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"King of the Battlefield" Topic


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Action Log

21 Oct 2009 11:30 a.m. PST
by Editor in Chief Bill

  • Changed title from "King of th Battlefield" to "King of the Battlefield"

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4,530 hits since 21 Oct 2009
©1994-2026 Bill Armintrout
Comments or corrections?

ninthgate21 Oct 2009 5:54 a.m. PST

Can anyone provide any info on these rules- are they any good?

Keraunos21 Oct 2009 6:16 a.m. PST

they are fantastic.

We use them a lot.

I hear a rumour there is a yahoo group for them now.

we record games here occasionally

link

lugal hdan21 Oct 2009 7:50 a.m. PST

Keraunos – your games look fantastic!

What's the basing? 1" squares, 3 per unit?

Keraunos21 Oct 2009 9:12 a.m. PST

30mm squares, 3 per unit

we double ranked 4 10mm figures for the infantry (and I pop a drummer on the back outside corner of the two outside bases)

the hard part is getting two flags for each regiment – have to ask nicely at Pendraken for those to be made up.

ninthgate21 Oct 2009 10:54 a.m. PST

Does it include army lists?

advocate21 Oct 2009 1:14 p.m. PST

KotB does not include army lists. There is a point system and so it is quite possible to build an elite early Prussian army or a dreadful late war one; and all ranges in between. But it won't give you prescriptive lists.

Because the scale is very similar, you can happily use the many OOB's that have been produced for Volley and Bayonet 18th C battles very easily for KotB. And yes, you can play historical battles on a club evening of four hours or less.

Nobody has yet mentioned the cavalry melee system which is excellent: you get flowing melees with important player decisions taken at each stage: basically each player alternates in putting units into an existing melee until one side breaks or there are no more available units. But you really have to consider the implications of gambling to get a result as against holding on to reserves.

And finally, there is now a Yahoo group – just started in the last month or two I believe: link

Musketier22 Oct 2009 9:28 a.m. PST

It's great to see these rules succeeding. Our group played them a couple of years back and liked them, but then we got kinda sidetracked…

My favourite is the approach to musketry: you don't roll to fire, the opponent rolls to react – the logic being, this is a battlefield, lead's going to fly, question is, how do the boys take it?

Apologies to Ian, who was very helpful with explaining things for our trial games. Any misinterpretation of his intention is my own fault.

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