This Quick and Deadly Game Called Air Combat
I won't show you the picture of the card table top with the game set up just yet. Too much of that "Why didn't I think of that first." factor in the photo.
I am posting some original artwork for many of the different aircraft I've flown in this game I've designed. The Dora's game sheet image is bracketed by paper until the game is released.
Every single bit of detail in the AAR was driven by the game including what exactly brought you down.
The squadron leader, flight surgeon and crew chief decisions are yours to make.
Approaching your target's six is not driven by chance.
An aircraft's make and model will make a difference. Airframe robustness, self-sealing fuel tanks and pilot armor will make a difference, based upon where the projectiles actually strike, NOT upon an accumulation of "damage points".
An aircraft's gun mix, caliber, range from target, ammo supply, damaged firepower and shell type definitely make a difference in the size, pattern and number of holes appearing on a target's airframe.
Bailing out and landing safely are not givens, they are your decision alone, based on where and how much your aircraft has been damaged.
I'm aware this is bad grammar, but, etcetera.
Mark
P.S. If you choose to play solo, you can't tilt the table to skew the outcome. There will be consequences if you join the fray.\
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