
"skirmish rules that use dice pools?" Topic
7 Posts
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| briansommers | 24 Oct 2009 1:43 p.m. PST |
anything? I'm thinking of a squad vs squad and each soldier in the squad has so many dice to do stuff with
ideas? or if they're rule sets out there I will look into them, no sense inventing the wheel again. |
Rodrick Campbell  | 24 Oct 2009 3:58 p.m. PST |
The Stalingrad rules used Action Points which converted into a set move of so many inches each any left over were used for firing (aimed shots, quick, whatever) dice and could be used during your own turn or during the opponent's as an overwatch. Not exactly what you're asking, I know, but if each point represented say 1D6 movement, a shot or a certain chance to break through a door or whatever, you could use dice pools directly. The other games I've played that use dice pools are Shadowrun and Two Hour Wargame's Red Sand Blue Sky. These were strictly for combat or combat related maneuvers, though. Rod |
| Henrix | 24 Oct 2009 8:07 p.m. PST |
The old Confrontation (with the metal figures) had sort of a small dice pool. Each creature had a couple of dice they could either defend or attack with. |
| Zagloba | 24 Oct 2009 8:54 p.m. PST |
Some of Too Fat Lardies' rules use a dice pool mechanic, e.g. Sharpe Practice, although I don't remember if they're 'action dice' or just 'fire dice.' Rich |
| Acharnement | 25 Oct 2009 12:06 a.m. PST |
Alternative Armies "Firefight" (version 2 out soon or already available) uses dice pools in which the results of the d6's decide the available actions for the model. The results may mean different things depending on the action chosen- such as Move, Shoot, Fight, etc. Generally speaking, 1's are Defensive opportunities, 2-5 are general actions, and 6's are Offensive opportunities. Defensive opportunities are used to negate attacks against the model,while Offensive opportunities are used to attack. For example, a model that elects to 'move' might roll 4d6 and get a 1, 2, 5, 6. Move options don't allow attacks so the 6 is rerolled until a Defensive opportunity or a general action occurs. Models get different amounts of dice to roll depending on their chosen action. Some models may be good at moving, while others may be good at shooting and so on. My brief, clumsy explanation does not do what I think is a unique, intriguing system justice, but I hope you get the general idea. |
| Acharnement | 25 Oct 2009 12:09 a.m. PST |
Firefight 2.0 is going to be available from October 30. Good timing! See link for more information on a discount deal they have on to promote the new version. |
| blacksmith | 25 Oct 2009 6:23 a.m. PST |
Red Sand Blue Sky from THW uses dice pool but it's not exactly skirmish as it's a gladiator's game. |
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