
"Black Powder - Initial Impressions" Topic
55 Posts
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| Albino Squirrel | 03 Nov 2009 1:14 p.m. PST |
Thanks for the info, malcolmmccallum. It sounds pretty fun. Unfortunately, my copy still hasn't even shipped yet. Considering I pre-ordered it, and it's been out for a week now, it seems kind of ridiculous that it hasn't shipped yet. How long could it take to ship all the pre-orders? I guess it must have been very popular. |
| malcolmmccallum | 03 Nov 2009 1:49 p.m. PST |
See, now, I think that "activating" units is a crock. To my thinking, it's a "gotcha!" gimmick that really has no place in a wargame. It is the difference between chess and backgammon. Both are good games. |
| malcolmmccallum | 03 Nov 2009 1:57 p.m. PST |
A standard Napoleonic British line firing at a standard French line at medium range: Roll 3D6. Each 4+ scores a hit. Any 6s cause disorder on the target. French player then roll a D6 for each hit and and on a 4+ suffers no casualties for that hit. If the French had thrown out skirmishers (mixed formation) then the British would need to roll 5-6 to hit but then the French would only fire back with 1 dice needing a 3+ to hit. |
| Trajanus | 03 Nov 2009 3:35 p.m. PST |
"See, now, I think that "activating" units is a crock. To my thinking, it's a "gotcha!" gimmick that really has no place in a wargame" Depends if you like control over things or not, I guess. Activation is a pain when it goes against you but its a simple method of representing the fact that commanders could not rely on everything going to plan. As for having no place in a wargame there must be a lot of Fire and Fury players(to name the first set that springs to mind)who don't agree. F&F has had activation since day one! |
| Old Bear | 03 Nov 2009 3:40 p.m. PST |
Activation is also a friend to the solo wargamer who is looking for any edge in a set of rules that may be user-friendly. |
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