Help support TMP


"Differences between WW1 and WW2 naval warfare" Topic


28 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the Game Design Message Board

Back to the Interwar (WWI to WWII) Message Board

Back to the Early 20th Century Discussion Message Board

Back to the Naval Gaming 1898-1929 Message Board


Areas of Interest

General
19th Century
World War One
World War Two on the Land

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Orisek's Tank Trap

A walk down memory lane - do you remember the Tank Trap?


Featured Workbench Article

VSF Vessels from the London War Room

Mardaddy has an adventure with two Victorian science-fiction vessels.


Featured Profile Article


Featured Book Review


Featured Movie Review


7,516 hits since 28 Sep 2009
©1994-2026 Bill Armintrout
Comments or corrections?

Deserter28 Sep 2009 6:16 a.m. PST

Ok this question will cause some laugh between the experts but… I am making some very simple (I mean simple!!!) rules for WW2 naval wargaming and I was wondering if I could use the same basic mechanics for WW1… apart from the obvious a) no carriers and b) no radar, can you tell me other significant differences? Thank you for your help.

NoLongerAMember28 Sep 2009 6:25 a.m. PST

Cruisers and Battleships etc carried float planes for patrolling and spotting as well.

In WW2 destroyers were bigger, and not just used as a torpedo launch platform.

taskforce5828 Sep 2009 6:26 a.m. PST

Funnel smoke was a bigger issue affecting gunnery during WW1 because a lot of ships were still coal burning.

Martin Rapier28 Sep 2009 7:03 a.m. PST

Wireless communications were a lot more primitive in WW1.

The biggest difference really though is the absence of any effective anti-shipping aircraft.

Dan Cyr28 Sep 2009 7:46 a.m. PST

Communications and aircraft.

Dan

Cke1st28 Sep 2009 8:15 a.m. PST

As the above, plus WWII had -
…bigger guns and improved targeting to extend the range of gunfire
…better submarines (they carried more torpedoes and dove deeper to hide)
…larger torpedoes (longer range, bigger warhead)
…more effective anti-submarine weapons
…no dirigibles; the air threat was small and fast-moving
…ships that were much better protected against underwater hits (torps, mines)
…faster ships of all types
…refueling and resupplying at sea
…almost no pre-dreads or other obsolete types thrown into front-line service
…more navies involved in combat, for all sides to learn lessons from

wrgmr128 Sep 2009 8:40 a.m. PST

Include: Improved armour on the capital ships.

Top Gun Ace28 Sep 2009 8:41 a.m. PST

Aircraft in its infancy in WWI – primarily used for scouting vs. naval targets.

During WWII – aircraft were greatly improved, and much deadlier. A real threat to naval forces, rather than just an annoyance.

Not sure how well night attacks could be carried out during WWI, but perfected during WWII by many nations.

MTB's and MGB's become a serious threat to merchants, and other vessels during WWII.

Bill Rosser Supporting Member of TMP28 Sep 2009 8:54 a.m. PST

I think a key factor for ship differences is armor placement.

WW1, more armor over greater areas, but less protective overall to critical areas. WW2, All or nothing armor (really after USS NEVADA laid down) that prevented some of the more effective hits.

Overall I think there was less likelyhood of catastropic hits in WW2 (at least on the more modern ships) and more likelyhood of a ship being "worn down" and scuttled/torpedoed as useless.

wminsing28 Sep 2009 9:00 a.m. PST

The armor issue is an important one- it really did change the way the ships *took* hits, and hence altered their viability in combat.

-Will

Personal logo Extra Crispy Sponsoring Member of TMP28 Sep 2009 9:03 a.m. PST

…so in my opinion, no, no real differences that would affect game mechanics in a major way. Strip out the airplanes, bump up critical hits and write new ship data and you're pretty much good to go.

I know several well regarded rule sets that use the same mechanics for WW1 and WW2, changing data as needed.

Sundance28 Sep 2009 9:09 a.m. PST

Surprised no one said radar…unless I missed it somewhere. US, Britain and to a lesser extent Germany and to an even lesser extent Japan used radar. Russia got some from US and Britain as well.

Just noticed no one said anything about aircraft carriers, either, though there was some discussion of aircraft.

