I just read through the two supplements to Marty Fenelon's inventive Luftwaffe 1946, Luftsturm: Defense of the Reich and Amerika Bomber. I liked what I read. In Luftsturm, pilot training and fighter point defenses are put on the fast track. Females (with glider training) and youth are put into accelerated courses. Pilots begin to catch up with the production of advanced aircraft. Interesting new marks show up: Me-109K-6, FW 190A-6 Sturmbach, He 162B's, C's, and D's..and Zeppelin Rammers(are there models?), Tempest V's, Tigercat, Bearcat, YB-40 Gunslinger B-17's, and a glorious slug of great Russian fighters: Yaks, Lavochkins, even the Mig 3.
Amerika Bomber knocked me out as well. WASP pilots train over into intercept units. Congressional speeches that put a stop to Lend Lease (temporarily), canny German strategy in bringing the air war to the American east coast, the arrival of a fabulous array of German very long range bombers, and the arrival of experimental interceptors in numbers that can savage the German air fleet are covered. The new aircraft sheets include the fabulous XP-67 Moonbat (greatest lines of a WWII aircraft ever developed), XP-55 (graceful), XP-54 (pusher), and the hard hitting F2H Banshee and DeHaviland DH-100 Vampire jets.
The aircraft are available either via MSD games and I found some I crave at I-94 Enterprises. Moonbats!! It was exciting to have two pretty well organized and written supplements with scenarios drop into my lap.
Apparantly the game will have other supplements for East Front and the Pacific.