| Rattrap1 | 27 Oct 2009 8:40 p.m. PST |
Well, I finally got to play in this game tonight and what a blast. Joe, who ran the game using the .45 Adventure rules, came up with an excellent scenario and tons of little things to make the atmosphere perfect. He printed out all the encounter cars not just with what happens, but with a bit of flavor to add atmosphere. I took a bunch of pictures and I'll post them here for all to marvel over. Essentially, the tale involves the disappearance of the professor. Two teams go in search of him. Those working for the University and those working for a wealthy "collector" by the name of VanHorn. We came in on opposite sides of the board. These first three shots are some atmosphere images to show off the board. picture picture picture Now, my character was an accountant working for VanHorn and overseeing things to make sure money was well spent. No character description was given, but my character was both Jumpy and Clumsy so I played him as quite a coward. I also happened to be the first to stumble upon a Deep One. This first image is me running away from him into the mansion. picture After locking the door, I attempt to flee some more, the Deep One however breaks the door down. picture While fleeing the first Deep One, I stumble upon a second. Needless to say, my sanity was not holding up well. Right after this show was taken my character smashed the window with a fireplace poker that he had picked up and dove out the window. picture And yet, being the coward that he was, he still managed to locate the stairs to the cellar and get the key to open it. Downstairs he found a ritual in full swing. After taking out one cultist, I find their log book only to discover that I too have that "Innsmouth look." The Log book Encounter stated that upon reading it, you find your own family tree within and you suddenly remember the town and your place in it. It was an awesome twist. I didn't let the other players know immediately and saved my betrayal for later. picture Of course, while all this is going on, other characters are out and about getting into mischief. Here we see one character talking with a somewhat "fishy" character (at least I was not the only one losing my sanity). picture And that same character trying to step on the fingers of a Deep One just barely holding on. picture And just a cool shot of the shanty town. picture Finally, once I had reached the ceremonial chamber and found the log book, the Endgame began with Deep ones and cultists swarming from everywhere. picture picture Here we see a cultist taking a cigarette break as he chases the Old Man. A Deep One is in the background trying to sneak through the buildings and get in front of the Old Man. picture This was a shot just before the end of the game. My betrayal occurred soon after this, though failed miserably when I failed to wound my target and in return got my last arms box whacked. picture My thanks to Joe for putting on a great game and to Steph, Chris, and Rich for being great co-players. I don't often get a chance to play in any of my games except as the game master, so it was a fun break and I really enjoyed. Richard A. Johnson Rattrap Productions LLC rattrapproductions.com |
| TheCaptainGeneral | 27 Oct 2009 9:38 p.m. PST |
Awesome! Loved all of it! I wish I had the budget to put together a game like that
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| Goldwyrm | 27 Oct 2009 10:00 p.m. PST |
Rich, Thanks for posting the pictures. Too bad I missed the game this week. It looks like Joe did a superb job with the game board and the scenario. |
| shelldrake | 28 Oct 2009 1:42 a.m. PST |
beautiful eye candy! Great job on the figures and scenery – who made the buildings? I would be interested in hearing more on the extra bit done on the encounter cards too. |
| Obrooks | 28 Oct 2009 4:25 a.m. PST |
A few of the building look like they are cork Matakishi style ones
link |
| Obrooks | 28 Oct 2009 4:31 a.m. PST |
Oh this might help some of you guy :D Was doing my daily look through sites and found this link |
| Kampfgruppe Cottrell | 28 Oct 2009 5:29 a.m. PST |
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| Rattrap1 | 28 Oct 2009 6:57 a.m. PST |
