
"another gweirda-game..." Topic
7 Posts
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| gweirda | 26 Oct 2009 8:59 p.m. PST |
I've made another WW1 aircombat game. I figure the title of the thread would serve as sufficient warning to those familiar with my POV so that they could just steer clear and avoid the heartache/stress. For the rest
It's aim is brawlish, lighthearted, fun dice-rolling with some friends while pushing little airplane models around a tabletop --but not so much pushing that one has to set down one's beer
The rough-draft (the WAD stuff) can be viewed at: link it's free, it's anonymous
what more could you ask? |
| Martin | 27 Oct 2009 6:18 a.m. PST |
<it's free, it's anonymous
what more could you ask?> A delivery of free, well painted minis to go with it when I download the rules. :) Well you did ask. |
| richarDISNEY | 27 Oct 2009 7:44 a.m. PST |
And some of that beer you are talking about
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| gweirda | 27 Oct 2009 8:25 a.m. PST |
For the you'll have to deal with my cousin ( link ) -- the making/supplying is his department, I just do the drinking part! As to the minis: I'd put it on my list of things to do, but since making the list is so far down the list I haven't gotten to it yet
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| Simon Oliver Lockwood | 30 Oct 2009 6:56 p.m. PST |
Could you post a detailed example of play? I'm not familiar with either Watch Your 6 (too expensive to buy sight unseen) or Algy (not available now at TFL) and haven't quite figured out 'Dogfight.' I like the idea of a "flight-level" air combat game and would like to see how your take on it works. |
| gweirda | 30 Oct 2009 8:48 p.m. PST |
SOL - There are some photos of basic moves (related to group cohesion) as well as combat on the photobucket page: link No real details, though. Tomorrow looks like rotten weather – maybe I'll have some time to write/post some better examples
anything in particular you're looking for? As to being a flight-level game: while having flights (or sections or squadrons) is encouraged the unit of the game is still the single aircraft, and once in combat it's every man for himself and --unless groups are reformed (not easy to do)-- a game will end up with individual aircraft all over the place. As to Dogfight: the Dogfight folder in the brawlfactory photobucket page contains a couple AARs that may help with deciphering the game. There is also the game's discussion page over in the Miniaturewargaming site if there's a question or whatever you'd like covered. thanks for the interest. |
| gweirda | 31 Oct 2009 9:25 p.m. PST |
"
maybe I'll have some time to write/post some better examples
" FWIW, I found time to stick in a couple combat examples (detailing dice rolling and such) as well as general movement from the first turn of a playtest game on the link from above. |
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