CeruLucifus28 Sep 2009 9:55 a.m. PST

Sundance, from the original poster:

Deserter: … apart from the obvious a) no carriers and b) no radar, can you tell me other significant differences?

thosmoss28 Sep 2009 10:56 a.m. PST

Formations were greatly re-thought between the wars. WWI maintained fleets in line, looking a lot like age of sail fleets. WWII depended a lot more on surrounding the ships needing protection. Of course, exceptions abound -- the Bismark and Prince Eugen outrunning their support ships, for example.

Austin Rob28 Sep 2009 11:03 a.m. PST

Torpedoes.

Ships had them in WW1, or course (even capital ships), but they were not very good yet in comparison to the guns. In WW2 torpedoes had mad huge advances and were the main armament of destroyers and many cruisers.

I would say for a surface action (ships have already found each other and are ready to pound away) radar and torpedoes would be two critical components.

Arrigo28 Sep 2009 11:21 a.m. PST

What support ships the Bismarck and Prinz Eugen were outrunning?

Arrigo

Sundance28 Sep 2009 6:17 p.m. PST

Doh! Guess it pays to read the whole post…

Mal Wright Fezian28 Sep 2009 8:48 p.m. PST

I am making some very simple (I mean simple!!!) rules for WW2 naval wargaming

There is an old saying among writers that you should never write about what you dont know about.
If you have never been to Paris, dont write about Paris!

(Not trying to be unkind…just a rule I use myself when writing)

I would suggest that it would be much safer for you to download some of the free WW1 naval rules available of the internet and use those. You can then progress to your own once you've played some others and learnt more about the period.

Personal logo Grelber Supporting Member of TMP28 Sep 2009 10:02 p.m. PST

Plunging fire was a bigger deal in WWII. Ships were designed to have thicker deck armor. Many older vessels were refitted with enhanced armor during the interwar period.
Grelber

Plynkes29 Sep 2009 2:37 a.m. PST

No carriers? No, I suppose you are right. After all, the Royal Navy didn't have above twenty of the things in the Great War, so I suppose that isn't enough to count.

Ditto Tango 2 129 Sep 2009 11:59 a.m. PST

Aww Mal, come on, don't be a wet blanket! grin seriously, we have someone here embarking on what all of us back in the 70s and earlier did all the time and you are discouraging him?

WHACK! WHACK!


(that's my wiffle bat whacking you) grin

Deserter, dive in and enjoy the ride. It's wonderful grin
--
Tim

Mal Wright Fezian30 Sep 2009 8:19 a.m. PST

You silly Ditto Bird! huh?

I am not discouraging him….merely suggesting an alternative approach! Starting with someone elses take on the issue and expanding from there sounds like a good way to go to me!

Mal Wright Fezian30 Sep 2009 8:22 a.m. PST

Oi!!!
And stop whacking me with that wiffle bat or I'll….I'll…..errrrr…hit you with my badminton raquet! frown

Mal Wright Fezian30 Sep 2009 8:41 a.m. PST

OW!
OW!

Stop it!

OW!

HELP I'M BEING ATTACKED BY A DITTO BIRD!!! frown

dantheman30 Sep 2009 5:56 p.m. PST

On a more serious note….

The introduction of naval air aside, the major difference is not technology but developed command and control. WW1 was very primitive, Command philosophy failed to develop along with technology. By WW2 command and control improved notably.

I find it interesting modern naval war gaming focuses simulating technology. I have not seen good rules reflecting C&C limitations.

Personal logo Extra Crispy Sponsoring Member of TMP01 Oct 2009 6:09 p.m. PST

Hi Dan:

Can you describe how the C&C made naval battles different? What kinds of C&C effects would you look for in a rules set?

Mal Wright Fezian02 Oct 2009 7:50 a.m. PST

On a more serious note….

Sorry dantheman, those of us who are full members often have so much fun messing about in the members lounge, attic, basement and etc that it's not hard to forget which part of TMP you are on.

1968billsfan18 Oct 2009 12:11 p.m. PST

Plunging fire at long range and better long range gunnery in WWII.

BB almost never used in groups of > 3 in WWII.

Sorry - only verified members can post on the forums.