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"Which Rules Do You Use With Your 40K Figures?" Topic


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21 May 2010 9:51 a.m. PST
by Editor in Chief Bill

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Personal logo Editor in Chief Bill The Editor of TMP Fezian08 Sep 2009 8:54 p.m. PST

When gaming with your genuine Games Workshop Warhammer 40,000 figures, which rulesets do you use? Just the official 40K rules, or do you try non-GW rulesets too?

John Leahy Sponsoring Member of TMP08 Sep 2009 9:02 p.m. PST

Forge of War.

Thanks,

John

Volstagg Vanir08 Sep 2009 9:09 p.m. PST

All of my various armies went in the closet for 3rd edition:
the shift in scale/perspective was too drastic…

I pulled 'em all back out for 5150…

SNTG Wolf08 Sep 2009 9:23 p.m. PST

Haven't gamed 40K in a while, but I'm still fond of Rogue Trader rules out of all later versions.

:?)
Wolf

BRUTALPAUL08 Sep 2009 9:52 p.m. PST

Like many I love the minis but hate the rules. With 5150 and some fan-made conversions you have all you need for a good 40K experience.

Pictors Studio08 Sep 2009 9:53 p.m. PST

I mostly use 40K for them. Some of them pull double duty as big stompy monsters in big stompy monster games and some of them are used with Infinity now and again. Particularly the nids as I don't like the Gakis models.

nazrat08 Sep 2009 9:55 p.m. PST

The official 40K rules, although I have played using Stargrunt II as well.

GreatScot7208 Sep 2009 10:19 p.m. PST

Fast and Dirty 4
Stargrunt 2
Forge of War

Weasel08 Sep 2009 10:32 p.m. PST

Rogue Trader
FAD4
Stargrunt 2

Its kind of on and off what I use

Space Monkey08 Sep 2009 10:36 p.m. PST

Rogue Trader
Stargrunt2
Chain Reaction/5150
Necromunda
That Ganesha PA game
various roleplaying games

Cpt Arexu08 Sep 2009 11:23 p.m. PST

Chain Reaction/5150, and also some Beaky Space Marines were converted to Ant Space Men (replaced their former beaky head with Ant Head and gave them Ant Abdomens) to bedevil wy WW2 figures in 'NUTS' -- it turned out that Nazi rocket fuel was an Ant Man intoxicant, so they landed their saucer and ambushed a truck…

tnjrp08 Sep 2009 11:23 p.m. PST

Wh40k figs (and a few other random GW minis, I guess) have certainly cropped up in all our scifi games as well as in WARMACHINE. I've done or modified specific Wh40k conversions for Defiance: Vital Ground, VOID and Vor.

CATenWolde08 Sep 2009 11:56 p.m. PST

Space Hulk
FAD
experimenting with TSATF
want to try Forge of War

blacksmith09 Sep 2009 1:15 a.m. PST

5150
link

PzGeneral09 Sep 2009 2:31 a.m. PST

Shock Force

Mahon the painter09 Sep 2009 2:35 a.m. PST

5150.
CR3.0 would do, but I prefer 5150 which is dedicated for SciFi gaming.

terrain sherlock09 Sep 2009 2:53 a.m. PST

Warzone (SF) and Shockforce (Dark Future)

Calico Bill09 Sep 2009 2:56 a.m. PST

40K & FWC Skirmish

Parmenion09 Sep 2009 3:03 a.m. PST

Rogue Trader
Space Hulk
Advanced Space Crusade

Previously 40k 2nd and (briefly) 3rd edition, but I don't think I'll ever be going back to either of them.

So only with GW rules so far, but I've recently been thinking about running some very small-level scenarios in the 40k universe using one of Rattrap's sets (probably Fantastic Worlds).

Agent Smith09 Sep 2009 3:04 a.m. PST

Rogue Trader/Warhammer cross
5150
Combat Zone
Space Hulk

AS

Marshal Mark09 Sep 2009 3:10 a.m. PST

Have used Stargrunt, will mainly use my own rules when I get round to finishing them.

Big P from GMG09 Sep 2009 3:15 a.m. PST

Ambush Alley

Kampfgruppe Cottrell09 Sep 2009 3:29 a.m. PST

Battleground WWII

Brian

Norrins09 Sep 2009 3:31 a.m. PST

Use 5150 and my homemade stats – which can be found here link

Cosmic Reset09 Sep 2009 3:37 a.m. PST

Home rules, 5150, going to try SGII soon.

skinkmasterreturns09 Sep 2009 3:53 a.m. PST

HMGS-E Flea market rules. No credit cards,no professional displays….

