
"Age of Eagles Ranges" Topic
4 Posts
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| Curt B | 04 Oct 2009 3:54 p.m. PST |
For those of you that play these rules, what is your opinion of the firing ranges? They seem too long to me, especially the artillery. I'm guessing this was done to look better with 15mm mini's but with maximum artillery ranges coming out at around 1.2 miles, it just doesn't seem right. Almost everything I've read suggests that artillery really never fired much if any beyond 1,000 yards. I'm looking for a fast moving game that works well with 6mm figs. I've really enjoyed playing F&F with Adler ACW 6's. I play everything the same as for 15's but put around 8-10 figs on a base in two ranks. I use 1-1/2" wide artillery bases with two models and 8 crew scattered around them when unlimbered and sub in horses and limbers pulling guns complete with limber riders when batteries are moving. Really looks great; kind of like the Greenspan maps from my old American Heritage Civil War book. I could see doing the same thing with AOE. It seems to me, though, that you should play these with ranges halved from what the charts say. 9" in game scale would be about 1,080 yards and this seems about right for maximum range artillery. Of course, I would be concerned that the game would be skewed if ranges were halved but movement remained the same. Curt |
| Who asked this joker | 04 Oct 2009 9:17 p.m. PST |
Most artillery pieces of the time could fire well over 1000 yards but, you are right. They really didn't fire much over 1000 yards for accuracy reasons. I don't have a problem with them shooting farther so long as they have a near impossible chance to hit. |
Saber6  | 05 Oct 2009 4:47 a.m. PST |
Check out the fire values at LONG range. Unless you have massed batteries it really is not worth it. BUT the off chance of disordering a brigade is sometimes just what you need. |
Extra Crispy  | 05 Oct 2009 5:08 a.m. PST |
It's the age old debate – affective or technical range. because if you limit guns to X yards you will always find someone pointing out a case where fire at X+1 yards was important at some battle
You always have to draw your own bell curve – you picks your poison and you takes your chance. Same goes for unusual formations, tactics, etc. |
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