I'm working on a 2d6 reaction table for NPCs in a Wild West setting. In this game, two outlaws are walking through town encountering NPCs and asking them questions so that the hunters can find the man they are looking for. I'd like the NPCs to display a variety of reactions.
Ideally I'd like to make it completely random by rolling 1d6 for the column and a second 1d6 for the row. This would generate 36 possible responses (picture a 6x6 grid). Personally, I think that's a bit too many, but I can always fudge by repeating some of them.
I'm trying to think of enough possibilities. On the table, I'd like the high numbers (6 + 6) to be favorable and the low numbers (1 + 1) to be bad.
Any thoughts on what possible reactions I can use? Here's one approach I could try: COLUMN = Emotion ROW = Response:
Columns = Response/Emotion
1: Horror
2: Anger
3: Neutral
4: Mildly Positive
5: Friendly
6: Treats yuh like long-lost kin
Rows = Action/Reaction
1: Direct interaction (attack or assistance)
2: Continues current movement
3:
4:
5: Stops to assist you
6:
1-1 NPC screams in horror and pulls out a weapon & fires (gets an instant free attack on you)
1-2 NPC screams in anger and runs away at full speed, yelling for the Sheriff.
1-3
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You know, the more I think about this, the more absurd and limiting this approach seems.
Maybe I should just try for something more random:
1-1: 1 NPC screams in horror and pulls out a weapon & fires (gets an instant free attack on you)
3-3: Is pleasant, but can't really help you.
5-2: Moves to the bank and will perform one check for you there.
5-3: Moves to the nearest saloon and performs one check for you there.
6-6: Joins your quest. As long as he's with you, you may make two search checks per Action.
As you can see, I'm all over the place on this. Suggestions would be very helpful.