MarkRyan09 Sep 2009 4:16 a.m. PST

Rogue Trader, Space Hulk, Space Crusade, 5150, and Fantastic Worlds

Knockman09 Sep 2009 4:20 a.m. PST

In the order of most played to least used (in the defence of the last 2, that's because I've only just acquired them):

Stargrunt 2
Killzone (old set from Grenadier-UK)
Space Hulk
Kryomek
Forge of War
FAD4

To put it in perspective, I have never owned a set of 40K rules myself, and have never played a game of 40K (only played Warhammer Fantasy twice), but I have/had Imperial Guard, Space Marines, Terminators and Tau for various different game concepts, campaigns and battles. For example, the latter of those (the Tau) are currently serving as my elite Zhodani Consular Guard jump-troops, a suitably difficult enemy force for the players' units to avoid or defeat….

mweaver09 Sep 2009 4:34 a.m. PST

So far, just Necromunda.

MajerBlundor09 Sep 2009 5:17 a.m. PST

Wartopia (my own SF rules)

We also use AT-43 and Infinity figures with Wartopia.

Andy Skinner Supporting Member of TMP09 Sep 2009 5:18 a.m. PST

The WarEngine

andy

Delthos09 Sep 2009 6:03 a.m. PST

No Limits, VOR, and very rarely WH40K 4th Ed.

Frederick Supporting Member of TMP09 Sep 2009 6:36 a.m. PST

So far, only 40K

There is a homemade set from one of the guys I am thinking of using as well

timlillig09 Sep 2009 6:49 a.m. PST

5150
Star Wars Miniatures Battles
Mutants and Death Ray Guns

Stryderg09 Sep 2009 7:09 a.m. PST

5150 – gives a game that's closer to the fluff (ie. the way the battles in the short stories go). Less emphasis on army design and more focus on in-game tactics.

ShockForce – for a more 'convention' feel. Army design and initial placement is more important to victory than in-game problem solving.

Goldwyrm09 Sep 2009 7:22 a.m. PST

Rogue Trader (for detail)
Shockforce/WarEngine (for fast play)

DAWGIE09 Sep 2009 7:26 a.m. PST

HAVE not played 40K since version ! NO PLANS ON GOING BACK EITHER!


instead i play:


5150


ATZ


CR2.0/CR3.0


DAWGIE

jpattern209 Sep 2009 7:42 a.m. PST

Rogue Trader, Shockforce, and looking seriously at 5150.

lugal hdan09 Sep 2009 7:54 a.m. PST

Shockforce would be a great option for people who don't like 5150's reaction mechanism. IMHO Shockforce (or WarEngine as it's now called) is the game 40k wishes it could be.

I prefer 5150 of course. 5150 plays like books and movies flow, and from what I've seen can get way closer to GW's fluff than their own game can in terms of what happens on the battle field.

La Long Carabine09 Sep 2009 8:53 a.m. PST

5150 works me.

LLC aka ROn

Atomic Floozy09 Sep 2009 9:23 a.m. PST

I'm another one who prefers 5150 for Sci-Fi games.

UltraOrk09 Sep 2009 9:43 a.m. PST

Are you kidding? All of you are heretics!
GW 40K FIGURES CAN ONLY BE USED WITH GW 40K RULES THEY WERE MADE FOR!!
EVEN USING AN EARLY EDITION FIGURE WITH LATER EDITION RULES IS WRONG! JUST WRONG! evil grin

UltraOrk09 Sep 2009 9:44 a.m. PST

In reality I've used them for Monopoly before.

Personal logo Rebel Minis Sponsoring Member of TMP09 Sep 2009 10:01 a.m. PST

5150 here.

Jovian109 Sep 2009 10:52 a.m. PST

You ever tried to get someone to play with their 40K figs in a NON 40K game? Most of the players I know won't do it because the rules don't let them do what the can in the 40K rules. Makes for some difficult conversions!

Scorpio09 Sep 2009 10:56 a.m. PST

I've never had anyone complain about me using GW figs in a non-40k game. People really overplay those stereotypes.

Ed the Two Hour Wargames guy09 Sep 2009 12:30 p.m. PST

You ever tried to get someone to play with their 40K figs in a NON 40K game? Most of the players I know won't do it because the rules don't let them do what the can in the 40K rules. Makes for some difficult conversions!

link

Thorfin109 Sep 2009 3:02 p.m. PST

Ambush Alley
5150
Chain Reaction 3
Space Hulk
Lost Patrol
Mutants & Death Ray Guns (Ganesha)

but never 40k!

Toaster09 Sep 2009 3:06 p.m. PST

Mutants and Death Ray Guns
Song of Blades and Heros
Combat Zone

Robert

RACDVM09 Sep 2009 3:27 p.m. PST

Forge of War
FAD4
5150

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