who made the buildings? I would be interested in hearing more on the extra bit done on the encounter cards too. All the buildings were scratchbuilt by Joe Puzzo (who ran the game). He did use Matakishi's cork method. The buildings were great and we moved in and out of all of them. I don't have any images of the card fronts. But, for example, he would write something about "seeing a man hunched over and gurgling to himself, as you approach, what looks up at you is not human. Lose 2 Sanity points." And here is what he put on the back of each of the cards: picture |
| Acharnement | 28 Oct 2009 8:35 a.m. PST |
Whoo! The choice of colors and highlighting on the figures is just right. Really outstanding work. Of course the buildings and so on are great too. Love the crate with all the hands sticking out. |
| Mulligan | 28 Oct 2009 8:58 a.m. PST |
Excellent work all around! Mulligan |
Murphy  | 28 Oct 2009 9:04 a.m. PST |
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Murphy  | 28 Oct 2009 9:05 a.m. PST |
The picture of the guy in the Shanty town, reminds me of the bad guy in Stephen Kings "Storm of the Century".. "Give me what I want, and I'll go away
" |
Lee Brilleaux  | 28 Oct 2009 9:49 a.m. PST |
Very nice, Rich. I have always thought you had that 'Innsmouth Look', but I never worked up the courage to say so. |
| Rattrap1 | 28 Oct 2009 10:49 a.m. PST |
MJS: Really? I always thought my eyes were not far enough to the sides of my head and that I was far too pale and not enough green to my skin. And if you think about it, don't most anime characters have that Innsmouth look with the big eyes? :-) |
| HansTrier | 28 Oct 2009 11:49 a.m. PST |
Mouthwatering stuff! Only trouble is, I get frustrated I haven't got around to painting those Artizan beauties
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| Captain Apathy | 28 Oct 2009 1:03 p.m. PST |
Really great work. Thanks for posting. Any chance you have shots of the whole finished board? |
| xxxxxxxxooooo | 28 Oct 2009 1:43 p.m. PST |
That was cool. That board is awesome. I secons the motion for more pics of the whole thing. Great stuff. |
| JackWhite | 28 Oct 2009 2:49 p.m. PST |
Everything beautifully done, from the painting, to the buildings, to the whole scenario. What did you use as Deep Ones? Those fit the bill to a tee. JW |
| komradebob | 28 Oct 2009 5:34 p.m. PST |
They look like RAFM Deep Ones to me. Is this scenario posted online anywhere? I'd like to run that myself. BTW Rich, are the Deep One Hybrids available yet? |
| Rattrap1 | 28 Oct 2009 6:09 p.m. PST |
For the first time I can remember, I forgot to take a picture of the whole board. I thought I had some on the camera but apparently not. Never fear though, this game is destined for conventions (as long as I can convince Joe to do it). The Deep Ones are from RAFM. And the hybrids should be available shortly. The caster is having some casting issues with the thin blades, but it should be sorted out soon (hopefully by the end of the week). And as soon as Joe tweaks a few things, he plans to post it online. I'll probably link it as a free download from my website when it is. |
| komradebob | 28 Oct 2009 7:54 p.m. PST |
I really love that board. It gets a lot of interesting stuff packed onto what looks to be a very reasonably sized footprint. Do you know the approximate dimensions? Also, I'm curious about the ceremonial chamber. Was that a seperate small board that appeared somewhere due to the revelation of clue tokens, and then was set out on the table in some extra space? I'm trying to figure out a way to combine some oversized interiors with a board something like this Innsmouth one for a game, and I'd love to hear how the table designer approached the problem. |
| Whatisitgood4atwork | 28 Oct 2009 11:53 p.m. PST |
Wonderful stuff! Thank you so much for posting. I am not even a pulp gamer but enjoyed your report and pics immensely. Keep up the good work and I hope your sanity holds. |
| Rattrap1 | 29 Oct 2009 7:00 a.m. PST |
The board was about 2 ft wide by 3 ft long. The ceremonial chamber was a separate room that was pulled out as a surprise at the end. No one knew it was coming and the surprise was great. |
| Darkoath | 29 Oct 2009 9:57 a.m. PST |
What a great game! It must have been a blast to participate in!=) Darkoath |
| komradebob | 29 Oct 2009 11:28 a.m. PST |
He's done a great job of packing a bunch of different areas into a pretty small amount of space. |