 ratio. The 2 DD models at the top represented the 1st Flotilla screening the 5th BS (Barham et.al.), and the 5 DD models at the bottom represented the 9th, 10th, and 13th Flotillas screening the battlecruisers. With my current 2-1 scheme, I would need 4 models and 10 models respectively.

picture

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