Help support TMP


"skirmish rules that use dice pools?" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Dice Message Board


Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Small Storage Packs from Charon

When you only need to carry 72 28mm figures (or less)...


Featured Workbench Article

Forest Bases on a Budget

Holy Roman Emperor Joseph III Fezian shows us that you don't need money to have great bases.


Current Poll


1,747 hits since 24 Oct 2009
©1994-2026 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
briansommers24 Oct 2009 1:43 p.m. PST

anything?

I'm thinking of a squad vs squad and each soldier in the squad has so many dice to do stuff with…

ideas? or if they're rule sets out there I will look into them, no sense inventing the wheel again.

Rodrick Campbell Fezian24 Oct 2009 3:58 p.m. PST

The Stalingrad rules used Action Points which converted into a set move of so many inches each any left over were used for firing (aimed shots, quick, whatever) dice and could be used during your own turn or during the opponent's as an overwatch.

Not exactly what you're asking, I know, but if each point represented say 1D6 movement, a shot or a certain chance to break through a door or whatever, you could use dice pools directly.

The other games I've played that use dice pools are Shadowrun and Two Hour Wargame's Red Sand Blue Sky. These were strictly for combat or combat related maneuvers, though.

Rod

Henrix24 Oct 2009 8:07 p.m. PST

The old Confrontation (with the metal figures) had sort of a small dice pool.
Each creature had a couple of dice they could either defend or attack with.

Zagloba24 Oct 2009 8:54 p.m. PST

Some of Too Fat Lardies' rules use a dice pool mechanic, e.g. Sharpe Practice, although I don't remember if they're 'action dice' or just 'fire dice.'

Rich

Acharnement25 Oct 2009 12:06 a.m. PST

Alternative Armies "Firefight" (version 2 out soon or already available) uses dice pools in which the results of the d6's decide the available actions for the model. The results may mean different things depending on the action chosen- such as Move, Shoot, Fight, etc. Generally speaking, 1's are Defensive opportunities, 2-5 are general actions, and 6's are Offensive opportunities. Defensive opportunities are used to negate attacks against the model,while Offensive opportunities are used to attack.
For example, a model that elects to 'move' might roll 4d6 and get a 1, 2, 5, 6. Move options don't allow attacks so the 6 is rerolled until a Defensive opportunity or a general action occurs.
Models get different amounts of dice to roll depending on their chosen action. Some models may be good at moving, while others may be good at shooting and so on.
My brief, clumsy explanation does not do what I think is a unique, intriguing system justice, but I hope you get the general idea.

Acharnement25 Oct 2009 12:09 a.m. PST

Firefight 2.0 is going to be available from October 30. Good timing! See
link
for more information on a discount deal they have on to promote the new version.

blacksmith25 Oct 2009 6:23 a.m. PST

Red Sand Blue Sky from THW uses dice pool but it's not exactly skirmish as it's a gladiator's game.

Sorry - only verified members can post on the forums.