Allen 57:
The Caproni Bombers are 1/72 -- scratch built by Sheldon Olds – primarily styrene; resin nacelles, engines, radiators, seats; plastic screen material for the rear gunner basket, match sticks for struts; there's some metal automotive parts in there too; O rings for the gun rings.
Joep123:
Rules were based on Watch Your Six -- kind of inside out Watch Your Six. The high altitude bomber rules are much simpler than the standard game. I need to get these simplified rules cleaned up and printed out as they would work really well for solo gaming. Like I said above, there's really nothing for the bomber player to do other than shoot.
The Caproni mission worked well because the Caproni Bombers are a lot slower than most high altitude bombers. This allows the single seat aircraft to run them down from behind.
There is a great deal of misinformation out there that would lead you to believe that the reason the single seaters could not shoot down the bombers was because it took too long to climb to altitude. This reasoning appears in a lot of anecdotal accounts.
In fact, most bombers (if they put their nose down into a shallow dive) could out pace the single seaters at high altitudes. So the anecdotes are only partially true. It did take time to climb to altitude but by the time they got there, the bombers generally could not be overhauled anyway.
There are some notable exceptions to the above statement such as virtually all of the DH-9 varients (not the DH9a though), the Caproni bombers, and some of the AGO multi engine planes.
I have yet to evaluate the Gothas -- so cannot comment on these yet.
mjc